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Act 10.2

The SP12 Update

Four new specialist cards — one for every class — arrive with Act 10.2, dropped by the Guardians of Dimensions raid and rebalanced for Olympus. Find out how to earn them, browse their full skill kits, then see exactly what we changed.

How to get them​

SP12 is the headline drop of Guardians of Dimensions, the Act 10.2 raid — one card per class.

Speak to Commander Ellyk in Dimension Rift 1 to open the quest line. It requires C90 to begin, and the raid stays locked until you have worked through it, so the raid is C90 and up in practice.

This raid is won or lost in the lobby

Sixteen players enter and split into four teams of different elements. Each team takes one of the four elemental pillars and has to bring it down inside the time limit — miss the window and the boss heals back 20% of its health.

You fight the two bosses in sequence, not at once: Anomalous Nezarun (Water) holds the arena first, then hands over to Battle-Ready Dr Dimensio (Fire) — so you need an answer for both elements in the same run. Sort out your elements and your team assignments before you queue.

Beyond the cards, the raid also drops:

  • A new perfection gem, following the Ultimate Giant Arma design, used to craft Runic Wings — eight colour variants, each granting 10 resistance drain on enemy, 1 movement speed and 3 specialist element points.
  • Two new masks, one built for PvE and one for PvP, at a very rare chance from the raid box.

Completing every Act 10.2 quest also grants a matching title for each of the four — Achilles (Guardian of Dimensions), Admiral Yi, Merlin and Thor — separate from the cards themselves.

Meet the specialists​

Pick a card to browse its stats and full skill list. Every skill is clickable.

Choose a specialist 4 cards
No specialist selected.

Olympus balance changes​

The SP12 cards do not arrive untouched. Below is every change we made relative to the original versions — skill behaviour, buff durations, and the debuffs we removed outright.

note

Changes are grouped per specialist. Removed entries no longer exist on Olympus, New entries are ours, and Changed entries show the original value followed by ours.

Achilles

SP12SwordsmanShadow

Achilles loses [Insidious Curse] outright and has its opening skills narrowed to a single target. Its fog utility no longer benefits from cooldown reduction, and the shared synchronisation buff gives up the extra attack range and critical damage it carries officially.

Skills6

Spear Throw
  • ChangedTarget: Around Enemy in 1 → 0 cell
  • RemovedHas a 3% probability of causing [Insidious Curse].
Spear of Oblivion
  • ChangedTarget: Select One → Around Enemy in 0 cell
Rising Fog
  • ChangedCool time: 13s → 20s
Creeping Fog
  • RemovedHas a 70% probability of causing [Insidious Curse].
  • NewThis is not affected by buffs which reduce the cooldown.
Impenetrable Fog
  • NewThis is not affected by buffs which reduce the cooldown.
Shield of Fog
  • NewThis is not affected by buffs which reduce the cooldown.

Buffs & Debuffs4

[High Dimensional Synchronisation]
  • RemovedThe attack range is increased by 2.
  • RemovedThe final damage from critical hits is increased by 10%.
[Insidious Curse]
  • RemovedThis debuff is removed entirely and no longer has any source.
[Black Fog]
  • NewDefence level is decreased by 2.
[Toxic Fog]
  • ChangedDuration: 10s → 6s
  • ChangedEvery 2 seconds Movement speed is reduced by 2 (max. 6 → 4).

Admiral Yi

SP12ArcherWater

Admiral Yi keeps its kit intact but loses most of the automatic riders around it — the free debuff procs, the dodge lock on [Groggy] and the conditional damage reduction on [Cutting Waves]. Buff and debuff durations are cut roughly in half across the board.

Skills2

Basic Slash
  • ChangedTarget: Around Enemy in 1 cell → Select One
  • RemovedHas a 3% probability of causing [Death's Touch].
Wave Block
  • NewThis is not affected by buffs which reduce the cooldown.

Buffs & Debuffs7

[High Dimensional Synchronisation]
  • RemovedThe final damage from critical hits is increased by 10%.
  • RemovedMovement speed is increased by 1.
[Death's Touch]
  • ChangedDuration: 10s → 6s
[Saltwater Wound]
  • RemovedThe attacker has a 50% chance of receiving [Crashing Waves].
[Sea Current]
  • RemovedThe duration is reduced by 2 seconds if a Blackout is triggered.
[Groggy]
  • RemovedDodge impossible.
[Dragonstrike]
  • ChangedDuration: 10s → 5s
[Cutting Waves]
  • RemovedReduces damage by 30% if [Death's Touch] is active.

Merlin

SP12MageLight

Merlin trades sustained power for mobility and a PvP focus: a longer blink, weaker critical scaling, shorter crowd control, and [Excalibur’s Energy] swapping its heal-and-damage package for a PvP-only damage bonus.

Skills3

Light Beam
  • ChangedTarget: Around Enemy in 1 → 0 cell
  • ChangedChance of inflicting critical hits is increased by 10% → 5%.
  • RemovedHas a 3% probability of causing [White Gleam].
Light Speed
  • ChangedTeleports you within a radius of 6 → 8 fields.
Circle of Holy Light
  • RemovedHas a 100% probability of causing [Circle of Holy Light].

Buffs & Debuffs6

[High Dimensional Synchronisation]
  • RemovedDamage dealt is increased by 10%.
  • RemovedAll attacks are increased by 2% per attack (max. 5 stacks).
[Future Manipulation]
  • Changed5Lv. → 4Lv. Debuff
[Future Manipulation (PvP)]
  • RemovedAttack level is decreased by 2.
  • NewDefence level is decreased by 1.
[Binding Light]
  • ChangedDuration: 5s → 2s
[Shield of Petals]
  • ChangedHeal 25% → 20% of inflicted damage by reducing MP.
[Excalibur's Energy]
  • RemovedDamage dealt is increased by 10%.
  • Removed15% HP is recovered.
  • Removed15% MP is recovered.
  • NewDamage dealt in PvP is increased by 10%.

Thor

SP12Martial ArtistWater

Thor loses [Frost Chill] and everything keyed to it, and the stored-damage payoff on [Ice Cold] is capped at a fraction of its official value. Its opening skill is renamed Thunderbolt.

Skills4

Frost Fist→ThunderboltRenamed
  • RemovedHas a 3% probability of causing [Frost Chill].
Frost Rift
  • RemovedHas a 35% probability of causing [Frost Chill].
Frost Shield
  • NewThis is not affected by buffs which reduce the cooldown.
Frost Vortex
  • RemovedHas a 80% probability of causing [Unsure Footing].

Buffs & Debuffs7

[High Dimensional Synchronisation]
  • RemovedAll attacks are increased by 2% per attack (max. 5 stacks).
  • RemovedWhen attacking, there is a 10% chance of summoning a shadow clone to carry out an additional attack.
[Frost Chill]
  • RemovedThis debuff is removed entirely and no longer has any source.
[Icy Bolt]
  • RemovedReduces damage by 20% if [Frost Chill] is active.
[Severe Frostbite]
  • Changed5Lv. → 4Lv. Debuff
[Icebolt Vortex]
  • RemovedThe duration is reduced by 2 seconds if a Blackout is triggered.
[Ice Cold]
  • ChangedThe damage of the next skill is increased by the damage stored by Iceberg Warning! (min. 300, max. 30000 → 9000).
[Divine Icy Bolt]
  • Changed5Lv. → 4Lv. Debuff

Global

All classes

Buffs & Debuffs1

[Fossilisation]
  • ChangedDuration: 5s → 2s