Giant Arma's Raid - Guide
How can I get the seals?
There are two options for obtaining Armas raid seals:
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Daily Achievement: By defeating Giant Arma five times you recieve the following rewards:
- 3x
Giant Arma's Raid Seal and 5x
Scrap Metal.
- 3x
-
Farming: Obtained by defeating the Small Giant Arma in Upper Laboratory Level.
Raid Mechanics
This is a 12 player raid.
In the first room, there are 3 buttons to operate and 4 monsters to hunt.
Inside the boss room, Arma restricts movement and prepares powerful attacks killing his foes in one hit.
Arma has 3 different mechanics that will occur throughout the fight:
- Arma Attacks in the four cardinal directions (indicated by a red zone on the ground) after a short delay. You have to evade the laser at all cost, it's lethal.
- High Voltage fields get deployed for a few seconds in a wide area when red circles spawn. Negate this attack by dodging but brace for it's damage if you will get hit.
Motion Detection Bomb : Arma attaches a bomb on every second player. They get warned to cease all attacks and movement within three seconds or the bomb detonates. After six seconds the bomb diffuses.
Module Mechanic
At 70/40/20% HP Arma will spawn modules on the map.
Players have 20 seconds to defeat the modules and be granted its corresponding buff or if unsuccessful Arma will receive the buff after the timer runs out.
40% & 20% threshold all spawn a module additionally to the previous ones.
Modules are as follow:
Boss Buffs (if you're unable to kill the Modules in time)
70%
- Firepower Module
-
Upgrade Weapon
Damage dealt is increased by 20%.
Chance of inflicting critical hits is increased by 30%.
-
- Resistance Module
-
Upgrade Armour Plate
Damage received is decreased by 40%.
Critical damage received is decreased by 30%.
-
- Recharging Module
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Upgrade Generator
Reduces cooldown of skills by 20%.
-
40%
- Shield Module
-
Superior Shield Module
Heal 20% of inflicted damage by reducing MP.
Non-elemental damage received is decreased by 20%.
-
20%
- Repair Module
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Emergency Repair
Every 6 seconds 5% HP is recovered.
-
Player Buffs (if you're able to kill the Modules in time, will be granted after time runs out)
- Firepower Module
-
Reinforce Weapon
Damage dealt is increased by 5%.
Chance of inflicting critical hits is increased by 10%.
-
- Resistance Module
-
Reinforce Armour
Damage received is decreased by 40%.
Critical damage received is decreased by 30%.
-
- Recharging Module
-
Quick Movement
Reduces cooldown of skills by 20%.
Hit rate of all attacks is increased by 20%.
-
40%
- Shield Module
-
Shield Module
Non-elemental damage received is decreased by 20%.
-
20%
- Repair Module
-
Emergency Recovery
Every 2 seconds 10% HP is recovered.
-
Recommendations for the Raid
- It is recommended to go with equipment of hero level c80 r7-r8+8+9+10.
- Options of shells like:
-
S- Increased Overall Attack: x%
- S- Increased Damage to High-Level Races: x%
-
S- Increased Overall Attack: x%
- Increased Damage to Monster Races: x% wont work on act 9 bosses, since they are withered plants or rusty robots.
-
Use the
Twilight Gem III as resistances drain is one of the best stats for raiding/PvE.
Note that all other PvE related major Trophies of each class in tier III are viable for this raid as well. -
Useful partner for debuff would be:
-
Amon's Specialist Partner Card
-
Boiling Over (S)
Shadow resistance is decreased by 20.
-
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Akhenaton the Cursed Pharaoh
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Curse of the Pharaoh (S)
There's a 100% chance the incoming damage from elemental attacks will be increased by 10%.
Flat all elemental damage are reduced by 10%.
Every 2 seconds HP is reduced by (Level * 8).
-
-
One-Winged Perti Specialist Partner Card
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Blazing Armour (S)
Dodging of melee attacks is decreased by 200.
There is a 100% chance that damage received from melee attacks is increased by 20%.
-
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Palina Puppet Master's Specialist Partner Card
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Concussion (S)
Move in a different direction against the player's will for 2 seconds.
There is a 25% chance that damage received from melee attacks is increased by 20%.
-
-
Sheriff Chloe's Specialist Partner Card
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Targeting (S)
Dodging of ranged attacks is decreased by 200.
There is a 100% chance that damage received from ranged attacks is increased by 20%.
-
-
Daniel Ducats
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Spooked (S)
HP is decreased by 15% of damage dealt.
There is a 25% chance that damage received from ranged attacks is increased by 20%.
-
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Laurena's Specialist Partner Card
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Scent of the Curse (S)
Decreases soft damage with a probability of 60% by 50%.
There is a 100% chance that damage received from magic attacks is increased by 20%.
-
-
Harlequin's Specialist Partner Card
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Purified Flames (S)
Fire resistance is decreased by 15.
There is a 25% chance that damage received from magic attacks is increased by 20%.
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-
-
Useful partner for personal buff would be:
-
Test Subject Specialist Partner Card
-
Mad March Hare Specialist Partner Card
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Ice Princess Eliza
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Little Princess Venus