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Giant Arma's Raid - Guide

How can I get the seals?

There are two options for obtaining Armas raid seals:

  • Daily Achievement: By defeating Giant Arma five times you recieve the following rewards:

    • 3x skill-icon Giant Arma's Raid Seal and 5x skill-icon Scrap Metal.
  • Farming: Obtained by defeating the Small Giant Arma in Upper Laboratory Level.

Raid Mechanics

This is a 12 player raid.
In the first room, there are 3 buttons to operate and 4 monsters to hunt.

Inside the boss room, Arma restricts movement and prepares powerful attacks killing his foes in one hit.

Arma has 3 different mechanics that will occur throughout the fight:

  • Arma Attacks in the four cardinal directions (indicated by a red zone on the ground) after a short delay. You have to evade the laser at all cost, it's lethal.
  • High Voltage fields get deployed for a few seconds in a wide area when red circles spawn. Negate this attack by dodging but brace for it's damage if you will get hit.
  • card-icon Motion Detection Bomb : Arma attaches a bomb on every second player. They get warned to cease all attacks and movement within three seconds or the bomb detonates. After six seconds the bomb diffuses.

Module Mechanic

At 70/40/20% HP Arma will spawn modules on the map.
Players have 20 seconds to defeat the modules and be granted its corresponding buff or if unsuccessful Arma will receive the buff after the timer runs out.
40% & 20% threshold all spawn a module additionally to the previous ones.

Modules are as follow:

Boss Buffs (if you're unable to kill the Modules in time)

70%

  • Firepower Module
    • card-icon Upgrade Weapon

      Damage dealt is increased by 20%.

      Chance of inflicting critical hits is increased by 30%.

  • Resistance Module
    • card-icon Upgrade Armour Plate

      Damage received is decreased by 40%.

      Critical damage received is decreased by 30%.

  • Recharging Module
    • card-icon Upgrade Generator

      Reduces cooldown of skills by 20%.

40%

  • Shield Module
    • card-icon Superior Shield Module

      Heal 20% of inflicted damage by reducing MP.

      Non-elemental damage received is decreased by 20%.

20%

  • Repair Module
    • card-icon Emergency Repair

      Every 6 seconds 5% HP is recovered.

Player Buffs (if you're able to kill the Modules in time, will be granted after time runs out)

  • Firepower Module
    • card-icon Reinforce Weapon

      Damage dealt is increased by 5%.

      Chance of inflicting critical hits is increased by 10%.

  • Resistance Module
    • card-icon Reinforce Armour

      Damage received is decreased by 40%.

      Critical damage received is decreased by 30%.

  • Recharging Module
    • card-icon Quick Movement

      Reduces cooldown of skills by 20%.

      Hit rate of all attacks is increased by 20%.

40%

  • Shield Module
    • card-icon Shield Module

      Non-elemental damage received is decreased by 20%.

20%

  • Repair Module
    • card-icon Emergency Recovery

      Every 2 seconds 10% HP is recovered.

Recommendations for the Raid

  • It is recommended to go with equipment of hero level c80 r7-r8+8+9+10.
  • Options of shells like:
    • S- Increased Overall Attack: x%
    • S- Increased Damage to High-Level Races: x%
Reminder
  • Increased Damage to Monster Races: x% wont work on act 9 bosses, since they are withered plants or rusty robots.
  • Use the skill-icon Twilight Gem III as resistances drain is one of the best stats for raiding/PvE.
    Note that all other PvE related major Trophies of each class in tier III are viable for this raid as well.

  • Useful partner for debuff would be:

    • skill-icon Amon's Specialist Partner Card
      • card-icon Boiling Over (S)

        Shadow resistance is decreased by 20.



    • skill-icon Akhenaton the Cursed Pharaoh
      • card-icon Curse of the Pharaoh (S)

        There's a 100% chance the incoming damage from elemental attacks will be increased by 10%.

        Flat all elemental damage are reduced by 10%.

        Every 2 seconds HP is reduced by (Level * 8).



    • skill-icon One-Winged Perti Specialist Partner Card
      • card-icon Blazing Armour (S)

        Dodging of melee attacks is decreased by 200.

        There is a 100% chance that damage received from melee attacks is increased by 20%.


    • skill-icon Palina Puppet Master's Specialist Partner Card
      • card-icon Concussion (S)

        Move in a different direction against the player's will for 2 seconds.

        There is a 25% chance that damage received from melee attacks is increased by 20%.



    • skill-icon Sheriff Chloe's Specialist Partner Card
      • card-icon Targeting (S)

        Dodging of ranged attacks is decreased by 200.

        There is a 100% chance that damage received from ranged attacks is increased by 20%.


    • skill-icon Daniel Ducats
      • card-icon Spooked (S)

        HP is decreased by 15% of damage dealt.

        There is a 25% chance that damage received from ranged attacks is increased by 20%.



    • skill-icon Laurena's Specialist Partner Card
      • card-icon Scent of the Curse (S)

        Decreases soft damage with a probability of 60% by 50%.

        There is a 100% chance that damage received from magic attacks is increased by 20%.


    • skill-icon Harlequin's Specialist Partner Card
      • card-icon Purified Flames (S)

        Fire resistance is decreased by 15.

        There is a 25% chance that damage received from magic attacks is increased by 20%.



  • Useful partner for personal buff would be:

  • skill-icon Test Subject Specialist Partner Card
  • skill-icon Mad March Hare Specialist Partner Card
  • skill-icon Ice Princess Eliza
  • skill-icon Little Princess Venus