Skip to main content

· 2 min read
Pumba98

13/10/2024 - 15:30 ST
Server Version: 7.2.0

  • Disabled the Vessel Event.
  • Added an icon to the 'Master' title.
  • Disabled the skills that can generate Tokens during the AoT preperation phase.
  • Increased Spacious Warehouse's capacity from 98 to 126 slots.
  • Updated the Loyalty Shop:
    • [REMOVE] Soulstone Blesing (Limited)
    • [REMOVE] Potion of Dignity (Limited)
    • [REMOVE] Wings of Friendhsip (Limited)
    • [NEW] Equipment Set Unlocker (Limited)
    • [NEW] Tattooist Coin (Limited)
    • [NEW] Warp Expansion Token (Limited)

Raid Tokens

We're introducing a new rewarding system to the raids. Each raid (except a few) will reward you with a Token of that raid. These Tokens can be used (by double-clicking) to craft various items. More information on our wiki page.

Alongside this addition, we wanted to readjust a few rewards in A7/A8 raids to improve their supply/demand balance.

  • Increased Black Titanium Bar in Carno raidboxes from 1/2 to 2/3.
  • Removed Kirollas and Carno drops from Paimon raids, added their chances into Paimon's Sliver drops.
  • Increased Carno's Runestone in Carno raidboxes from 2 to 4.
  • Reduced Ancient Magic Dragon Crystal in Alzanor raidboxes from 15/10 to 10/7.
  • Reduced Ancient Dragon Runestone in Valehir daily/weekly achievements from 3/15 to 1/5.
  • Added Moritius Obsidian and Dragon Gem to boss throw drops on A7 and A8 raids respectively.

Fame Changes

  • Changed the fame gained in the following raids:
    • Kiro: 7k -> 9k
    • Carno: 7k -> 10k
    • Belial: 7k -> 10k
    • Paimon: 15k -> 10k
    • Arma: 22.5k -> 18k
    • Ultimate Arma: 25k -> 50k
  • Changed the fame gained in World Boss TSs:
    • Paimon: 40k -> 42k
    • Ibrahim: 0k -> 65k
    • Mother Mole: 50k -> 30k

Fixes

  • Fixed elemental damage from runes applying to all damage.

· 5 min read
Pumba98

06/10/2024 - 16:30 ST
Server Version: 6.58.0

Fog Hunter

  • Nerve Gas Flask:

    • Token Gauge is increased by 35 -> 60.
  • Retreating Fire:

    • Token Gauge is increased by 25 -> 45.
  • Armour Piercing Round:

    • Token Gauge is increased by 60 -> 100.
  • [Nerve System Boost]:

    • [REMOVE] Damage received in PvP is decreased by 5%.
    • [REMOVE] Non-elemental ranged damage received is decreased by 5%.
    • [NEW] Hit rate of all attacks is increased by (Level x1).
  • [Nerve System Upgrade]:

    • Damage received in PvP is reduced by 10%. -> 5%.
    • [REMOVE] Movement speed is increased by 1.
    • [REMOVE] Non-elemental ranged damage received is decreased by 10%.
    • [NEW] Hit rate of all attacks is increased by (Level x1).
  • [Ultimate Nerve System Upgrade]:

    • Damage dealt is increased by 15% -> 10%.
    • Movement speed is increased by 2 -> 1.
    • Damage received in PvP is reduced by 15% -> 10%.
    • [REMOVE] Non-elemental ranged damage received is decreased by 15%.
    • [NEW] Hit rate of all attacks is increased by (Level x2).

Stone Breaker

  • [Overdrive]:

    • [REMOVE] Damage received in PvP is reduced by 5%.
  • [Improved Overdrive]:

    • [REMOVE] Damage dealt in PvP is increased by 3%.
    • [REMOVE] Damage received in PvP is reduced by 7%.
  • [Perfect Overdrive]:

    • [REMOVE] Damage dealt in PvP is increased by 5%.
    • Damage received in PvP is reduced by 10% -> 5%.

Fire Storm

  • [Reignition]:

    • Chance of inflicting critical hits is increased by 15% -> 10%.
  • [Powerful Reignition]:

    • [REMOVE] Damage dealt in PvP is increased by 5%.
    • Chance of inflicting critical hits is increased by 25% -> 15%.

Thunderer

  • [Small Electricity Bonus]:

    • [REMOVE] Movement Speed is increased by 1.
    • [REMOVE] If you have 1 Spare Battery tokens, your attack power is increased by 5%.
    • [NEW] Damage dealt is increased by 5%.
    • [NEW] Hit rate of all attacks is increased by (Level x1).
  • [Electricity Bonus]:

    • Movement Speed is increased by 2 -> 1.
    • [REMOVE] If you have 1 Spare Battery tokens, your attack power is increased by 10%.
    • [NEW] Hit rate of all attacks is increased by (Level x1).
    • [NEW] Damage dealt is increased by 10%.
  • [Large Electricity Bonus]:

    • Movement Speed is increased by 3 -> 2.
    • [REMOVE] If you have 1 Spare Battery tokens, your attack power is increased by 20%.
    • [NEW] Hit rate of all attacks is increased by (Level x2).
    • [NEW] Damage dealt is increased by 15%.

Gladiator

Gladiator wasnt really played and lacked a little bit of an identity since he heavily depended on hitting his knockdowns. We removed the dependency on his knockdown to hopefully bring back the fun into playing this SP.

  • Taunt:

    • Cool time: 60s -> 30s
    • [REMOVE] If you taunt an opponent that has a Knockdown, there is a 100% Chance that [Enormously Shaky Status] will occur.
  • Declaration of War:

    • Cool time: 50s -> 20s
    • [REMOVE] Has a 100% probability of causing [Loser's Sigh].
    • [ADD] Has a 50% probability of causing [Electric Shock].
  • Execution:

    • [REMOVE] If you are successful in defeating the opponent with this skill, there is a 100% chance that [Cheer of the Crowd] will occur.
    • [ADD] Damage dealt is increased by opponent's (% missing HP/1)%.
    • [ADD] Hit chance is increased to 100% if it's less.
  • [Knockdown]:

    • [REMOVE] Damage is increased by 20% when attacked by [Execution].
  • [Shaky Status]:

    • 4Lv. -> 5Lv. Debuff
    • Duration: 25s -> 15s
    • [NEW] There is a 100% chance that damage received from melee attacks is increased by 5%.
    • Dodging of melee attacks is decreased by 300 -> 200.
  • [Engorgement]:

    • Movement speed is increased by 1 -> 2.
  • [Victory Cry]:

    • Movement speed is increased by 3 -> 2.
    • [REMOVE] Probability to receive critical hits is decreased by 20%.
    • [NEW] Damage received in PvP is reduced by 10%.
    • [NEW] Up to level 4 there is a 10% chance of never getting a bad effect.

General

Arena of Talents

  • Disabled the Usage of Skills that generated Token Gauge in AoT preparation Phase.

Bug Fixes

Frost Power

  • Fixed a bug where Frost Power would've been applied to yourself instead of your opponent.

Thunderer

  • Fixed a bug where [Fluid Reload] and [Power Charge] would deal Melee Damage instead of the intended Range Damage.

· 3 min read
Pumba98

29/09/2024 - 15:30 (Server Time)
Server Version: 6.55.0

  • Added Vessel Event

Assasin:

This mini-rework from Assasins Critical Hit buff is from official and is made slightly weaker to adjust to Olympus. This might still receive some further tuning in upcoming patches.

  • Critical Hit [REMOVED] Has a 100% probability of causing [Sinister Shadow].
    • [Critical Hit]:
      • Duration: 5s -> 30s.
      • Chance of inflicting critical hits is increased by 30% -> 10%.
      • [REMOVED] Critical damage dealt is increased by 30%.
      • [NEW] Movement speed is increased by 2.
    • [Pact of Darkness]:
      • Duration: 5s -> 6s.
      • [NEW] Movement speed is increased by 1.
      • [NEW] Critical damage dealt is increased by 20%.

Holy

  • [Heavenly song]:
    • Duration 10s -> 6s.
  • [Mana shield]:
    • Heal 40% -> 35% of inflicted damage by reducing MP.

Gravity

  • Pull:
    • Cooldown 9s -> 12s.
  • Push:
    • Cooldown 9s -> 12s.

Waterfall Berserker

  • Rune of pure water:
    • Restores 20% -> 15% of HP lost.

Dragon Knight

  • [Serious Wound]:
    • Melee defence is reduced by 15% -> 10%.
  • Shield Strike:
    • Has a 50% -> 30% probability of causing [Paralysis].
  • Holy Whirlwind:
    • You receive 50 -> 45 Sharpness Points.
  • Lance Throw:
    • You receive 40 -> 35 Sharpness Points.
  • Triple Lunge:
    • You receive 60 -> 50 Sharpness Points.

Avenging Angel

  • Swordmastery:
    • [REMOVED] Chance of inflicting a critical hit is increased by 5%.
  • [Magic spell]:
    • [REMOVED] Damage dealt is increased by 5%.

Hydraulic Fist

  • Recovery Protocol:
    • All fuel is consumed. For every 10 -> 15 Fuel Points consumed, you recover 2% HP.

Thunderer

Since we removed random Token generation on other SP 11s this seems to have been forgotten so we're adjusting it now.

  • High Voltage Shot
    • [REMOVED] Provides a 20% Chance to generate 1 Token.

Mystic Arts

  • [Internal Injuries]: (debuff from Shockwave attack)
    • Duration : 5.0s -> 2.5s.
    • [REMOVED] Magic attacks are not allowed
    • [NEW] No attacks are allowed
  • Crescent Moon Dance:
    • Target : Around Enemy in 2 cell -> 4 cell

Ranger & Blue Mage

  • [Frost]:
    • Duration: 8s -> 5s.

Archmage

  • [Spellbook Scholar]:
    • Non-elemental damage received is decreased by 15% -> 20%

Dark Gunner

  • [Dark Force]:
    • [REMOVED] Hit rate is increased by 20
  • [Ghost Guard]:
    • [REMOVED]Critical damage is increased by 20%
    • [NEW] Hit rate is increased by player level x2

Energy Pistol

Since we removed the Critical damage from Dark Gunners [Ghost Guard] to make room for Hit rate, we've moved the critdmg to the weapon. This is an indirect buff to firestorm which will be adapted with the rest of the SP11s in an upcoming patch.

  • Critical damage 302% -> 322%

· 2 min read
Pumba98

22/09/2024 - 15:45 (Server Time)
Server Version: 6.54.0

  • Fixed "Puppet Master's Bear" costume set size issues. Size will now be reset to normal when wearing a SP or when using a mount.
  • Fixed pet skills sometimes resetting to lv 1 or being swapped in a certain scenario.

Changes

  • "Puppet Master's Bear" costume set size effect has also been added to the female version of the set. (Puppet Master's Hairpin + Puppet Master's Dress)

Master Wolf

  • Low Kick:

    • If the attack is successful, you earn 200 -> 100 ultimate points.
  • Flying Kick:

    • If the attack is successful, you earn 250 -> 125 ultimate points.
  • Sonic Wave:

    • If the attack is successful, you earn 150 -> 75 ultimate points.
  • Tornado Kick:

    • If the attack is successful, you earn 100 -> 50 ultimate points.
  • Uppercut:

    • If the attack is successful, you earn 350 -> 175 ultimate points.
  • Tri-Combo:

    • If the attack is successful, you earn 400 -> 200 ultimate points.
  • [Block]:

    • If you are attacked while blocking, you earn 800 -> 400 ultimate points.
  • [Ultimate Aura (Level 2)]:

    • [REMOVE] Defense is increased by 5%.
    • [NEW] Non-elemental damage received is decreased by 5%.
  • [Ultimate Aura (Level 3)]:

    • Damage dealt is increased by 15% -> 10%.
    • [REMOVE] Defense is increased by 10%.
    • [NEW] Non-elemental damage received is decreased by 10%.
    • [NEW] This buff get refreshed upon using any ultimate skill.

These changes are made to have a consistent buff in exchange of losing a little of damage at Level 3 buff.

· One min read
Pumba98

16/09/2024 - 10:30 (Server Time)
Server Version: 6.53.0

  • Fixed "Mini Chaser Fish" damage being too high
  • Fixed Angler Specialist that could not be upgraded
  • Fixed "Oasis Fishes" achievement not working

· One min read
Pumba98

15/09/2024 - 13:45 (Server Time)
Server Version: 6.52.0

  • Added Angler Specialist. More information about this specialist in #announcement

Fixes

  • Fixed an issue that the AI Destroyer title did not work properly in Giant Arma.
  • Fixed cellon options being capped at "max - 1" (eg: 54% instead of 55% crit reduction with cellon 10)

General Changes

  • Changed damage multiplier in Icebreaker, RBB, AoT, Arena, Duel from 0.3 -> 0.35

Balance

Elemental Shield Tattoo Rework

  • Elemental Shield -> Magic Armour
  • [Remove] There's a 100% chance the incoming damage from elemental attacks will be reduced by 5/7/10/16/22/28/34/42/50/60%.
  • [NEW] Overall damage received in PvE is decreased by 5/10/15/20/25/30/35/40/45/50%.

· One min read
Pumba98

08/09/2024 - 14:30 (Server Time)
Server Version: 6.48.0

  • Fixed Ultimate Giant Arma daily limit not working properly
  • Fixed Zoom not working anymore in celestial tower
  • Fixed wings buff removed when entering Arena of Talents
  • Fixed "Gas Shroud" on Fog Hunter auto attack that was supposed to be removed

Changes

  • Disabled summer event (more information about all deleted items in #announcements)

· 5 min read
Tyrael

07/09/2024 - 12:30 (Server Time)
Server Version: 6.47.0

The newest specialists have a unique game style that we needed to adapt to the Olympus gameplay.
We have given it certain "QoL" changes, such as faster token activation skill, and token buffs that slowly get weaker instead of disappearing.
In turn, we had to readjust their Lv.5 debuffs, because there is simply not much use in Olympus for more PvE damage in optimal cases.
We believe that they're still great to play, and they will be readjusted with time as we explore their full potential.
For now, these are the changes we needed to make:

Stone Breaker

  • Hammer Blow:

    • [REMOVE] Has a 3% probability of causing [Heat Beam].
  • Mineral Injection:

    • Removed skill cast animation.
  • Rotating Hammer:

    • [REMOVE] If you spend 1 tokens, you are guaranteed to deal [Deadly Blackout] to the target.
  • [Improved Rotational Defence]:

    • [NEW] Rotational Defence occurs, in releasing at the probability of 100%.
  • [Perfect Overdrive]:

    • [NEW] Improved Overdrive occurs, in releasing at the probability of 100%.
  • [Improved Overdrive]:

    • [NEW] Overdrive occurs, in releasing at the probability of 100%.
  • [Mining Shock]:

    • [REMOVE] Non-elemental damage received is decreased by 20%.
    • [NEW] Damage received in PvP is increased by 20%.

Fog Hunter

  • Basit Shot:

    • Attack Range: 12 -> 11
    • [REMOVE] Has a 3% probability of causing [Gas Shroud].
    • Token gauge increased by 12 -> 15.
  • Continuous Barrage:

    • Attack Range: 12 -> 11
  • Nerve Gas Flask:

    • Attack Range: 12 -> 11
    • [REMOVE] Provides a 20% chance to receive 1 token(s).
  • Retreating Fire:

    • Attack Range: 12 -> 11
    • [REMOVE] Has a 50% probability of causing [Blackout].
  • Mental Target:

    • Attack Range: 16 -> 15
  • Pressurised Gas:

    • Removed skill cast animation.
  • Gas Burst:

    • Attack Range: 6 -> 5
    • [REMOVE] If you spend 1 tokens, you are guaranteed to deal [Shock] to the target.
  • Armour Piercing Round:

    • Attack Range: 16 -> 15
    • [REMOVE] Provides a 50% chance to receive 1 token(s).
  • Maximum Charge:

    • Attack Range: 14 -> 13
  • [Nerve Gas]:

    • 4Lv. -> 3Lv. Poison Debuff
  • [Improved Nerve Gas]:

    • 5Lv. -> 4Lv. Poison Debuff
  • [Gas Intoxication]

    • 4Lv. -> 3Lv. Poison Debuff
  • [Improved Gas Intoxication]

    • 5Lv. -> 4Lv. Poison Debuff
    • Duration: 25s -> 30s
  • [Gas Fog]:

    • 5Lv. -> 4Lv. Poison Debuff
  • [Organ Damage]:

    • 5Lv. -> 4Lv. Debuff
  • [Poison Gas]:

    • [REMOVE] Non-elemental damage received is increased by 15%.
    • [NEW] Damage received in PvP is increased by 15%.
  • [Ultimate Nerve System Upgrade]:

    • [NEW] Nerve System Upgrade occurs, in releasing at the probability of 100%.
  • [Nerve System Upgrade]:

    • [NEW] Nerve System Boost occurs, in releasing at the probability of 100%.

Fire Storm

  • Inferno:

    • [REMOVE] Has a 3% probability of causing [Charred].
  • Firepower Module:

    • Removed skill cast animation.
  • Circle of Flames:

    • [NEW] When you cast an attack skill, the damage dealt is increased by 50% of your secondary weapon's attack power.
  • [Powerful Flame Barrier]:

    • [NEW] Flame Barrier occurs, in releasing at the probability of 100%.
  • [Reignition]:

    • [REMOVE] Provides a 7% chance to reset the cooldown of the attack skill used.
    • [NEW] Hit rate of all attacks is increased by (Level x1).
  • [Powerful Reignition]:

    • [REMOVE] Provides a 12% chance to reset the cooldown of the attack skill used.
    • [NEW] Hit rate of all attacks is increased by (Level x3).
    • [NEW] Reignition occurs, in releasing at the probability of 100%.
  • [Napalm]:

    • 4Lv. -> 3Lv. Debuff
  • [Burning Napalm]:

    • 5Lv. -> 4Lv. Debuff
  • [Flame Shock]:

    • [REMOVE] If you are attacked with the fire element, there's a 20% chance the damage will be increased by 20%.
    • [NEW] Damage received in PvP is increased by 20%.

Thunderer

  • Shock Cannon:

    • [REMOVE] Has a 3% probability of causing [Static Electricity].
  • Battery Amp:

    • Removed skill cast animation.
  • Electrowave:

    • [REMOVE] This is not affected by buffs which reduce the cooldown.
  • [Powerful Electric Penetration]:

    • 4Lv. -> 3Lv. Debuff
  • [Powerful Electric Penetration]:

    • 5Lv. -> 4Lv. Debuff
  • [Surge Shock]:

    • [REMOVE] If you are attacked with the light element, there's a 10% chance the damage will be increased by 20%.
    • [REMOVE] Damage taken from all attacks is increased by 15%.
    • [NEW] Damage received in PvP is increased by 15%.
  • [Large Electricity Bonus]:

    • [NEW] Electricity Bonus occurs, in releasing at the probability of 100%.
  • [Electricity Bonus]:

    • [NEW] Small Electricity Bonus occurs, in releasing at the probability of 100%.

· 3 min read
Pumba98

01/09/2024 - 15:30 (Server Time)
Server Version: 6.37.0

Debuffer PSPs have been behaving like a bottleneck to SP diversity in raid teams based on our observations. It's why we wanted to give them a huge rework.

Instead of being attack type or element oriented, these PSPs will have an identical debuff that do not stack with each other. For example, "Concussion (S)" from Palina doesn't only increase melee damage now, but ranged and magic too. But it cannot be stacked with "Spooked" or "Purified Flames" debuffs.

Our goal here is removing the necessity to have different PSP debuffers for all attack types in raids, which motivated raid teams to accept only one or two attack type characters, excluding others.

This is an experimental rework, we will monitor its impact and your feedback and it may be reverted later on.

Paline Puppet Master/Daniel Ducats/Harlequinn

  • "Concussion" from Paline Puppet Master, "Spooked" from Daniel Ducats, and "Purified Flames" from Harlequinn have been reworked to have the same effects:
    • 2/2/3/3/4/4/5Lv. Debuff
    • Duration: 20s
    • There is a 10/15/15/20/20/25/25% chance that damage received from melee attacks is increased by 5/5/10/10/15/15/20%.
    • There is a 10/15/15/20/20/25/25% chance that damage received from ranged attacks is increased by 5/5/10/10/15/15/20%.
    • There is a 10/15/15/20/20/25/25% chance that damage received from magic attacks is increased by 5/5/10/10/15/15/20%.
  • These buffs will not stack.

One-Winged Perti/Sheriff Chloe/Laurena

  • "Blazing Armour" from One-Winged Perti, "Targetting" from Sheriff Chloe, "Scent of the Curse" from Laurena have been reworked to have the same effects:
    • 2/2/3/3/4/4/5Lv. Debuff
    • Duration: 10s
    • There is a 5/10/20/30/40/50/100% chance that damage received from melee attacks is increased by 5/5/10/10/15/15/20%.
    • There is a 5/10/20/30/40/50/100% chance that damage received from ranged attacks is increased by 5/5/10/10/15/15/20%.
    • There is a 5/10/20/30/40/50/100% chance that damage received from magic attacks is increased by 5/5/10/10/15/15/20%.
    • All dodges are decreased by 40/60/80/100/120/150/200.
  • These buffs will not stack.

Amon/Lucifer/Freya

  • "Boiling Over" from Amon, "Name of the God" from Lucifer, and "Freya's Announcement" from Freya have been reworked to have the same effects:
    • 2/2/3/3/4/4/5Lv. Debuff
    • Duration: 15s
    • All elemental resistances are decreased by 2/3/6/8/10/12/20.
  • These buffs will not stack.
  • Changed cooldown of these debuff skills all to 30 seconds.

Crusader

  • [Shining Effect]:
    • [REMOVE] Every 4 seconds: 2% HP is recovered.
    • [NEW] Every 4 seconds: Restores (Level x20) HP.

Waterfall Berserker

With the latest animation changes, waterfall berserkers basehits went a little over the top so we are slightly tuning them down.

  • Axe Swing:
    • Cast time: 0s -> 0.2s
    • Cooldown: 0.3s -> 0.6s

Scout

  • Recoil
    • Cool time: 15s -> 20s.

Avenging Angel

  • [Magic Spell]:
    • Damage dealt is increased by 10% -> 5%.

Sunchaser

To prevent players from being stuck while attack moving.

  • Spear:
    • Cool time: 0.7s -> 0.3s
    • Slight reduced animation time.

Seer

  • Blade Changer:
    • Reduced combo count from 7 to 6.

Bugfix

  • Fixed Royal Rabbit Carriage not triggering Magic Eggshell buff.
  • Fixed "Damage Against Low-Level Races" artefact option working outside Multiverse.

God's Altar

  • [REMOVE] Pedro
  • [REMOVE] Colorful Jeep Box
  • [REMOVE] 'We Smart' Emote Unlocker
  • [NEW] Darko
  • [NEW] Oto-Fox Costume Box
  • [NEW] 'Me and You' Emote Unlocker

· One min read
Pumba98

25/08/2024 - 15:30 (Server Time)
Server Version: 6.32.0
Client Version: 1.434.0

  • Enabled Summer Event until 8th of September 2024

World Bosses

  • Changed rewarding of the World Boss timespaces. Each TS now gives a guaranteed box. Reevaluated the boxes reward accordingly