Act 6 Changelog - 21/01/2022
· 11 min read
21/01/2022 - 17:00
Server Version: 1.119.0
Client Version: 1.34.0
General
- Doubled mobs' normal level exp to make farming to Lv.99 faster.
- Increased raid and map bosses' of A6.1 level from 93 to 99, increased raid bosses' HP by 50%.
- Removed mob-specific drops from raid mobs.
- Decreased the range of some mobs: Lazekiel, Esther, Rement.
- Removed or replaced stuns from most mobs of both Mystic Heaven and Hellord.
- Changed respawn timer of all A6.1 mobs to 3m, except for minibosses.
- Removed Rement's skill where it would dash and gain "Morale Increase".
- Removed Hellord's "Hell Knight" map boss, relocated "Shadow Knight Deront" to Hell's Gate 4.
- Decreased Bacoom's chance of causing [Blackout] from 10% to 5%.
- Increased Mystic Heaven mobs' levels.
- Replaced Mystic Heaven's "Mysticaron"s with "Lazekiel", and "Mystic Knight"s with "Sentinel".
- Removed "Holy Weapon" buff from Lazekiel's skill.
- Readjusted Mystic Heaven mobs' base stats, mainly with nerfs to their defense.
- Reworked passive skill books' levels and their obtaining methods: see Passive Book Guide
- All A6.1 accessories (Zenas' and Erenia's Ring, Necklace, Bracelet) now have 3 slots of Cellon (Level 9).
- All A6 fairies have 80% attribute upon crafting, and they do not level up.
- Phenomenal equipment will only roll PvP and Perfect shells.
- Phenomenal equipment will have an additional normal A option in armours, and an additional normal B option in weapons.
Equipment Changes
Bows
- Sealed Heavenly Bow:
- Reduces the enemy's elemental resistances by 20 -> 19.
- Sealed Hellord Bow:
- Reduces the enemy's elemental resistances by 20 -> 19.
Crossbows
- Sealed Heavenly Crossbow:
- [REMOVE] All attacks are increased by 190.
- [REMOVE] All element energies are increased by 12.
- [NEW] Increases damage with a probability of 10% by 35%.
- Sealed Hellord Crossbow:
- [REMOVE] All attacks are increased by 190.
- [REMOVE] All element energies are increased by 12.
- [NEW] Increases damage with a probability of 10% by 35%.
Daggers
- Sealed Heavenly Dagger:
- [REMOVE] All element energies are increased by 10.
- Reduces the enemy's elemental resistances by 10 -> 12.
- Sealed Hellord Dagger:
- [REMOVE] All element energies are increased by 10.
- Reduces the enemy's elemental resistances by 10 -> 12.
Spell Guns
- Sealed Heavenly Spell Gun:
- Increases damage with a probability of 25% by 30% -> 50%.
- Reduces the enemy's elemental resistances by 10 -> 12.
- Sealed Hellord Spell Gun:
- Increases damage with a probability of 25% by 30% -> 50%.
- Reduces the enemy's elemental resistances by 10 -> 12.
Resistances
- Sealed Heavenly Gloves:
- Level: 20c -> 30c
- Melee/Ranged/Magic Defense: 72 -> 125
- Dodge: 10 -> 0
- [REMOVE] Dodge is increased by 90.
- [NEW] All elemental energies are increased by 150.
- Sealed Heavenly Shoes:
- Level: 28c -> 30c
- Melee/Ranged/Magic Defense: 10 -> 125
- Dodge: 10 -> 125
- [REMOVE] Dodge is increased by 90.
- [REMOVE] Movement speed is increased by 1.
- [NEW] All elemental energies are increased by 150.
- Sealed Hellord Gloves:
- Level: 25c -> 30c
- Melee/Ranged/Magic Defense: 77 -> 125
- [REMOVE] All defense powers are increased by 45.
- [NEW] All elemental energies are increased by 150.
- Sealed Hellord Shoes:
- Level: 28c -> 30c
- Melee/Ranged/Magic Defense: 15 -> 125
- Dodge: 0 -> 125
- [REMOVE] All defense powers are increased by 45.
- [REMOVE] Movement speed is increased by 1.
- [NEW] All elemental energies are increased by 150.
- [NEW] Damned Gloves:
- Level: 30c
- 9% Fire / 7% Water / 7% Light / 9% Shadow
- 75 Melee defense / 75 Ranged defense / 75 Magic Defense
- All elemental energies are increased by 100.
- [NEW] Sacred Shoes:
- Level: 30c
- 7% Fire / 9% Water / 9% Light / 7% Shadow
- 75 Melee defense / 75 Ranged defense / 75 Magic Defense / 75 Dodge
- All elemental energies are increased by 100.
Others
- Zenas' Divine Ring:
- Level: 50c -> 30c
- [NEW] There is a 2% chance of causing [Goddess' Favour].
- [NEW] [Goddess' Favour]:
- Positive Effect (5 Level)
- Duration: 4s
- There is a 100% chance that damage from all attacks is reduced by 100%.
- Up to level 99 there is a 100% chance of never getting a bad effect.
- Every 2 seconds: Restores (Player Level x 20) HP.
- Erenia's Crafted Horn:
- Up to level 4 there is a 15% -> 10% chance of never getting a bad effect.
- Zenas Fairy:
- [REMOVE] Defence power in PvP is increased by 2%.
- [REMOVE] Element is increased by 5.
- [NEW] Increases damage against Demon by 5%.
- [NEW] Reduces the enemy's x resistance by 3.
- Erenia Fairy:
- [REMOVE] Defence power in PvP is increased by 2%.
- [REMOVE] Element is increased by 5.
- [NEW] Increases damage against Angel by 5%.
- [NEW] Reduces the enemy's x resistance by 3.
- Sealed Heavenly Helmet/Leather Hat/Headband:
- Water resistance is increased by 3 -> 10.
- Light resistance is increased by 3 -> 10.
- Sealed Hellord Helmet/Leather Hat/Headband:
- Fire resistance is increased by 3 -> 10.
- Shadow resistance is increased by 3 -> 10.
- Guardian Lucifer:
- Resistances: 7/8/15/2 -> 10/20/20/10
- Speed: +1 -> +3
- Archdaemon Amon:
- Resistances: 12/4/3/16 -> 20/10/10/20
- Speed: +1 -> +3
Removed Items
Following items have been removed from game:
- Relic of the First Tribes
- Intact Relic of the First Tribes
- Unstable Energy
- Unknown Sanctuary
- Damaged Orichalcum
- Intact Orichalcum
- Silver Thread
- Golden Thread
- Silk
- Floatstone
- Bacoom Tail
- Soul of Innocence
- Unidentified Metal
PSP
Archangel Lucifer
- Mark of Light:
- There is a 6% -> 20% of causing [Mark of Light].
- [Light of Judgement (S)]:
- Level: 3 -> 5
- Duration: 18s -> 10s
- [Mark of Light (S)]:
- Level: 3 -> 5
- Duration: 5s -> 10s
- Movement speed is decreased by 4 -> 2.
- [Name of God]: // (F) to (S)
- Duration: 20/18/16/14/12/10/8 -> 6/7/8/9/10/11/12
- [REMOVE] There is a x% chance that buffs below Lv 4 will be removed.
- [REMOVE] There is a x% chance that no good effects below level 4 can be used.
- [NEW] Light resistence is decreased by 2/4/6/8/9/12/20.
- [Name of God (S)]:
- Level: 4 -> 5
- [NEW] Dodge is decreased by 100.
Overseer Amon
- Boiling Over:
- There is a 20% -> 100% chance of causing [Boiling Over].
- Provocation:
- Attack range: 7 -> 6
- [REMOVE] There is a 100% chance of causing [Provocation].
- [NEW] Draws enemies to 1 fields away from you.
- [Flame of Hell (S)]:
- Level: 4 -> 5
- [NEW] Critical damage received is increased by 20%.
- [Boiling Over]: // (F) to (S)
- Self Buff -> Enemy Debuff
- [REMOVE] Enemy's HP is decreased by x% of the damage I have received.
- [NEW] Shadow resistence is decreased by 2/4/6/8/9/12/20.
- [Boiling Over (S)]:
- Level: 4 -> 5
SP Balancing
Warrior
- [Iron Skin]:
- [REMOVE] All dodges are increased by (Player Levelx2).
- [NEW] All elemental resistances are increased by 10.
- Fury:
- Target: Select One
- There is a 100% chance of causing [Morale increase] -> [Commander's Aura]
- [NEW] [Commander's Aura]:
- Positive effect (Level 3)
- Duration: 900s
- Morale stat is increased by (Player Levelx1).
- Every 60 seconds:At a distance of 5, inflict [Morale increase] on our team.
- Every 3600 seconds:At a distance of 5, inflict [Sprint] on our team.
Crusader
- Holy Bolt:
- Cool time: 5.5s -> 7.5s
- Holy Bolt(combo):
- Cool time: 10 -> 7.5s
- Shining Effect:
- Cool time: 80s -> 50s
- [Shining Effect]:
- Duration: 20s -> 15s
- Every 2 -> 4 seconds: 2 -> 6% HP is recovered.
- Growth Shield:
- Casting time: 0.9s -> 0s
- [NEW] There is a 100% chance of causing [Growth Shield].
- [NEW] [Growth Shield]: --disapear on movement
- Positive effect (Level 10)
- Duration: 60s
- Defence is increased by 100%.
- [Holy Shield]: -- don't dispear on movement
- Duration 30s -> 10s
- [REMOVE] All defence powers are increased by (Player Levelx6).
- [ADD] Never receive critical hits.
Berserker
- Life and Death:
- Cool time: 60s -> 40s
- [Life and Death]:
- Duration: 10s -> 15s
- Side effect: after 2.0 -> 0.1 seconds
- Every 2 seconds:HP is reduced by 3 -> 2%.
Gladiator
- Hunting Horn:
- [REMOVE] Push your opponent back 1 field.
Death Reaper
- Spirit Splitter:
- [REMOVE] Hit chance is increased to 100% if it's less.
Assassin
- Critical Hit:
- Cool time: 60s -> 25s
- [Sinister Shadow]
- Duration: 10s -> 7s
- [Mental Poison]:
- Duration: 120s -> 20s
- [NEW] Increases all MP usages by 30%.
- [Hideout]:
- [NEW] Chance of inflicting critical hits is increased by 10%.
- Bomb:
- Cool time: 90s -> 60s
Destroyer
- Burst Shot:
- [NEW] There is a 80% chance of causing [Penetrated Armour].
- [NEW] [Penetrated Armour]:
- Negative effect (Level 3)
- Duration: 15s
- Defence level is decreased by 2.
- All defence powers are decreased by (Player Levelx3).
- Miraculous Healing -> Overtrained Body
- [REMOVE] There is a 100% probability to remove bad effects of level 4 or lower.
- [Miracle Cure] -> [Overtrained Body]:
- [NEW] Attack level is increased by 2.
- [NEW] Defense level is increased by 2.
- Boom Shot:
- Cool time: 35s -> 21s
- Fire Mine:
- Cool time: 60s -> 40s
- Hell Drop:
- Cool time: 120s -> 90s
- Bomber (monster)
- [REMOVE] There is a 80% chance of causing [Slowed].
- [NEW] There is a 100% chance of causing [Severe Visual Impairment].
- [NEW] [Severe Visual Impairment]:
- Level 6 Negative effect
- Duration: 10s
- Hit rate of all attacks is decreased by 150.
- Fire mine (monster)
- [REMOVE] There is a 80% chance of causing [Slowed].
- [NEW] There is a 80% chance of causing [Cut and Run].
Wild Keeper
- Snake Rush:
- There is a 100 -> 30% chance of causing [Snake Rush].
- Eagle Spirit:
- Cool time: 30s -> 60s
- [Eagle Spirit]:
- Duration: 900s -> 180s
Scout
- Mobile Trap:
- Range: 8 cell -> 6 cell
- Cool time: 12s -> 18s
- [Eagle Eye]:
- [REMOVE] Hit rate of ranged attack is increased by (Player Levelx3).
- Rotating Arrow - Level 1:
- [REMOVE] Chance of inflicting critical hits is increased by 10%.
Holy Mage
- [Enchanted Weapon]:
- Duration: 10s -> 15s
- [Enchanted Armor]:
- Duration: 10s -> 15s
Dark Gunner
- [Evil Potion]:
- There is a 80 -> 100% chance that buffs below Lv. 4 will be removed.
Volcano
- [Lava Swamp]:
- [REMOVE] Fire element is decreased by 15.
- [ADD] The water element is nullified.
Tide Lord
- Lightning Strike:
- Cool time: 30s -> 40s
- Double Lightning:
- Cool time: 30s -> 40s
- Lightning Storm:
- Cool time: 60s -> 40s
Seer
- Cursed Hands:
- There is a 40 -> 80% chance of causing [Cursed Hands].
- Blade Changer:
- Target: Around enemy in 1 -> 2 cell
- Blade I:
- Target: Around enemy in 1 -> 2 cell
- Blade II:
- Target: Around enemy in 1 -> 2 cell
- Time Loss
- Target: Select Area -> Select enemy
- Cool time: 35s -> 50s
Archmage
- [Illuminating Powder]:
- [REMOVE] Light element is decreased by 10.
- [NEW] Light resistance is decreased by 10.
- [Spellbook Scholar]:
- Non elemental damage received is decreased by 25 -> 20%.
- Heal 25 -> 15% of inflicted damage by reducing MP.
- Mass Teleport:
- Target: Around Friends in 5 cell -> self
- [Mass Teleport]:
- [NEW] Mana for using magic skills is increased by 30%.