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Act 6 Changelog - 21/01/2022

· 11 min read
Zeref
Gigoto

21/01/2022 - 17:00
Server Version: 1.119.0
Client Version: 1.34.0

General

  • Doubled mobs' normal level exp to make farming to Lv.99 faster.
  • Increased raid and map bosses' of A6.1 level from 93 to 99, increased raid bosses' HP by 50%.
  • Removed mob-specific drops from raid mobs.
  • Decreased the range of some mobs: Lazekiel, Esther, Rement.
  • Removed or replaced stuns from most mobs of both Mystic Heaven and Hellord.
  • Changed respawn timer of all A6.1 mobs to 3m, except for minibosses.
  • Removed Rement's skill where it would dash and gain "Morale Increase".
  • Removed Hellord's "Hell Knight" map boss, relocated "Shadow Knight Deront" to Hell's Gate 4.
  • Decreased Bacoom's chance of causing [Blackout] from 10% to 5%.
  • Increased Mystic Heaven mobs' levels.
  • Replaced Mystic Heaven's "Mysticaron"s with "Lazekiel", and "Mystic Knight"s with "Sentinel".
  • Removed "Holy Weapon" buff from Lazekiel's skill.
  • Readjusted Mystic Heaven mobs' base stats, mainly with nerfs to their defense.
  • Reworked passive skill books' levels and their obtaining methods: see Passive Book Guide
  • All A6.1 accessories (Zenas' and Erenia's Ring, Necklace, Bracelet) now have 3 slots of Cellon (Level 9).
  • All A6 fairies have 80% attribute upon crafting, and they do not level up.
  • Phenomenal equipment will only roll PvP and Perfect shells.
  • Phenomenal equipment will have an additional normal A option in armours, and an additional normal B option in weapons.

Equipment Changes

Bows

  • Sealed Heavenly Bow:
    • Reduces the enemy's elemental resistances by 20 -> 19.
  • Sealed Hellord Bow:
    • Reduces the enemy's elemental resistances by 20 -> 19.

Crossbows

  • Sealed Heavenly Crossbow:
    • [REMOVE] All attacks are increased by 190.
    • [REMOVE] All element energies are increased by 12.
    • [NEW] Increases damage with a probability of 10% by 35%.
  • Sealed Hellord Crossbow:
    • [REMOVE] All attacks are increased by 190.
    • [REMOVE] All element energies are increased by 12.
    • [NEW] Increases damage with a probability of 10% by 35%.

Daggers

  • Sealed Heavenly Dagger:
    • [REMOVE] All element energies are increased by 10.
    • Reduces the enemy's elemental resistances by 10 -> 12.
  • Sealed Hellord Dagger:
    • [REMOVE] All element energies are increased by 10.
    • Reduces the enemy's elemental resistances by 10 -> 12.

Spell Guns

  • Sealed Heavenly Spell Gun:
    • Increases damage with a probability of 25% by 30% -> 50%.
    • Reduces the enemy's elemental resistances by 10 -> 12.
  • Sealed Hellord Spell Gun:
    • Increases damage with a probability of 25% by 30% -> 50%.
    • Reduces the enemy's elemental resistances by 10 -> 12.

Resistances

  • Sealed Heavenly Gloves:
    • Level: 20c -> 30c
    • Melee/Ranged/Magic Defense: 72 -> 125
    • Dodge: 10 -> 0
    • [REMOVE] Dodge is increased by 90.
    • [NEW] All elemental energies are increased by 150.
  • Sealed Heavenly Shoes:
    • Level: 28c -> 30c
    • Melee/Ranged/Magic Defense: 10 -> 125
    • Dodge: 10 -> 125
    • [REMOVE] Dodge is increased by 90.
    • [REMOVE] Movement speed is increased by 1.
    • [NEW] All elemental energies are increased by 150.
  • Sealed Hellord Gloves:
    • Level: 25c -> 30c
    • Melee/Ranged/Magic Defense: 77 -> 125
    • [REMOVE] All defense powers are increased by 45.
    • [NEW] All elemental energies are increased by 150.
  • Sealed Hellord Shoes:
    • Level: 28c -> 30c
    • Melee/Ranged/Magic Defense: 15 -> 125
    • Dodge: 0 -> 125
    • [REMOVE] All defense powers are increased by 45.
    • [REMOVE] Movement speed is increased by 1.
    • [NEW] All elemental energies are increased by 150.
  • [NEW] Damned Gloves:
    • Level: 30c
    • 9% Fire / 7% Water / 7% Light / 9% Shadow
    • 75 Melee defense / 75 Ranged defense / 75 Magic Defense
    • All elemental energies are increased by 100.
  • [NEW] Sacred Shoes:
    • Level: 30c
    • 7% Fire / 9% Water / 9% Light / 7% Shadow
    • 75 Melee defense / 75 Ranged defense / 75 Magic Defense / 75 Dodge
    • All elemental energies are increased by 100.

Others

  • Zenas' Divine Ring:
    • Level: 50c -> 30c
    • [NEW] There is a 2% chance of causing [Goddess' Favour].
    • [NEW] [Goddess' Favour]:
      • Positive Effect (5 Level)
      • Duration: 4s
        • There is a 100% chance that damage from all attacks is reduced by 100%.
      • Up to level 99 there is a 100% chance of never getting a bad effect.
        • Every 2 seconds: Restores (Player Level x 20) HP.
  • Erenia's Crafted Horn:
    • Up to level 4 there is a 15% -> 10% chance of never getting a bad effect.
  • Zenas Fairy:
    • [REMOVE] Defence power in PvP is increased by 2%.
    • [REMOVE] Element is increased by 5.
    • [NEW] Increases damage against Demon by 5%.
    • [NEW] Reduces the enemy's x resistance by 3.
  • Erenia Fairy:
    • [REMOVE] Defence power in PvP is increased by 2%.
    • [REMOVE] Element is increased by 5.
    • [NEW] Increases damage against Angel by 5%.
    • [NEW] Reduces the enemy's x resistance by 3.
  • Sealed Heavenly Helmet/Leather Hat/Headband:
    • Water resistance is increased by 3 -> 10.
    • Light resistance is increased by 3 -> 10.
  • Sealed Hellord Helmet/Leather Hat/Headband:
    • Fire resistance is increased by 3 -> 10.
    • Shadow resistance is increased by 3 -> 10.
  • Guardian Lucifer:
    • Resistances: 7/8/15/2 -> 10/20/20/10
    • Speed: +1 -> +3
  • Archdaemon Amon:
    • Resistances: 12/4/3/16 -> 20/10/10/20
    • Speed: +1 -> +3

Removed Items

Following items have been removed from game:

  • Relic of the First Tribes
  • Intact Relic of the First Tribes
  • Unstable Energy
  • Unknown Sanctuary
  • Damaged Orichalcum
  • Intact Orichalcum
  • Silver Thread
  • Golden Thread
  • Silk
  • Floatstone
  • Bacoom Tail
  • Soul of Innocence
  • Unidentified Metal

PSP

Archangel Lucifer

  • Mark of Light:
    • There is a 6% -> 20% of causing [Mark of Light].
  • [Light of Judgement (S)]:
    • Level: 3 -> 5
    • Duration: 18s -> 10s
  • [Mark of Light (S)]:
    • Level: 3 -> 5
    • Duration: 5s -> 10s
    • Movement speed is decreased by 4 -> 2.
  • [Name of God]: // (F) to (S)
    • Duration: 20/18/16/14/12/10/8 -> 6/7/8/9/10/11/12
    • [REMOVE] There is a x% chance that buffs below Lv 4 will be removed.
    • [REMOVE] There is a x% chance that no good effects below level 4 can be used.
    • [NEW] Light resistence is decreased by 2/4/6/8/9/12/20.
  • [Name of God (S)]:
    • Level: 4 -> 5
    • [NEW] Dodge is decreased by 100.

Overseer Amon

  • Boiling Over:
    • There is a 20% -> 100% chance of causing [Boiling Over].
  • Provocation:
    • Attack range: 7 -> 6
    • [REMOVE] There is a 100% chance of causing [Provocation].
    • [NEW] Draws enemies to 1 fields away from you.
  • [Flame of Hell (S)]:
    • Level: 4 -> 5
    • [NEW] Critical damage received is increased by 20%.
  • [Boiling Over]: // (F) to (S)
    • Self Buff -> Enemy Debuff
    • [REMOVE] Enemy's HP is decreased by x% of the damage I have received.
    • [NEW] Shadow resistence is decreased by 2/4/6/8/9/12/20.
  • [Boiling Over (S)]:
    • Level: 4 -> 5

SP Balancing

Warrior

  • [Iron Skin]:
    • [REMOVE] All dodges are increased by (Player Levelx2).
    • [NEW] All elemental resistances are increased by 10.
  • Fury:
    • Target: Select One
    • There is a 100% chance of causing [Morale increase] -> [Commander's Aura]
  • [NEW] [Commander's Aura]:
    • Positive effect (Level 3)
    • Duration: 900s
    • Morale stat is increased by (Player Levelx1).
    • Every 60 seconds:At a distance of 5, inflict [Morale increase] on our team.
    • Every 3600 seconds:At a distance of 5, inflict [Sprint] on our team.

Crusader

  • Holy Bolt:
    • Cool time: 5.5s -> 7.5s
  • Holy Bolt(combo):
    • Cool time: 10 -> 7.5s
  • Shining Effect:
    • Cool time: 80s -> 50s
  • [Shining Effect]:
    • Duration: 20s -> 15s
    • Every 2 -> 4 seconds: 2 -> 6% HP is recovered.
  • Growth Shield:
    • Casting time: 0.9s -> 0s
    • [NEW] There is a 100% chance of causing [Growth Shield].
  • [NEW] [Growth Shield]: --disapear on movement
    • Positive effect (Level 10)
    • Duration: 60s
    • Defence is increased by 100%.
  • [Holy Shield]: -- don't dispear on movement
    • Duration 30s -> 10s
    • [REMOVE] All defence powers are increased by (Player Levelx6).
    • [ADD] Never receive critical hits.

Berserker

  • Life and Death:
    • Cool time: 60s -> 40s
  • [Life and Death]:
    • Duration: 10s -> 15s
    • Side effect: after 2.0 -> 0.1 seconds
    • Every 2 seconds:HP is reduced by 3 -> 2%.

Gladiator

  • Hunting Horn:
    • [REMOVE] Push your opponent back 1 field.

Death Reaper

  • Spirit Splitter:
    • [REMOVE] Hit chance is increased to 100% if it's less.

Assassin

  • Critical Hit:
    • Cool time: 60s -> 25s
  • [Sinister Shadow]
    • Duration: 10s -> 7s
  • [Mental Poison]:
    • Duration: 120s -> 20s
    • [NEW] Increases all MP usages by 30%.
  • [Hideout]:
    • [NEW] Chance of inflicting critical hits is increased by 10%.
  • Bomb:
    • Cool time: 90s -> 60s

Destroyer

  • Burst Shot:
    • [NEW] There is a 80% chance of causing [Penetrated Armour].
  • [NEW] [Penetrated Armour]:
    • Negative effect (Level 3)
    • Duration: 15s
    • Defence level is decreased by 2.
    • All defence powers are decreased by (Player Levelx3).
  • Miraculous Healing -> Overtrained Body
    • [REMOVE] There is a 100% probability to remove bad effects of level 4 or lower.
  • [Miracle Cure] -> [Overtrained Body]:
    • [NEW] Attack level is increased by 2.
    • [NEW] Defense level is increased by 2.
  • Boom Shot:
    • Cool time: 35s -> 21s
  • Fire Mine:
    • Cool time: 60s -> 40s
  • Hell Drop:
    • Cool time: 120s -> 90s
  • Bomber (monster)
    • [REMOVE] There is a 80% chance of causing [Slowed].
    • [NEW] There is a 100% chance of causing [Severe Visual Impairment].
  • [NEW] [Severe Visual Impairment]:
    • Level 6 Negative effect
    • Duration: 10s
    • Hit rate of all attacks is decreased by 150.
  • Fire mine (monster)
    • [REMOVE] There is a 80% chance of causing [Slowed].
    • [NEW] There is a 80% chance of causing [Cut and Run].

Wild Keeper

  • Snake Rush:
    • There is a 100 -> 30% chance of causing [Snake Rush].
  • Eagle Spirit:
    • Cool time: 30s -> 60s
  • [Eagle Spirit]:
    • Duration: 900s -> 180s

Scout

  • Mobile Trap:
    • Range: 8 cell -> 6 cell
    • Cool time: 12s -> 18s
  • [Eagle Eye]:
    • [REMOVE] Hit rate of ranged attack is increased by (Player Levelx3).
  • Rotating Arrow - Level 1:
    • [REMOVE] Chance of inflicting critical hits is increased by 10%.

Holy Mage

  • [Enchanted Weapon]:
    • Duration: 10s -> 15s
  • [Enchanted Armor]:
    • Duration: 10s -> 15s

Dark Gunner

  • [Evil Potion]:
    • There is a 80 -> 100% chance that buffs below Lv. 4 will be removed.

Volcano

  • [Lava Swamp]:
    • [REMOVE] Fire element is decreased by 15.
    • [ADD] The water element is nullified.

Tide Lord

  • Lightning Strike:
    • Cool time: 30s -> 40s
  • Double Lightning:
    • Cool time: 30s -> 40s
  • Lightning Storm:
    • Cool time: 60s -> 40s

Seer

  • Cursed Hands:
    • There is a 40 -> 80% chance of causing [Cursed Hands].
  • Blade Changer:
    • Target: Around enemy in 1 -> 2 cell
  • Blade I:
    • Target: Around enemy in 1 -> 2 cell
  • Blade II:
    • Target: Around enemy in 1 -> 2 cell
  • Time Loss
    • Target: Select Area -> Select enemy
    • Cool time: 35s -> 50s

Archmage

  • [Illuminating Powder]:
    • [REMOVE] Light element is decreased by 10.
    • [NEW] Light resistance is decreased by 10.
  • [Spellbook Scholar]:
    • Non elemental damage received is decreased by 25 -> 20%.
    • Heal 25 -> 15% of inflicted damage by reducing MP.
  • Mass Teleport:
    • Target: Around Friends in 5 cell -> self
  • [Mass Teleport]:
    • [NEW] Mana for using magic skills is increased by 30%.