26/12/2022 - 11:30 (10:30 ST)
Server Version: 2.71.0
Client Version: 1.211.0
Fixes
- Fixed avenging angel skills given by "magical fetters" being removed on miss
- Fixed a bug with temporary costume wings time not being reduced properly
- Fixed "reduced all bleedings" shell option not working properly
Changes
- You now need to be at least level 85 in order to skip act1 quests
- You now need to be at least level 99 to skip act 5.2 quests
- Pyjama upgrade scrolls can now be sold in Bazaar
Balance
Archer
Assassin
- Slash:
-
Cool time: 4s -> 5s
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- Tumble:
-
Cool time: 7s -> 8s
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- Shadow:
-
Cool time: 35s -> 40s
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Destroyer
- Boom Shot:
-
Cool time: 35s -> 25s
-
- [Overtrained Body]:
-
Damage dealt is increased by 10% -> 15%.
-
Swordsman
Ninja
- Cross Cutting:
-
There is a 15% -> 10% chance that 10% of the remaining MP is lost.
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- Energy Blade:
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There is a 25% -> 15% chance that 20% of the remaining MP is lost.
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- Chain Attack:
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There is a 60% -> 50% chance that 30% of the remaining MP is lost.
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Crusader
- [The 2nd Triple Charging]
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Damage dealt is increased by 20% -> 15%.
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- [The 3rd Triple Charging]
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Damage dealt is increased by 30% -> 20%.
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Battle Monk
- [Spirit of Temperance]:
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Critical Damage received is decreased by 60% -> 40%.
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Death Reaper
- [Infinite Armour]:
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Cool time: 90s -> 60s -
Non-elemental damage received is decreased by 15% -> 10%.
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Mage
Blue Mage
- Reduced the decay time of Minion Snowmen from 40 -> 10 seconds.
Seer
- [Armour of Darkness]:
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Non-elemental damage received is decreased by 25% -> 20%.
-
Archmage
- Changed the Mass Teleport skill into Holy Jump skill, teleporting you to the selected location like Scout's Ambush, with 30s cooldown.
- [Sacred Mist]:
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There is a 100% -> 80% chance of causing [Horror].
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Other
- Blade Wings:
- [Wounded]:
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All attacks are decreased by (Player Level x3 -> x2).
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- [Wounded]: