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Changelog - 23/07/2023

· 6 min read
Blowa

23/07/2023 - 15:30 (Server Time)
Server Version: 2.210.0
Client Version: 1.302.0

We noticed archers having a hard time to reach satisfying damage numbers in PvE compared to other classes as well as being behind in PvP. To tackle this imbalance, we decided to tame the powerhouses of mage and swordsman a bit, and make some changes to the most prominent class specific tattoos and hopefully give some other specialists their time to shine.

  • A contribution system has been put in place in Asgobas Instant Battle in order to receive wave rewards

Fixes

  • Added visual effects to "Lightning Power" and "Reflection Power".

Balance

  • Reduced the drop rate of Dragon Bone and Dragon Scale.

Archer SPs

Ranger

  • Flashbang:

    • Has a 80% -> 100% probability of causing [Flashbang].
  • Screw Bolt:

    • Has a 30% -> 50% probability of causing [Freeze].

Destroyer

  • Lucky Wideshot:
    • [ADD] Critical damage dealt is increased by 50%.

Fire Cannoneer

  • [Turbo Loader]:

    • [REMOVE] Fire element is increased by (Player Levelx3).
    • [ADD] Reduces the enemy's fire resistance by 10.
  • Rocket Riding:

    • Cool time: 18s -> 10s
  • Shot with Targeting:

    • [REMOVE] No penalty for ranged attacks at close range.
    • [ADD] Increases damage by 3% proportional to distance.
  • Hellfire:

    • [REMOVE] No penalty for ranged attacks at close range.
    • [ADD] Increases damage by 3% proportional to distance.
  • Signal Rocket:

    • [REMOVE] No penalty for ranged attacks at close range.
    • [ADD] Increases damage by 3% proportional to distance.

Demon Hunter

  • Vengeful Spirit Rain:

    • [ADD] There is a 15% chance that 20% of the remaining MP is lost.
  • Spirit Summons:

    • [ADD] There is a 20% chance that 20% of the remaining MP is lost.
  • [Strong Possession]:

    • Level: 4 -> 5
    • Every 2 seconds: HP is reduced by (Player Levelx10 -> 15).
    • Every 2 seconds: MP is reduced by (Player Levelx5 -> 10).

Avenging Angel

  • [Magic Spell]:

    • Duration: 120s -> 180s
    • [REMOVE] Reduces cooldown of skills by (Player Level/5)%.
    • [REMOVE] Damage dealt in PvP is increased by 10%
    • Movement speed is increased by 1 -> 2.
  • [Darkness]:

    • Duration: 60s -> 180s
    • [REMOVE] Up to level 3 there is a 10% chance of never getting a bad effect.
    • [ADD] Melee attack is increased by (Player Levelx2).
  • [Halo]:

    • Duration: 60s -> 180s
  • [Ice]:

    • Duration: 2s -> 180s
    • [REMOVE] Enemy's attack power becomes your own.
    • [ADD] Reduces cooldown of skills by 30%.
    • [ADD] Every 2 seconds: Restores (Player Levelx2) HP.
    • [ADD] Up to level 4 there is a 10% chance of never getting a bad effect.
  • [Flame]:

    • Duration: 2s -> 180s
    • [REMOVE] Reflects up to (Player Levelx45) received damage and blocks the attacks.
    • [REMOVE] Reflects an opponent's bad effect with a certain likelihood.
    • [ADD] When you're defending, there is a 100% chance of 15% of the damage being reflected at the opponent.
    • [ADD] Damage dealt is increased by 10%.
  • [No Element]:

    • Duration: 60s -> 180s
    • Chance of inflicting critical hits is increased by 15% -> 10%.

Mage SPs

Blue Magician

  • Ice Chain
    • Has a 30% -> 50% probability of causing [Freeze].
  • Intense Cold
    • Has a 50% probability of causing [Freezing] -> [Freeze].

Seer

  • Blade Changer
    • Target: Around Enemy in 2 cell -> 1 cell
  • Blade I
    • Target: Around Enemy in 2 cell -> 1 cell
  • Blade II
    • Target: Around Enemy in 2 cell -> 1 cell

Swordsman SPs

Warrior

  • Provoke
    • Cool time: 30s -> 20s

Crusader

  • [The 1st Triple Charging]:

    • Damage dealt is increased by 10% -> 5%.
  • [The 2nd Triple Charging]:

    • Damage dealt is increased by 15% -> 10%.
  • [The 3rd Triple Charging]:

    • Damage dealt is increased by 20% -> 15%.
  • [Shining Effect]:

    • Every 6 -> 4 seconds: 3% -> 2% HP is recovered.

Berserker

  • [Berserker]:
    • Melee attack is increased by (Player Levelx5 -> 4).
    • Non-elemental damage received is increased by 20% -> 10%.
    • Movement speed is increased by 3 -> 2.
  • [Life and Death]:
    • Duration: 15s -> 20s.
    • Movement speed is increased by 2 -> 3.
    • Every 2 seconds: HP is reduced by 2% -> 1%.

Gladiator

  • [Victory Cry]:
    • Duration: 10s -> 15s.
    • [ADD] Reduces the enemy's fire resistance by 10.
  • [Engorgement]:
    • [REMOVE] Light resistance is increased by 20.
    • [REMOVE] Water resistance is increased by 20.
    • [ADD] All elemental resistances are increased by 10.

Battle Monk

  • [Spirit of Enlightenment]:

    • [REMOVE] Damage dealt in PvP is increased by (Player Level/14)%.
    • [REMOVE] Damage received in PvP is reduced by (Player Level/14)%.
    • [ADD] Damage dealt in PvP is increased by 10%.
    • [ADD] Damage received in PvP is reduced by 10%.
  • [Spirit of Temperance]:

    • [REMOVE] Damage received in PvP is reduced by (Player Level/8)%.
    • [REMOVE] Increases maximum HP by 10%.
    • [ADD] Damage received in PvP is reduced by 10%.
    • [ADD] Increases maximum HP by 10%, however not above 5,000 HP.
  • [Spiritual Strength]:

    • [REMOVE] Water element is increased by (Player Levelx2).
    • [REMOVE] Damage dealt in PvP is increased by (Player Level/6)%.
    • [ADD] Damage dealt in PvP is increased by 15%.
    • [ADD] Critical damage dealt is increased by 20%.

Death Reaper

  • Death Approaches:
    • Has a 80% -> 100% probability of causing [Death approaches].
  • Death Approaches (2):
    • [REMOVE] Has a 35% probability of causing [Bleeding].
    • [ADD] Has a 30% probability of causing [Fatal Bleeding].
  • Soul Bash:
    • [REMOVE] Has a 100% probability of causing [Slight Paralysis].
    • [ADD] Has a 40% probability of causing [Deadly Blackout].

Trophies

  • Athena's Aegis II:
    • Damage received in PvP is reduced by 10% -> 8%.
  • Athena's Aegis III:
    • Damage received in PvP is reduced by 15% -> 10%.

Tattoos

  • [Piercing Gaze]:
    • Chance of inflicting critical hits is increased by 1/1/1/1/1/2/2/2/2/3% -> 1/1/1/2/2/3/3/4/4/5%.
    • The final damage from critical hits is increased by 3/4/5/6/7/8/10/13/17/20% -> 5/6/7/8/9/10/13/16/20/25%.
  • [Cower]:
    • Non-elemental damage received is decreased by 5/6/7/8/9/10/13/16/20/25% -> 3/4/5/6/7/8/10/13/17/20%.