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Changelog - 22/10/2023

· 2 min read
Pumba98

22/10/2023 - 18:30 (16:30 Server Time)
Server Version: 3.2.0
Client Version: 1.331.0

  • Added Family Warehouse options to Rudin Albisco in Frozen Crown Citadel.
  • Added new NPCs to Port Alveus Square that can be used to acquire a free SP1/2/3/4 once every day.
  • Added "Movement speed is increased by 1." buff to basic Angel/Demon/Fire/Ice Wings.
  • Increased the rewards of Arena of Talents:
    • Winner gets 15kk -> 20kk gold and 30k -> 300k fame
    • Loser gets 200k -> 2kk gold and 5k -> 30k fame

Balance

  • Reduced the wait time at the start of Zenas and Erenia raids from 30s to 10s.
  • Removed the bottom-left avatar in Alzanor raid's second room.
  • Changed PvP damage multiplier from 0,33 -> 0,5 everywhere except Caligor (this is experimental and may change in the future, the goal is to reduce the length of a PvP fight)

Scout

  • [Eagle Eye]:
    • [REMOVE] Chance of inflicting critical hits is increased by 10%.

Sunchaser

  • [Nature's Healing]:
    • Every 2 seconds:Restores (Player Level x45 -> x30) HP.

Dragon Knight

  • Draconium Shield:
    • Cool time: 20s -> 25s.
  • Triple Lunge:
    • Damage against targets with pierced armour is increased by 25% -> 15%.
  • Piercing Dragon:
    • Damage against targets with pierced armour is increased by 50% -> 40%.

Costumes

  • Navy Costume (Permanent):
    • There is a 5% chance that damage received from all attacks is reduced by 80% -> 30%.
  • Fluffy Rabbit Costume (m/f) (Permanent):
    • There is a 5% chance that damage received from all attacks is reduced by 80% -> 30%.

Rune Powers

  • [Lightning Power]:
    • Every 2 seconds HP is reduced by (Player Level x15/15/15/15/15/20 -> x10/10/10/10/10/15).

Hats

  • Scout Hat:

    • Damage dealt in PvP is increased by 13% -> 8%.
    • Damage received in PvP is reduced by 13% -> 8%.
  • Jennifer's Feathered Hat:

    • Damage dealt in PvP is increased by 10% -> 5%.
    • Damage received in PvP is reduced by 10% -> 5%.
  • Ceremonial Helmet:

    • Damage dealt in PvP is increased by 10% -> 5%.
    • Damage received in PvP is reduced by 10% -> 5%.