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Changelog - 12/11/2023

· 4 min read
Pumba98
Pumba98
Administrator

12/11/2023 - 16:30 (15:30 Server Time)
Server Version: 3.12.0
Client Version: 1.340.0

Fire Cannoneer

  • [Explosive Enhancement]:

    • The radius of all area attacks is increased by 1 -> 2.
  • [Turbo Loader]:

    • Duration: 15s -> 20s.
  • Cannon Panning:

    • [REMOVE] Has a 60% probability of causing [Weaken Defence Power].
    • [ADD] Has a 80% probability of causing [Paralysis]

The Fire Cannoneer struggled to find a spot in the game. We made the explosions bigger so you really feel like carrying a giant rocket launcher and also gave Cannon Panning a more suiting debuff so you don't have to feel bad using the skill and can use it in preparation for Ultimate Cannon better.

Scout

  • [Mobile Trap]:

    • Duration: 5s -> 3s.
  • Sniper:

    • Has a 90% -> 70% probability of causing [Mandra Stun].
  • [Strong Mandra Poison]:

    • Cast time for a melee attack is increased by (30 / 100 -> 20 / 100) sec.
    • Cast time for a ranged attack is increased by (30 / 100 -> 20 / 100) sec.
    • Cast time for a magic attack is increased by (30 / 100 -> 20 / 100) sec.
  • [Lethal Mandra Poison]:

    • Cast time for a melee attack is increased by (50 / 100 -> 30 / 100) sec.
    • Cast time for a ranged attack is increased by (50 / 100 -> 30 / 100) sec.
    • Cast time for a magic attack is increased by (50 / 100 -> 30 / 100) sec.
  • [Head Shot]:

    • Critical damage received is increased by 15% -> 50%.
    • [REMOVE] The effectiveness of recovery items is decreased by 80%.
    • [ADD] Healing HP impossible.

Even after the latest nerfs Scout still stands his ground as the most versatile archer SP. With these changes we try to improve the experience of playing against a Scout without the Scout player noticing too much difference. In exchange we wanted to put more significance on hitting the perfect Scout combo with some buffs to Head Shot.

Swordsman SPs

Ninja

  • [Sharp Edge]:
    • Attack level is increased by 2 -> 1.

The recent range buffs on Ninja's skills combined with the increased damage multipliers made Ninja really powerful, so we remove just a little bit of that power.

Mage SPs

Holy Mage

  • Healing:

    • Consumption MP: 50 -> 1500.
    • MP is reduced by 5% -> 3%.
  • Group Healing:

    • Consumption MP: 1000 -> 5000.
    • MP is reduced by 10% -> 5%.

We had to increase the base mana costs of Holy Mage's healing spells because you could still cast them a lot on low amounts of mana. The total mana consumption stays roughly the same.

Volcano

  • Volcanic Roar:
    • Target: Around Enemy in 3 -> 4 cell.
    • Has a 70% -> 100% probability of causing [Paralysis]

The Volcano struggles a lot to hit his untargeted aoe skills so we try to buff his most important setup skill so it doesn't feel as frustrating.

Martial Artist SPs

Demon Warrior

  • Nosedive:

    • Attack Range: 7 cell -> 10 cell.
  • [Demonic Powers]:

    • Damage dealt is increased by 5% -> 10%.
    • When debuffs are applied to you, attack and defence power are increased by 10% -> 5% per debuff.
    • [ADD] Movement speed is increased by 1.

Demon Warrior seems to be in a decent spot with his damaging capabilites. However he suffers from long animation times, so we try to give him some more fuel to keep up to his enemies.

Costume Balance

  • Bushi Costume (all colors):
    • There is a 5% chance that damage received from all attacks is reduced by 80% -> 30%.
  • Aqua Bushi Costume:
    • There is a 5% chance that damage received from all attacks is reduced by 80% -> 30%.

General Balance

  • Changed PvP damage multiplier in Arena of Talents from 0,5 -> 0,4.
  • Removed additional HP upon entering PvP activities.

Listening to recent feedback we decided to readjust the damage multiplier in Arena of Talents because it felt too fast for most players now. We also remove additional HP upon entering certain maps now to restrict the abuse of Dragon Potions in PvP.