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Changelog - 27/12/2023

· 4 min read
Pumba98

27/12/2023 - 15:30 (Server Time)
Server Version: 4.2.0
Client Version: 1.354.0

  • Extended arena of talents opening timeframes by 30 minutes:

    • Old timeframes: 11:00 ST - 12:00 ST; 17:00 ST - 18:00 ST
    • New timeframes: 11:00 ST - 12:30 ST; 17:00 ST - 18:30 ST
  • Removed cooldown reset when entering a fight.

  • Added skills that are forbidden in preparation phase:

    • Triple Charging
    • Shining Effect
    • Berserk Spirit
    • Fuelling

The cooldown reset when entering the battlefield allowed for many cheese strategies (i.e. being able to use important buffs twice) so we decided to remove it. Additionally we added some forbidden preparation phase skills so you cant charge them up before the battle anymore.

PvP monthly reward

  • [REMOVE] Rare Spiky Hairstyle
  • [REMOVE] Dye Bomb
  • [NEW] PvP Titan

The PvP Titan title is a combination of 'Duelist' and 'Unicorn' title effects with an unique icon.

Mage SPs

Mage as a class has become a pain to deal with in PvP so we decided to nerf all manashields.

Red Magician

  • [Mana Transfusion]:
    • Non-elemental damage received is decreased by 20% -> 15%.
    • Heal 30% -> 25% of inflicted damage by reducing MP.

Holy Mage

  • [Mana Shield]:
    • Heal 50% -> 40% of inflicted damage by reducing MP.

Blue Magician

  • [Ice Block]:

    • Non-elemental damage received is decreased by 20% -> 15%.
    • Heal 20% -> 15% of inflicted damage by reducing MP.
  • Ice Chain:

    • Has a 50% -> 30% probability of causing [Freeze].

Blue Magician has a bit too much of an easy time stunning is opponents, so we are reducing it a bit.

Dark Gunner

  • [Ghost Guard]:
    • Non-elemental damage received is decreased by 20% -> 15%.
    • Heal 20% -> 15% of inflicted damage by reducing MP.

Volcano

  • [Magma Shield]:
    • Non-elemental damage received is decreased by 30% -> 25%.
    • Heal 30% -> 25% of inflicted damage by reducing MP.

Tide Lord

  • [Water Bubble]:

    • Non-elemental damage received is decreased by 30% -> 25%.
    • Heal 30% -> 25% of inflicted damage by reducing MP.
  • Lightning Strike:

    • Cool time: 40s -> 60s.
  • Double Lightning:

    • Cool time: 40s -> 60s.
  • Lightning Storm:

    • Cool time: 40s -> 60s.

Tide Lord became very oppressive so we are increasing the cool time of his most important skill a bit.

Seer

  • [Armour of Darkness]:
    • Non-elemental damage received is decreased by 20% -> 15%.
    • Heal 30% -> 25% of inflicted damage by reducing MP.

Archmage

  • [Spellbook Scholar]:

    • Non-elemental damage received is decreased by 20% -> 15%.
    • Heal 15% -> 10% of inflicted damage by reducing MP.
  • Light Spell:

    • Casting time: 0,5s -> 0,4s.

Since manashield changes are most impactful for Archmage we are confident we can give him back some of his attack speed without consequences.

Voodoo Priest

  • [Soul Shield]:
    • Non-elemental damage received is decreased by 20% -> 15%.
    • Heal 30% -> 25% of inflicted damage by reducing MP.

Gravity

  • [Anti-Gravitation Field]:

    • Non-elemental damage received is decreased by 30% -> 25%.
    • Heal 20% -> 15% of inflicted damage by reducing MP.
  • Push:

    • Has a 60% -> 30% probability of causing [Paralysis] -> [Blackout].
  • Pull:

    • Has a 60% -> 30% probability of causing [Paralysis] -> [Blackout].
  • Anti-Gravitational Reflection:

    • Cool time: 15s -> 20s.

Archer SPs

Ranger

  • Screw Bolt:
    • Has a 50% -> 30% probability of causing [Freeze].

Ranger gained a bit too much control in modes like RBB, so we are reverting the buffs to Screw Bolt's Freeze changes from some time ago.

Assassin

  • Slash:
    • Cool time: 5s -> 7s.

The Assassin can be frustrating to play against, especially for melee specialists. This change ensures that the Assassin cant fit two slashes within one cre-up duration anymore, which should help to get out of his range.

Scout

  • Ambush:
    • Cool time: 40s -> 60s.

Sunchaser

  • Spear:
    • Casting time: 0,2s -> 0,1s.

Similar to Archmage previous changes felt too harsh, so we try to settle on the middleground now.

Swordsman SPs

Crusader

  • [Shining Effect]:
    • Every 4 seconds:3% -> 2% HP is recovered.

The buff to Crusader heal was not necessary so we are reverting it again.

Martial Artist SPs

Flame Druid

  • Bucking Blow:

    • Has a 100% -> 70% probability of causing [Paralysis] -> [Blackout].
  • Fireball:

    • Has a 80% -> 60% probability of causing [Paralysis] -> [Blackout].