Changelog - 17/03/2024
17/03/2024 - 16:30 (Server Time)
Server Version: 5.34.0
Client Version: 1.375.0
- Sealed Vessel event has started and will last until 31.03
General Changes
- Added a full set of resistances to 'Advancement Reward (40Lv.)'.
- Added a full set of resistances to 'Advancement Reward (90Lv.)'.
- Added a set of jewelry to 'Advancement Reward (90Lv.)'.
- Changed the amount of Divine Recovery Potions in 'Advancement Reward (90Lv.)' from 30 -> 200.
- Changed the rarity of equipment in 'Advancement Reward (90Lv.)' from 5+7 -> 7+8.
Based on a suggestion we decided to buff early game rewards to make it more enjoyable.
QoL
- Reduced the delay for betting from 3 to 1 second
- Reduced the delay to learn a partner skill from 5 to 3 seconds
- Reduced the delay to reset a partner skill from 5 to 3 seconds
- Reduced the delay to reset all partner skills from 5 to 3 seconds
Monthly PvP Reward
- [REMOVE] Lucky Pig
- [ADD] Divine Trophy Upgrade
This item will upgrade your trophy to the next level with a chance of 100%.
Balance Changes
Swordsman SPs
Crusader
-
[The 1st Triple Charging]:
- [REMOVE]: Critical damage received is decreased by 10%.
- [ADD] Reduces the enemy's light resistance by 5.
-
[The 2nd Triple Charging]:
- [REMOVE]: Critical damage received is decreased by 20%.
- [ADD] Reduces the enemy's light resistance by 10.
-
[The 3rd Triple Charging]:
- [REMOVE]: Critical damage received is decreased by 30%.
- [ADD] Reduces the enemy's light resistance by 15.
The Crusader is a bulwark in PvP but is underwhelming in PvE so we are switching the Triple Charging benefits up a bit.
Gladiator
- [Engorgement]:
- [REMOVE] All elemental resistances are increased by 10.
- [ADD] Chance of inflicting critical hits is increased by 10%.
Dragon Knight
-
[Pointed Lance]:
- Damage dealt is increased by 10% -> 7%.
- There's a 50% -> 30% chance to ignore 10% of the target's defence.
-
[Sharp Lance]:
- Damage dealt is increased by 15% -> 10%.
- There's a 100% -> 50% chance to ignore 15% of the target's defence.
Archer SPs
Destroyer
-
[Overtrained Body]:
- [ADD] Damage received is decreased by 15%.
-
Hell Drop:
- Cool time: 90s -> 60s.
Demon Hunter
-
[Weak Berserk Spirit]:
- [REMOVE] Damage dealt in PvP is increased by 5%.
-
[Berserk Spirit]:
- [REMOVE] Damage dealt in PvP is increased by 7%.
-
[Strong Berserk Spirit]:
- [REMOVE] Damage dealt in PvP is increased by 10%.
Sunchaser
- Lightning Fury:
- [REMOVE] Ranged attack is increased by 400.
- [ADD] Melee attack is increased by 400.
Lightning Fury works as a melee attack so it now attacks with the dagger.
Blaster
-
Steep Shot:
- Cast time: 0,3s -> 0,1s.
-
Gravity Grenade:
- Cast time: 0,3s -> 0,2s.
-
Animation length of the following skills got shortened:
- Shock Grenade
- Steep Shot
- Gravity Grenade
- Napalm Grenade
- Draconium Shield
- Reload
- Increased Fire Power
- Energy Conversion
- Dragons Breath
Similar to the Mystic Arts Specialist the Blaster heavily suffered from very long animation times. We shortened the animation length of almost every skill to give it a smoother gameplay.
Mage SPs
Red Magician
- Fire Bolt:
- Casting time: 0,2 -> 0,3s.
Dark Gunner
- [Possession]:
- [REMOVE] Movement speed is decreased by 2.
- [ADD] Critical damage received is increased by 20%.
The Dark Gunner debuff is rarely picked in raids compared to Destroyer or Crusader so we decided to make it a little bit more attractive.
Martial Artist SPs
Draconic Fist
-
[Transformation]:
- [REMOVE] Reduces the enemy's fire resistance by 5.
-
[Dragon Energy]:
- Reduces the enemy's fire resistance by 15 -> 10.
Draconic Fist outdamages its competitors by a lot in PvE so we are reducing his resistance drain.
Trophies
Vengeful Tombstone
- Vengeful Tombstone I/II/III:
- Has a 1/3/5% -> 3/5/7% probability of causing [Haunted].
Tombstone still was not reliable enough to use as a mechanic to counter healing so we yet again buff it a little bit.
Costumes
Skeleton Mask
- Skeleton Mask:
- Has a 3% -> 2% probability of causing [Shock].