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Changelog - 17/03/2024

· 4 min read
Pumba98

17/03/2024 - 16:30 (Server Time)
Server Version: 5.34.0
Client Version: 1.375.0

  • Sealed Vessel event has started and will last until 31.03

General Changes

  • Added a full set of resistances to 'Advancement Reward (40Lv.)'.
  • Added a full set of resistances to 'Advancement Reward (90Lv.)'.
  • Added a set of jewelry to 'Advancement Reward (90Lv.)'.
  • Changed the amount of Divine Recovery Potions in 'Advancement Reward (90Lv.)' from 30 -> 200.
  • Changed the rarity of equipment in 'Advancement Reward (90Lv.)' from 5+7 -> 7+8.

Based on a suggestion we decided to buff early game rewards to make it more enjoyable.

QoL

  • Reduced the delay for betting from 3 to 1 second
  • Reduced the delay to learn a partner skill from 5 to 3 seconds
  • Reduced the delay to reset a partner skill from 5 to 3 seconds
  • Reduced the delay to reset all partner skills from 5 to 3 seconds

Monthly PvP Reward

  • [REMOVE] Lucky Pig
  • [ADD] Divine Trophy Upgrade

This item will upgrade your trophy to the next level with a chance of 100%.

Balance Changes

Swordsman SPs

Crusader

  • [The 1st Triple Charging]:

    • [REMOVE]: Critical damage received is decreased by 10%.
    • [ADD] Reduces the enemy's light resistance by 5.
  • [The 2nd Triple Charging]:

    • [REMOVE]: Critical damage received is decreased by 20%.
    • [ADD] Reduces the enemy's light resistance by 10.
  • [The 3rd Triple Charging]:

    • [REMOVE]: Critical damage received is decreased by 30%.
    • [ADD] Reduces the enemy's light resistance by 15.

The Crusader is a bulwark in PvP but is underwhelming in PvE so we are switching the Triple Charging benefits up a bit.

Gladiator

  • [Engorgement]:
    • [REMOVE] All elemental resistances are increased by 10.
    • [ADD] Chance of inflicting critical hits is increased by 10%.

Dragon Knight

  • [Pointed Lance]:

    • Damage dealt is increased by 10% -> 7%.
    • There's a 50% -> 30% chance to ignore 10% of the target's defence.
  • [Sharp Lance]:

    • Damage dealt is increased by 15% -> 10%.
    • There's a 100% -> 50% chance to ignore 15% of the target's defence.

Archer SPs

Destroyer

  • [Overtrained Body]:

    • [ADD] Damage received is decreased by 15%.
  • Hell Drop:

    • Cool time: 90s -> 60s.

Demon Hunter

  • [Weak Berserk Spirit]:

    • [REMOVE] Damage dealt in PvP is increased by 5%.
  • [Berserk Spirit]:

    • [REMOVE] Damage dealt in PvP is increased by 7%.
  • [Strong Berserk Spirit]:

    • [REMOVE] Damage dealt in PvP is increased by 10%.

Sunchaser

  • Lightning Fury:
    • [REMOVE] Ranged attack is increased by 400.
    • [ADD] Melee attack is increased by 400.

Lightning Fury works as a melee attack so it now attacks with the dagger.

Blaster

  • Steep Shot:

    • Cast time: 0,3s -> 0,1s.
  • Gravity Grenade:

    • Cast time: 0,3s -> 0,2s.
  • Animation length of the following skills got shortened:

    • Shock Grenade
    • Steep Shot
    • Gravity Grenade
    • Napalm Grenade
    • Draconium Shield
    • Reload
    • Increased Fire Power
    • Energy Conversion
    • Dragons Breath

Similar to the Mystic Arts Specialist the Blaster heavily suffered from very long animation times. We shortened the animation length of almost every skill to give it a smoother gameplay.

Mage SPs

Red Magician

  • Fire Bolt:
    • Casting time: 0,2 -> 0,3s.

Dark Gunner

  • [Possession]:
    • [REMOVE] Movement speed is decreased by 2.
    • [ADD] Critical damage received is increased by 20%.

The Dark Gunner debuff is rarely picked in raids compared to Destroyer or Crusader so we decided to make it a little bit more attractive.

Martial Artist SPs

Draconic Fist

  • [Transformation]:

    • [REMOVE] Reduces the enemy's fire resistance by 5.
  • [Dragon Energy]:

    • Reduces the enemy's fire resistance by 15 -> 10.

Draconic Fist outdamages its competitors by a lot in PvE so we are reducing his resistance drain.

Trophies

Vengeful Tombstone

  • Vengeful Tombstone I/II/III:
    • Has a 1/3/5% -> 3/5/7% probability of causing [Haunted].

Tombstone still was not reliable enough to use as a mechanic to counter healing so we yet again buff it a little bit.

Costumes

Skeleton Mask

  • Skeleton Mask:
    • Has a 3% -> 2% probability of causing [Shock].