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Changelog - 30/04/2024

· 4 min read
Pumba98

30/04/2024 - 09:30 (Server Time)
Server Version: 5.62.0
Client Version: 1.394.0

  • Changed the period of "Chaos' Curse" debuffs from 30s to 16s.
  • Reduced duration of Clumsy, Weakened, Amateur and Fatigue from 30s to 15s.
  • Reduced duration of Elementless and Enraged from 30s to 10s.
  • Added "Cast time for a magic attack is increased by 1 sec." to Amateur debuff.
  • Changed "Chaos Verse" buffs probability of giving a random buff to mobs from 25% to 33%.

Chaos Verse ended up too frustrating due to the length of some crippling buffs so we're increasing their changing rate to address this. We also wanted to make Amateur more impactful for mages since some of debuffs were not affecting them.

  • Added the following effects to Multiverse mob blessings:
    • Hell: Fire resistance is increased by 50.
    • Ocean: Water resistance is increased by 50.
    • Ether: Light resistance is increased by 50.
    • Nether: Shadow resistance is increased by 50.
    • Chrono: All dodges are increased by 250.
    • Berserk: Hit rate of all attacks is increased by 250.
    • Chaos: Upon getting hit, removes one random debuff up to level 3 for each attack with a 2% chance.

We are adding resistance to elemental verses because using their own element has become an unintended meta due to mobs' own low resistances. We're also adding slight buffs to other raids to keep this balance between raids.

  • Added following items to Multiverse Shop crafts:
    • Multiverse Mana Blessing: Receive "Endless Mana" buff for one Multiverse raid, which gives 5% MP every 4 seconds. Crafted with 10x Multiverse Mana Potion.
    • Multiverse Mandra Antidote: Receive "Mandra Antidote" buff for one Multiverse raid, which protects against Mandra screams and spreads to nearby allies. Crafted with 1x Cosmic Energy.

The Endless Mana is a quality buff for those who wants passive MP healing. Mandra Antidote is aimed at removing the need for everyone in team needing an Antler/Donkey hat to counter screams. Instead, only one person in raid needs to use the antidote and it will protect everyone from this effect.

  • Readjusted Giant Black Spider boss:
    • [NEW] There is a 100% chance that damage received from melee attacks is reduced by 40%.
    • [NEW] There is a 100% chance that damage received from ranged attacks is reduced by 60%.
    • [NEW] There is a 100% chance that damage received from magic attacks is reduced by 50%.
    • [NEW] All attacks below level (+9) cause 90% less damage.
    • Up to level 5 -> 4 there is a 99% chance of never getting a bad effect.
  • Readjusted Black Spider King miniboss:
    • [REMOVE] There is a 100% chance that damage received from melee attacks is reduced by 35%.
    • [REMOVE] There is a 100% chance that damage received from ranged attacks is reduced by 40%.
    • [REMOVE] There is a 100% chance that damage received from magic attacks is reduced by 35%.
    • [NEW] Can be provoked.

Black Giant Spider was missing the usual soft defense due to a mistake. We added them but much weaker versions than intended. Additionally, to elevate some frustration from the raid itself, we nerfed minibosses and made them provokable for easier clearing.

  • Doubled the size of minibosses in Ginseng, Castra and Black Spider raids for easier targetting.

Fixes

  • Fixed element change in Multiverse raids not working under certain circumstances.
  • Fixed Artefacts being upgradable with Golden Equipment Protection Scroll.
  • Fixed an issue where Artefacts would be lost upon failing an upgrade even when using an upgrade scroll in a certain scenario.
  • Added missing check for "Safe Upgrade" option when upgrading an artefact without a scroll. You will now have to disable the option in order to upgrade artefacts without scrolls.
  • Fixed HP multiplier in Titan verse being x4 instead of x2 after monster respawns.
  • Fixed multiple random debuffs obtained in certain scenarios in Chaos verse.