Changelog - 07/09/2024
07/09/2024 - 12:30 (Server Time)
Server Version: 6.47.0
The newest specialists have a unique game style that we needed to adapt to the Olympus gameplay.
We have given it certain "QoL" changes, such as faster token activation skill, and token buffs that slowly get weaker instead of disappearing.
In turn, we had to readjust their Lv.5 debuffs, because there is simply not much use in Olympus for more PvE damage in optimal cases.
We believe that they're still great to play, and they will be readjusted with time as we explore their full potential.
For now, these are the changes we needed to make:
Stone Breaker
-
Hammer Blow:
- [REMOVE] Has a 3% probability of causing [Heat Beam].
-
Mineral Injection:
- Removed skill cast animation.
-
Rotating Hammer:
- [REMOVE] If you spend 1 tokens, you are guaranteed to deal [Deadly Blackout] to the target.
-
[Improved Rotational Defence]:
- [NEW] Rotational Defence occurs, in releasing at the probability of 100%.
-
[Perfect Overdrive]:
- [NEW] Improved Overdrive occurs, in releasing at the probability of 100%.
-
[Improved Overdrive]:
- [NEW] Overdrive occurs, in releasing at the probability of 100%.
-
[Mining Shock]:
- [REMOVE] Non-elemental damage received is decreased by 20%.
- [NEW] Damage received in PvP is increased by 20%.
Fog Hunter
-
Basit Shot:
- Attack Range: 12 -> 11
- [REMOVE] Has a 3% probability of causing [Gas Shroud].
- Token gauge increased by 12 -> 15.
-
Continuous Barrage:
- Attack Range: 12 -> 11
-
Nerve Gas Flask:
- Attack Range: 12 -> 11
- [REMOVE] Provides a 20% chance to receive 1 token(s).
-
Retreating Fire:
- Attack Range: 12 -> 11
- [REMOVE] Has a 50% probability of causing [Blackout].
-
Mental Target:
- Attack Range: 16 -> 15
-
Pressurised Gas:
- Removed skill cast animation.
-
Gas Burst:
- Attack Range: 6 -> 5
- [REMOVE] If you spend 1 tokens, you are guaranteed to deal [Shock] to the target.
-
Armour Piercing Round:
- Attack Range: 16 -> 15
- [REMOVE] Provides a 50% chance to receive 1 token(s).
-
Maximum Charge:
- Attack Range: 14 -> 13
-
[Nerve Gas]:
- 4Lv. -> 3Lv. Poison Debuff
-
[Improved Nerve Gas]:
- 5Lv. -> 4Lv. Poison Debuff
-
[Gas Intoxication]
- 4Lv. -> 3Lv. Poison Debuff
-
[Improved Gas Intoxication]
- 5Lv. -> 4Lv. Poison Debuff
- Duration: 25s -> 30s
-
[Gas Fog]:
- 5Lv. -> 4Lv. Poison Debuff
-
[Organ Damage]:
- 5Lv. -> 4Lv. Debuff
-
[Poison Gas]:
- [REMOVE] Non-elemental damage received is increased by 15%.
- [NEW] Damage received in PvP is increased by 15%.
-
[Ultimate Nerve System Upgrade]:
- [NEW] Nerve System Upgrade occurs, in releasing at the probability of 100%.
-
[Nerve System Upgrade]:
- [NEW] Nerve System Boost occurs, in releasing at the probability of 100%.
Fire Storm
-
Inferno:
- [REMOVE] Has a 3% probability of causing [Charred].
-
Firepower Module:
- Removed skill cast animation.
-
Circle of Flames:
- [NEW] When you cast an attack skill, the damage dealt is increased by 50% of your secondary weapon's attack power.
-
[Powerful Flame Barrier]:
- [NEW] Flame Barrier occurs, in releasing at the probability of 100%.
-
[Reignition]:
- [REMOVE] Provides a 7% chance to reset the cooldown of the attack skill used.
- [NEW] Hit rate of all attacks is increased by (Level x1).
-
[Powerful Reignition]:
- [REMOVE] Provides a 12% chance to reset the cooldown of the attack skill used.
- [NEW] Hit rate of all attacks is increased by (Level x3).
- [NEW] Reignition occurs, in releasing at the probability of 100%.
-
[Napalm]:
- 4Lv. -> 3Lv. Debuff
-
[Burning Napalm]:
- 5Lv. -> 4Lv. Debuff
-
[Flame Shock]:
- [REMOVE] If you are attacked with the fire element, there's a 20% chance the damage will be increased by 20%.
- [NEW] Damage received in PvP is increased by 20%.
Thunderer
-
Shock Cannon:
- [REMOVE] Has a 3% probability of causing [Static Electricity].
-
Battery Amp:
- Removed skill cast animation.
-
Electrowave:
- [REMOVE] This is not affected by buffs which reduce the cooldown.
-
[Powerful Electric Penetration]:
- 4Lv. -> 3Lv. Debuff
-
[Powerful Electric Penetration]:
- 5Lv. -> 4Lv. Debuff
-
[Surge Shock]:
- [REMOVE] If you are attacked with the light element, there's a 10% chance the damage will be increased by 20%.
- [REMOVE] Damage taken from all attacks is increased by 15%.
- [NEW] Damage received in PvP is increased by 15%.
-
[Large Electricity Bonus]:
- [NEW] Electricity Bonus occurs, in releasing at the probability of 100%.
-
[Electricity Bonus]:
- [NEW] Small Electricity Bonus occurs, in releasing at the probability of 100%.