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· 5 min read
Zeref
  • Implemented followings features:
  • Reworked Act6.2 equipment.
  • Added "Divine SP Upgrade Scroll" to Travelling Merchant.
  • Added "Perfume" to Malcolm Mix.
  • Added three new Major Trophies to "Mysterious Monk".
  • Added Fernon fairy craft recipes to Priest of Transformation.
  • Added c50 Lv. Hats recipes to "Graham".
  • Added Laurena accessories' recipes to Lilith.
  • Increased the mob count in Ancelloan's Will 2 & 5, replaces the Crusaders and Elite Unknown Spirits to other Act6.2 maps.
  • Made Holy Blood and Dark Energy Stone tradable.
  • Increased hero experience rate by 40%.
  • Increased max hero level from 30 to 50.
  • Added Unknown Land portal to Bitoren Tundra.
  • Rotated Shop and God's Altar rare rewards: Dracula's Costume Set, Crystal Wings, Sports Weapon Skins (Super Rare)
  • [DISABLED] Added a new option to Teoman Topp for converting Act6.1 equipment to Act6.2 equipment for a fee. Shell options will be carried over but rarity and upgrade will be reset to r0+0.
  • Added r5+7 90 equipment set in Advancement Reward (90Lv.).

Shop Rotations

Pets

  • [REMOVE] Fluffy Bally Random Box
  • [NEW] Rudi Rowdy Random Box

Wings

  • [REMOVE] Zephyr Wings Random Box
  • [NEW] Onyx Wings Random Box *You can check the new wings effect in Wings Rework.

PSP

  • [REMOVE] Harlequin PSP Random Box
  • [NEW] Magic Student Yuna PSP Random Box
    • [Retina Damage (S)]:
      • Level: 4 -> 5
    • [Claw Wound (S)]:
      • Level: 4 -> 5

Altar Rotation

Weapon Skins

  • [REMOVE] 10th Anniversary Cake Knife Skin
  • [REMOVE] 10th Anniversary Cake Skin
  • [REMOVE] 10th Anniversary Firecracker Skin
  • [NEW] Baseball Bat Skin
  • [NEW] Recurve Bow Skin
  • [NEW] Tenis Racquet Skin *You can check the new weapon skins' effect in Customized Coin Shop.

Emotes

  • [REMOVE] pepega
  • [REMOVE] pepoclown
  • [NEW] PogYou
  • [NEW] doubt

Other Legendary Loots

  • [REMOVE] Magic Jaguar Box
  • [REMOVE] Indian Bushi
  • [NEW] Dracula Costume Set
  • [NEW] Crystal Wings

Balance

  • [Spectator]:
    • [REMOVE] Movement speed is increased by 5.
    • [NEW] Resists forced movement with a probability of 100%.
  • Sealed Heavenly Staff:
    • Reduces the enemy's elemental resistances by 19 -> 21.
  • Sealed Hellord Wand:
    • Reduces the enemy's elemental resistances by 19 -> 21.
  • Arachnophobe:
    • All dodges are increased by (Player Levelx1 -> /2).
  • Scorching Webs:
    • [REMOVE] Damage from critical hits is reduced by 10%.
    • [NEW] Concentration is increased by (Player Levelx1).
  • Ancient Scripts I:
    • [REMOVE] All elemental energies are increased by 100.
    • [NEW] Increase damage dealt with a probability of 1% by 5%.
  • Ancient Scripts II:
    • [REMOVE] All elemental energies are increased by 200.
    • [NEW] Increase damage dealt with a probability of 1% by 10%.
  • Ancient Scripts III:
    • [REMOVE] All elemental energies are increased by 300.
    • [NEW] Increase damage dealt with a probability of 1% by 15%.
  • Kertos Leather Chest Armour:
    • Dodge is increased by 100 -> 125.
  • Sealed Heavenly Leather Armour:
    • Dodge is increased by 100 -> 150.
  • Sealed Heavenly Leather Armour:
    • Dodge is increased by 100 -> 150.

SP Changes

Destroyer

  • [Visual Impairment]:
    • Hit rate of all attacks is decreased by 150 -> 100.
  • [Overtrained Body]:
    • [REMOVE] Non-elemental damage received is decreased by 15%.
    • [REMOVE] Defense level is increased by 2.

Demon Hunter

  • [Vengeful Spirit]:
    • Hit rate of all attacks is decreased by (Player Levelx4 -> x3).

Holy Mage

  • Healing:
    • Cool time: 30s -> 60s
  • Heaven Song:
    • Attack range: 6 -> 4
    • Cool time: 20s -> 30s
  • Mana Shield:
    • Cool time: 30s -> 60s

Blue Mage

  • Freezing Blast:
    • Casting time: 0.8s -> 0.4s
  • Ice Chain:
    • Cool time: 45s -> 20s
    • There is a 70% -> 30% chance of causing [Freeze].
  • Frozen Shield:
    • [NEW] There is a 100% chance of causing [Forgotten Knowledge]. // only in Fernon raid
  • Glacier:
    • [NEW] Summons 2x [Snowball Minion].
  • Blizzard:
    • Cool time: 90s -> 40s
    • There is a 80% -> 60% chance of causing [Deadly Blackout].
  • [Shivering Frost]:
    • Level: 1 -> 4
    • [NEW] Water resistence is decreased by 15.
  • [NEW] Forgotten Knowledge:
    • 5Lv. Positive Magic Effect
    • Duration: 180s
    • Reduces enemy's water resistance by 20.
    • Increses damage dealt with a probability of 10% by 10%.
    • Resists forced movement with a probability of 50%.
  • Snowball Minion:
    • The damage causes HP to decrease by 25%.
    • There is a 2% chance of causing [Cold].
    • Undebuffable, decays in 40 seconds.

Volcano

  • [Magma Plating]:
    • [REMOVE] Defense against 7000 critical damage (up to 3 times).
    • [NEW] Defense against 7000 critical damage. // now working

Crusader

  • [Shining Effect]:
    • Every 4 -> 6 seconds: 6% HP is recovered.
  • Growth Shield:
    • Cool time: 30s -> 60s

Gladiator

  • [Enourmously Shaky Status]:
    • Buff level: 3 -> 5
  • [Shaky Status]:
    • Buff level: 2 -> 4
  • Double Blow:
    • There is a 10% -> 20% chance of causing [Knockdown].

Battle Monk

  • Noble Gesture and Spirit of Sacrifice will no longer reset each other's durations.
  • Noble Gesture won't be castable when target is enemy.
  • [Spiritual Strength]:
    • Hit rate of all attacks is increased by (Player Levelx4 -> x3).
  • [REMOVE] Reflects up to (Player Levelx4) received damage but does not block attack.

Renegade

  • [Ignition]:
    • Hit rate of all attacks is increased by (Player Levelx2 -> x1).

Pyjama

  • Pillow Fight:
    • [NEW] There is a 20% chance of causing [Sleep].

· 11 min read
Zeref
Gigoto

21/01/2022 - 17:00
Server Version: 1.119.0
Client Version: 1.34.0

General

  • Doubled mobs' normal level exp to make farming to Lv.99 faster.
  • Increased raid and map bosses' of A6.1 level from 93 to 99, increased raid bosses' HP by 50%.
  • Removed mob-specific drops from raid mobs.
  • Decreased the range of some mobs: Lazekiel, Esther, Rement.
  • Removed or replaced stuns from most mobs of both Mystic Heaven and Hellord.
  • Changed respawn timer of all A6.1 mobs to 3m, except for minibosses.
  • Removed Rement's skill where it would dash and gain "Morale Increase".
  • Removed Hellord's "Hell Knight" map boss, relocated "Shadow Knight Deront" to Hell's Gate 4.
  • Decreased Bacoom's chance of causing [Blackout] from 10% to 5%.
  • Increased Mystic Heaven mobs' levels.
  • Replaced Mystic Heaven's "Mysticaron"s with "Lazekiel", and "Mystic Knight"s with "Sentinel".
  • Removed "Holy Weapon" buff from Lazekiel's skill.
  • Readjusted Mystic Heaven mobs' base stats, mainly with nerfs to their defense.
  • Reworked passive skill books' levels and their obtaining methods: see Passive Book Guide
  • All A6.1 accessories (Zenas' and Erenia's Ring, Necklace, Bracelet) now have 3 slots of Cellon (Level 9).
  • All A6 fairies have 80% attribute upon crafting, and they do not level up.
  • Phenomenal equipment will only roll PvP and Perfect shells.
  • Phenomenal equipment will have an additional normal A option in armours, and an additional normal B option in weapons.

Equipment Changes

Bows

  • Sealed Heavenly Bow:
    • Reduces the enemy's elemental resistances by 20 -> 19.
  • Sealed Hellord Bow:
    • Reduces the enemy's elemental resistances by 20 -> 19.

Crossbows

  • Sealed Heavenly Crossbow:
    • [REMOVE] All attacks are increased by 190.
    • [REMOVE] All element energies are increased by 12.
    • [NEW] Increases damage with a probability of 10% by 35%.
  • Sealed Hellord Crossbow:
    • [REMOVE] All attacks are increased by 190.
    • [REMOVE] All element energies are increased by 12.
    • [NEW] Increases damage with a probability of 10% by 35%.

Daggers

  • Sealed Heavenly Dagger:
    • [REMOVE] All element energies are increased by 10.
    • Reduces the enemy's elemental resistances by 10 -> 12.
  • Sealed Hellord Dagger:
    • [REMOVE] All element energies are increased by 10.
    • Reduces the enemy's elemental resistances by 10 -> 12.

Spell Guns

  • Sealed Heavenly Spell Gun:
    • Increases damage with a probability of 25% by 30% -> 50%.
    • Reduces the enemy's elemental resistances by 10 -> 12.
  • Sealed Hellord Spell Gun:
    • Increases damage with a probability of 25% by 30% -> 50%.
    • Reduces the enemy's elemental resistances by 10 -> 12.

Resistances

  • Sealed Heavenly Gloves:
    • Level: 20c -> 30c
    • Melee/Ranged/Magic Defense: 72 -> 125
    • Dodge: 10 -> 0
    • [REMOVE] Dodge is increased by 90.
    • [NEW] All elemental energies are increased by 150.
  • Sealed Heavenly Shoes:
    • Level: 28c -> 30c
    • Melee/Ranged/Magic Defense: 10 -> 125
    • Dodge: 10 -> 125
    • [REMOVE] Dodge is increased by 90.
    • [REMOVE] Movement speed is increased by 1.
    • [NEW] All elemental energies are increased by 150.
  • Sealed Hellord Gloves:
    • Level: 25c -> 30c
    • Melee/Ranged/Magic Defense: 77 -> 125
    • [REMOVE] All defense powers are increased by 45.
    • [NEW] All elemental energies are increased by 150.
  • Sealed Hellord Shoes:
    • Level: 28c -> 30c
    • Melee/Ranged/Magic Defense: 15 -> 125
    • Dodge: 0 -> 125
    • [REMOVE] All defense powers are increased by 45.
    • [REMOVE] Movement speed is increased by 1.
    • [NEW] All elemental energies are increased by 150.
  • [NEW] Damned Gloves:
    • Level: 30c
    • 9% Fire / 7% Water / 7% Light / 9% Shadow
    • 75 Melee defense / 75 Ranged defense / 75 Magic Defense
    • All elemental energies are increased by 100.
  • [NEW] Sacred Shoes:
    • Level: 30c
    • 7% Fire / 9% Water / 9% Light / 7% Shadow
    • 75 Melee defense / 75 Ranged defense / 75 Magic Defense / 75 Dodge
    • All elemental energies are increased by 100.

Others

  • Zenas' Divine Ring:
    • Level: 50c -> 30c
    • [NEW] There is a 2% chance of causing [Goddess' Favour].
    • [NEW] [Goddess' Favour]:
      • Positive Effect (5 Level)
      • Duration: 4s
        • There is a 100% chance that damage from all attacks is reduced by 100%.
      • Up to level 99 there is a 100% chance of never getting a bad effect.
        • Every 2 seconds: Restores (Player Level x 20) HP.
  • Erenia's Crafted Horn:
    • Up to level 4 there is a 15% -> 10% chance of never getting a bad effect.
  • Zenas Fairy:
    • [REMOVE] Defence power in PvP is increased by 2%.
    • [REMOVE] Element is increased by 5.
    • [NEW] Increases damage against Demon by 5%.
    • [NEW] Reduces the enemy's x resistance by 3.
  • Erenia Fairy:
    • [REMOVE] Defence power in PvP is increased by 2%.
    • [REMOVE] Element is increased by 5.
    • [NEW] Increases damage against Angel by 5%.
    • [NEW] Reduces the enemy's x resistance by 3.
  • Sealed Heavenly Helmet/Leather Hat/Headband:
    • Water resistance is increased by 3 -> 10.
    • Light resistance is increased by 3 -> 10.
  • Sealed Hellord Helmet/Leather Hat/Headband:
    • Fire resistance is increased by 3 -> 10.
    • Shadow resistance is increased by 3 -> 10.
  • Guardian Lucifer:
    • Resistances: 7/8/15/2 -> 10/20/20/10
    • Speed: +1 -> +3
  • Archdaemon Amon:
    • Resistances: 12/4/3/16 -> 20/10/10/20
    • Speed: +1 -> +3

Removed Items

Following items have been removed from game:

  • Relic of the First Tribes
  • Intact Relic of the First Tribes
  • Unstable Energy
  • Unknown Sanctuary
  • Damaged Orichalcum
  • Intact Orichalcum
  • Silver Thread
  • Golden Thread
  • Silk
  • Floatstone
  • Bacoom Tail
  • Soul of Innocence
  • Unidentified Metal

PSP

Archangel Lucifer

  • Mark of Light:
    • There is a 6% -> 20% of causing [Mark of Light].
  • [Light of Judgement (S)]:
    • Level: 3 -> 5
    • Duration: 18s -> 10s
  • [Mark of Light (S)]:
    • Level: 3 -> 5
    • Duration: 5s -> 10s
    • Movement speed is decreased by 4 -> 2.
  • [Name of God]: // (F) to (S)
    • Duration: 20/18/16/14/12/10/8 -> 6/7/8/9/10/11/12
    • [REMOVE] There is a x% chance that buffs below Lv 4 will be removed.
    • [REMOVE] There is a x% chance that no good effects below level 4 can be used.
    • [NEW] Light resistence is decreased by 2/4/6/8/9/12/20.
  • [Name of God (S)]:
    • Level: 4 -> 5
    • [NEW] Dodge is decreased by 100.

Overseer Amon

  • Boiling Over:
    • There is a 20% -> 100% chance of causing [Boiling Over].
  • Provocation:
    • Attack range: 7 -> 6
    • [REMOVE] There is a 100% chance of causing [Provocation].
    • [NEW] Draws enemies to 1 fields away from you.
  • [Flame of Hell (S)]:
    • Level: 4 -> 5
    • [NEW] Critical damage received is increased by 20%.
  • [Boiling Over]: // (F) to (S)
    • Self Buff -> Enemy Debuff
    • [REMOVE] Enemy's HP is decreased by x% of the damage I have received.
    • [NEW] Shadow resistence is decreased by 2/4/6/8/9/12/20.
  • [Boiling Over (S)]:
    • Level: 4 -> 5

SP Balancing

Warrior

  • [Iron Skin]:
    • [REMOVE] All dodges are increased by (Player Levelx2).
    • [NEW] All elemental resistances are increased by 10.
  • Fury:
    • Target: Select One
    • There is a 100% chance of causing [Morale increase] -> [Commander's Aura]
  • [NEW] [Commander's Aura]:
    • Positive effect (Level 3)
    • Duration: 900s
    • Morale stat is increased by (Player Levelx1).
    • Every 60 seconds:At a distance of 5, inflict [Morale increase] on our team.
    • Every 3600 seconds:At a distance of 5, inflict [Sprint] on our team.

Crusader

  • Holy Bolt:
    • Cool time: 5.5s -> 7.5s
  • Holy Bolt(combo):
    • Cool time: 10 -> 7.5s
  • Shining Effect:
    • Cool time: 80s -> 50s
  • [Shining Effect]:
    • Duration: 20s -> 15s
    • Every 2 -> 4 seconds: 2 -> 6% HP is recovered.
  • Growth Shield:
    • Casting time: 0.9s -> 0s
    • [NEW] There is a 100% chance of causing [Growth Shield].
  • [NEW] [Growth Shield]: --disapear on movement
    • Positive effect (Level 10)
    • Duration: 60s
    • Defence is increased by 100%.
  • [Holy Shield]: -- don't dispear on movement
    • Duration 30s -> 10s
    • [REMOVE] All defence powers are increased by (Player Levelx6).
    • [ADD] Never receive critical hits.

Berserker

  • Life and Death:
    • Cool time: 60s -> 40s
  • [Life and Death]:
    • Duration: 10s -> 15s
    • Side effect: after 2.0 -> 0.1 seconds
    • Every 2 seconds:HP is reduced by 3 -> 2%.

Gladiator

  • Hunting Horn:
    • [REMOVE] Push your opponent back 1 field.

Death Reaper

  • Spirit Splitter:
    • [REMOVE] Hit chance is increased to 100% if it's less.

Assassin

  • Critical Hit:
    • Cool time: 60s -> 25s
  • [Sinister Shadow]
    • Duration: 10s -> 7s
  • [Mental Poison]:
    • Duration: 120s -> 20s
    • [NEW] Increases all MP usages by 30%.
  • [Hideout]:
    • [NEW] Chance of inflicting critical hits is increased by 10%.
  • Bomb:
    • Cool time: 90s -> 60s

Destroyer

  • Burst Shot:
    • [NEW] There is a 80% chance of causing [Penetrated Armour].
  • [NEW] [Penetrated Armour]:
    • Negative effect (Level 3)
    • Duration: 15s
    • Defence level is decreased by 2.
    • All defence powers are decreased by (Player Levelx3).
  • Miraculous Healing -> Overtrained Body
    • [REMOVE] There is a 100% probability to remove bad effects of level 4 or lower.
  • [Miracle Cure] -> [Overtrained Body]:
    • [NEW] Attack level is increased by 2.
    • [NEW] Defense level is increased by 2.
  • Boom Shot:
    • Cool time: 35s -> 21s
  • Fire Mine:
    • Cool time: 60s -> 40s
  • Hell Drop:
    • Cool time: 120s -> 90s
  • Bomber (monster)
    • [REMOVE] There is a 80% chance of causing [Slowed].
    • [NEW] There is a 100% chance of causing [Severe Visual Impairment].
  • [NEW] [Severe Visual Impairment]:
    • Level 6 Negative effect
    • Duration: 10s
    • Hit rate of all attacks is decreased by 150.
  • Fire mine (monster)
    • [REMOVE] There is a 80% chance of causing [Slowed].
    • [NEW] There is a 80% chance of causing [Cut and Run].

Wild Keeper

  • Snake Rush:
    • There is a 100 -> 30% chance of causing [Snake Rush].
  • Eagle Spirit:
    • Cool time: 30s -> 60s
  • [Eagle Spirit]:
    • Duration: 900s -> 180s

Scout

  • Mobile Trap:
    • Range: 8 cell -> 6 cell
    • Cool time: 12s -> 18s
  • [Eagle Eye]:
    • [REMOVE] Hit rate of ranged attack is increased by (Player Levelx3).
  • Rotating Arrow - Level 1:
    • [REMOVE] Chance of inflicting critical hits is increased by 10%.

Holy Mage

  • [Enchanted Weapon]:
    • Duration: 10s -> 15s
  • [Enchanted Armor]:
    • Duration: 10s -> 15s

Dark Gunner

  • [Evil Potion]:
    • There is a 80 -> 100% chance that buffs below Lv. 4 will be removed.

Volcano

  • [Lava Swamp]:
    • [REMOVE] Fire element is decreased by 15.
    • [ADD] The water element is nullified.

Tide Lord

  • Lightning Strike:
    • Cool time: 30s -> 40s
  • Double Lightning:
    • Cool time: 30s -> 40s
  • Lightning Storm:
    • Cool time: 60s -> 40s

Seer

  • Cursed Hands:
    • There is a 40 -> 80% chance of causing [Cursed Hands].
  • Blade Changer:
    • Target: Around enemy in 1 -> 2 cell
  • Blade I:
    • Target: Around enemy in 1 -> 2 cell
  • Blade II:
    • Target: Around enemy in 1 -> 2 cell
  • Time Loss
    • Target: Select Area -> Select enemy
    • Cool time: 35s -> 50s

Archmage

  • [Illuminating Powder]:
    • [REMOVE] Light element is decreased by 10.
    • [NEW] Light resistance is decreased by 10.
  • [Spellbook Scholar]:
    • Non elemental damage received is decreased by 25 -> 20%.
    • Heal 25 -> 15% of inflicted damage by reducing MP.
  • Mass Teleport:
    • Target: Around Friends in 5 cell -> self
  • [Mass Teleport]:
    • [NEW] Mana for using magic skills is increased by 30%.

· 2 min read

09/01/2022 - 21:00
Server Version: 1.102.0
Client Version: 1.27.0

  • Added an option to show/hide monster HP/MP.
  • Added new recipes for potions.
  • Unlisted following items from NosBazaar: Red Fruit, Blue Herb, Sugar Beet, Large Health Potion, Large Mana Potion, Large Recovery Potion.

Balances

  • Oracle's Headband:
    • There is a 8% -> 4% chance that damage from magic attacks is reduced by 4%.
  • Old Gentleman's Hat:
    • There is a 8% -> 4% chance that damage from magic attacks is reduced by 4%.
    • There is a 8% -> 4% chance that damage from ranged attacks is reduced by 4%.
    • [NEW] There is a 4% chance that damage from melee attacks is reduced by 4%.
  • Reduced the res drain for 90/92/95 bows' by 1, and increased swords'.

Bug fixes

  • Finally fixed the session stuck on channels issue.
  • Fixed wrong grouping in achievements.
  • Fixed old descriptions of wing items.
  • Blackscreen that would occur for some people
  • Illusionist in shop was not working (fixed now)

Shop Rotation Week 7

Pets

  • [REMOVE] Indian Bushi Random Box
  • [NEW] Ninja Bushi Random Box

PSP

  • [REMOVE] Barni PSP Random Box
  • [REMOVE] Freya PSP Random Box
  • [REMOVE] Aegir PSP Random Box
  • [NEW] Foxy PSP Random Box:
    • [Piercing Howl]: // F to S
      • The cooldown time for reusing magic attacks is reduced by 10/15/20/25/30/35/40 -> 5/8/11/14/17/20/25%.
    • [Piercing Howl (S)]:
      • Duration: 28s -> 30s
    • [Fall for the Charms (S)]:
      • Level 4 -> 5

Costume

  • [REMOVE] Karate Costume Set Random Box
  • [NEW] Illusionist's Costume Set Random Box
    • Illusionist's Costume:
      • Movement speed is increased by 1.
      • There is a 5% chance that damage from magic attacks is reduced by 100%.
    • Illusionist's Top Hat:
      • There is a 3% chance of causing [Trickery].
      • Damage dealt is increased by 4%.

· 3 min read

02/01/2022 - 21:30
Server Version: 1.95.0
Client Version: 1.23.0

  • Deployed the HP/MP preview feature on monsters, pets & NPCs
  • Updated some third party dependencies to keep ourselves up to date
  • Added some internal tooling to help GMs

Bug Fixes

  • Family faction different for some members issue should now be fixed.
  • Fixed famiy logs for act4 dungeons.
  • Fixed Broom Service 2 achievement.
  • Fixed calculation error regarding "Increased Overall Defense".
  • Added back the minimum damage in PvE that was removed unintentionally.
  • Ice Flower Oil can now be used while on the mount.

Changes

  • [Scent of the Curse (S)]:
    • [REMOVE] Non-elemental magic received damage is increased by 20%.
    • [NEW] There is a 100% chance that damage from magic attacks is increased by 20%.
  • Replaced Partner Specialists in raid/random boxes with "Sealed" versions that can be exchanged before using them.
  • Replaced Kertos' Shadows debuff [Fatal Blackout] with [Burn].
  • Removed [Blackout] from the skill of Kertos the Demon Dog.
  • Made Rainbow Mandras of Rainbow Battle unable to kill players.
  • Reduced damage against race titles' bonus from 15% to 10%.

Act4 Dungeons improvements

Dark Guardian Eye:

  • Movement speed 3 -> 6
  • Attack range 10 -> 8
  • HP increased

Dark Hermit:

  • Can be provoked

Crystal Cave Guardian:

  • There is a 18% -> 5% chance of causing [Shock].

Ocean Guardian:

  • Can receive debuff

Crystal Cave Guard Dog:

  • [Guard Dog's Snarl]:
    • Duration: 10s -> 6s

Shop Rotation Week 6

Pets

  • [REMOVE] Viking Bushi Random Box
  • [REMOVE] Rudolph Bushi Random Box
  • [NEW] Indian Bushi Random Box
  • Indian's Blessing:
    • Damage dealt is increased by %5.
    • Fire resistance is increased by 10.
    • Damage received from critical hits is decreased by 10%.
  • Indian Blood Tie:
    • There is a 100% probability to remove bad effects of level 4 or lower.
    • Every 2 seconds: 10% HP is recovered.

Mounts

  • [REMOVE] White Unicorn Random Box
  • [REMOVE] Magic Sleigh with Red-nosed Reindeer Random Box
  • [NEW] 'Billy Boneshaker' Bike:
    • Speed: 21
    • Bonus Speed: +3 in Act5
    • Speed Booster Effect: Teleports you 5 fields forwards.
    • Speed Booster Speed: +3, 5s

Wings

  • [REMOVE] Golden Wings Random Box
  • [NEW] Crystal Wings Random Box
  • Crystal Wings:
    • Movement speed is increased by 1.
    • Up to level 4 there is a 15% chance of never getting a bad effect.

Costume

  • [REMOVE] Santa Bushi Costume Set Random Box

· 2 min read

23/12/2021 - 16:30
Server Version: 1.88.0
Client Version: 1.17.0

  • Ancient Scripts III​:
    • [REMOVE] MP is increased by 1% of damage given.
    • [NEW] The cooldown time for reusing magic skills is reduced by 10%.
  • "There is a x% chance that every attack hits." BCard is replaced with "Hit chance is increased to x% if it's less."
  • [Magic Light]:
    • [REMOVE] There is a 60% chance that every attack hits.
    • [NEW] Hit chance is reduced to 60% if it's more.
  • [Blinded]:
    • [REMOVE] There is a 30% chance that every attack hits.
    • [NEW] Hit chance is reduced to 30% if it's more.
  • [Smog]:
    • [REMOVE] There is a 50% chance that every attack hits.
    • [NEW] Hit chance is reduced to 50% if it's more.

Fixes

  • Fixed Reignition buff not having "Movement speed is increased by 1."
  • Fixed "Mental Poison" of Assassin increasing enemy HP instead of decreasing it.

Launcher Version: 1.15.0

Fixes

  • Fixed a bug when people would lose their session
  • Fixed a bug that would sometime corrupt the downloaded client file on download error

UX Improvements

  • More feedback when the server is under maintenance

· 14 min read

18/12/2021 - 23:00
Server Version: 1.84.0
Client Version: 1.13.0

  • Added Laurena raid.
  • You don't need Cleansing Powder in Laurena raid, you can freely join it without worrying about [Morose Mood] debuff.
  • Minimum required level is 70, raid team can have up to 15 players.
  • Laurena title "Little Witch" might protect you against the debuffs of the witch: Thorn Bush, Scent of the Curse (Bushi), and Scent of the Curse (Rat).
  • Laurena drops two hats, Laurena's Witch Hat and Beast's Golden Horn.
  • Laurena's Witch Hat:
    • Up to level 4 there is a 10% chance of never getting a bad effect.
    • There is a 3% chance of causing [Witch's Blessing].
  • Beast's Golden Horn:
    • Up to level 4 there is a 10% chance of never getting a bad effect.
    • There is a 3% chance of causing [Magical Reflection].
  • Laurena's Gemstone will be used to craft both SP7 and SP8, see here.

Laurena PSP

  • Thorn Bush:
    • Cool time: 15s -> 35s
    • There is a 30% -> 100% chance of causing [Thorn Bush].
  • Scent of the Curse:
    • There is a 25% -> 100% chance of causing [Scent of the Curse].
  • [Pulse of Light (S)]:
    • Level 4 -> 5
  • [Thorn Bush (S)]:
    • Level 4 -> 5
    • Movement speed is decreased by 3 -> 2.
  • [Scent of the Curse (S)]:
    • Level: 4 -> 5
    • [NEW] Magic damage is increased by 20%.

General

  • Added God's Altar feature, see here.
  • Shop Rotations - Week 4 is added: More info here.
  • Shop Rotation frequency for "Costume" and "Vehicle" is changed from weekly to biweekly.
  • Changed the price of Team Stones in Malcolm from 15k to 10k.

Balance & Improvements

  • Dungeon mobs' HP is increased five fold.
  • Increased the rates of dropping perfection stones in dungeons' first rooms from 3% to 5%.
  • Spawned mobs in dungeon boss rooms no longer drop perfection stones.
  • Fix soundflower buff not getting removed in PvP.

Fixes

  • Fixed "Reflects an opponent's bad effect with a certain likelihood." not blocking debuffs.
  • Fixed Glacerus Title
  • Fixed miniland structures were removed after relogging
  • Fixed the bug where your character would get stuck transformed into a bushi/hamster in Laurena

SP Balances

Crusader

  • Shining Effect:
    • Cool time: 5s -> 80s
    • Consumption MP: 40 -> 150
    • [REMOVE] Restores (Player Levelx25) HP.
    • [NEW] Removes all bad effects up to level 2.
    • [NEW] There is a 100% chance of causing [Shining Effect].
  • [NEW] [Shining Effect]:
    • 5Lv. Good: Magic Effect
    • Duration: 20s
    • Every 2 seconds: 2% HP is recovered.
    • Up to level 4 there is a 10% chance of never getting a bad effect.

Berserker

  • [Berserker]:
    • Movement speed is increased by 4 -> 2.
  • [Life and Death]:
    • Duration: 20s -> 10s
    • Every 2 seconds: HP is reduced by (Player Levelx4) -> 3%.
    • Shadow element is increased by 500 -> 300.
    • [ADD] Movement speed is increased by 2.
    • [ADD] Melee attacks are increased by 10%.
    • [ADD] Reduce cooldown of skills by 10%.

Battle Monk

  • [Spirit of Sacrifice]:
    • Every 4 seconds: Restores (Player Levelx4 -> x2) MP.
    • Reflect up to (Player Levelx8 -> x4) received damage but does not block the attack.
  • Meditation -> Short Meditation:
    • Casting Time: 0.1s -> 0.4s
    • [REMOVE] The short meditation has a 100% probability of causing [Spirit of Enlightenment].
    • [REMOVE] The regular meditation has a 100% probability of causing [Spirit of Temperance].
    • [REMOVE] There is a 100% chance of the lengthy meditation causing [Spiritual Strenght].
    • [NEW] There is a 100% chance of causing [Short Meditation].
    • [NEW] There is a 100% chance of causing [Regular Meditation].
  • [NEW] [Short Meditation]:
    • Duration: 2s
    • 4Lv. Good: General Effect
    • [Spirit of Enlightenment] occurs, in releasing at the probability of 100%.
    • Disappears when hit
  • [NEW] [Regular Meditation]:
    • Duration: 2s
    • 5Lv. Good: General Effect
    • [Spirit of Temperance] occurs, in releasing at the probability of 100%.
    • Disappears when hit
  • [NEW] [Lengthy Meditation]:
    • Duration: 2s
    • 6Lv. Good: General Effect
    • [Spiritual Strenght] occurs, in releasing at the probability of 100%.
    • Disappears when hit
  • [NEW] [Regular Meditation]:
    • Casting time: 0.4s
    • Cool time: 30s
    • There is a 100% chance of causing [Regular Meditation].
    • There is a 100% chance of causing [Lengthy Meditation].
  • [NEW] [Lengthy Meditation]:
    • Casting time: 0.4s
    • Cool time: 30s
    • There is a 100% chance of causing [Lengthy Meditation].
  • Buddha's Words:
    • Consumption MP: 900 -> 400
    • Restores (Player Levelx10 -> x20) HP.

Scout

  • Falcon Nosedive:
    • There is a 70% -> 100% chance of causing [Rotation Arrow - Highest Level].
  • Mobile Trap:
    • Attack Range: Itself -> 8 cell
  • [Vital Energy]:
    • Every 2 -> 6 seconds: Restores (Player Levelx2) MP.
  • [Ambush Raid]:
    • Duration: 7s -> 3s

Red Mage

  • Fire Burst:
    • [NEW] There is a 20% chance of causing [Short Blackout].

Holy Mage

  • Healing:
    • Attack Range: Itself or 6 -> 8 cell
    • [NEW] 5% HP is recovered.
  • Holy Light:
    • Target: Around Enemy in 1 -> 2 cell
    • Cool time: 5.5s -> 8s
    • There is a 10% -> 15% chance of causing [Magic Light].
  • [Mana Shield]:
    • [NEW] MP is increased by 1% of damage given.
  • Cure All:
    • [NEW] There is a 100% chance of causing [Purified].
  • Group Healing:
    • Cool Time: 20s -> 15s
    • Target: Around friends in 4 -> 5 cell
  • Holy Weapon:
    • Casting time: 0.8s -> 0.4s
    • Target: Around friends in 4 -> 5 cell
    • [NEW] There is a 100% chance of causing [Enchanted Weapon].
  • Blessing:
    • Casting time: 0.8s -> 0.4s
    • Target: Around friends in 4 -> 5 cell
    • [NEW] There is a 100% chance of causing [Enchanted Armor].
  • [NEW] [Purified]:
    • 4Lv. Good: Magic Effect
    • Duration: 3s
    • Up to level 4 there is a 100% chance of never getting a bad effect.
  • [NEW] [Enchanted Weapon]:
    • 3Lv. Good: Magic Effect
    • Duration: 10s
    • Attack level is increased by 1.
    • Damage dealt is increased by 10%.
  • [NEW] [Enchanted Armor]:
    • 3Lv. Good: Magic Effect
    • Duration: 10s
    • Defence level is increased by 1.
    • Damage received from critical hits is decreased by 20%.

Blue Mage

  • Ice Shard:
    • [NEW] There is a 60% chance of causing [Bleeding].

Dark Gunner:

  • Combination Shot:
    • Chance of inflicting critical hits is increased by 10% -> 15%.
    • There is a 50% -> 100% chance of causing [Combination Shot].
  • [Combination Shot]:
    • Chance of inflicting critical hits is increased by 10% -> 15%.
  • Magic Blitz:
    • Cool time: 23s -> 16s
    • [REMOVE] There is a 15% chance that buffs below Lv. 3 will be removed.
  • Curse Blitz:
    • Cool time: 34s -> 25s
    • [REMOVE] There is a 20% chance that buffs below Lv. 3 will be removed.
  • Ghost Recharge:
    • [REMOVE] There is a 20% chance that buffs below Lv. 3 will be removed.
  • Requiem:
    • Cool time: 100s -> 60s
  • [Ghost Guard]:
    • Movement speed is increased by 4 -> 3.
    • Damage is decreased by 30% -> 20%.

Tide Lord

  • [Song of Siren]:
    • Duration: 16s -> 8s
    • All elemental resistances are increased -> decreased by (Player Level/5) -> 15.
  • [Song of Siren (PvP)]:
    • Duration: 8s -> 4s
    • All elemental resistances are increased -> decreased by (Player Level/5) -> 15.

Death Reaper

  • Movement speed +0 -> +2
  • Job: 70 -> 80
  • Death's Scyhte:
    • [NEW] There is a 1% chance of causing [Wound in a Sensitive Spot].
  • Death Approaches:
    • Attack range: 7 -> 10
  • [Death Approaches]:
    • Attack range: 7 -> 10
    • Cool time: 20s -> 12s
  • Time Twister:
    • Cool time: 90s -> 60s
  • Soul Bash:
    • [REMOVE] Push your opponent back 2 fields.
    • There is a 25% -> 100% chance of causing [Slight Paralysis].
  • Spirit Catcher:
    • There is a 70% -> 100% chance of causing [Spirit Absorption].
  • Spirit Splinter:
    • [NEW] There is a 100% chance that every attack hits.
  • [Infinite Armour]:
    • [NEW] Causes [Infinite Armour] with a probability of 100% when released.
    • Resists forced movement with a probability of 60% -> 100%.
  • [Spirit Absorption]:
    • Every 2 seconds: MP is reduced by (Player Levelx3 -> x2).
  • [Mark of Death]:
    • 2Lv. -> 5Lv. Bad: General Effect
    • [REMOVE] Run away from enemy.
  • [Spiritual Release]:
    • Duration: 90s -> 30s
    • Reduces cooldown of skill by 10% -> 20%.
    • Shadow element is increased by 10 -> 150.
    • Movement speed is increased by 1 -> 2.
  • [Strong Spiritual Release]:
    • Shadow element is increased by 20 -> 300.
    • [NEW] [Spiritual Release] occurs, in releasing at the probability 100%.

Renegade

  • Job: 80 -> 90
  • Light & Shadow -> Blinding Blade:
    • [REMOVE] Shadow element is increased by 20.
    • Light element is increased by 70 -> 90.
  • Judgement of Damnation -> Repent:
    • With the equipment of Shadow -> Light Fairy, attribute spirit will be added.
    • Left Hand -> Right Hand
    • Light element is increased by 20 -> 170.
    • [REMOVE] Shadow element is increased by 150.
    • Ranged -> Melee attack is increased by 300.
  • Ignition:
    • Cool time: 150s -> 30s
  • Reignition:
    • Cool time: 150s -> 30s
  • Corruption:
    • With the equipment of Shadow -> Light Fairy, attribute spirit will be added.
    • Left Hand -> Right Hand
    • Light element is increased by 20 -> 700.
    • [REMOVE] Shadow element is increased by 650.
    • Ranged -> Melee attack is increased by 500.
  • [Judgement of Damnation] -> [Repent]
  • [Ignition]:
    • Duration: 180s -> 300s
    • [REMOVE] Ranged attack is increased by (Player Levelx2).
    • [REMOVE] Shadow element is increased by (Player Level/9).
    • Light element is increased by (Player Level/10 -> x2).
    • [NEW] Hit rate of melee attacks is increased by (Player Levelx2).
  • [Reignition]:
    • Duration: 150s -> 300s
    • Light resistence is increased by (Player Level/9) -> 20.
    • Shadow resistence is increased by (Player Level/10) -> 20.
  • [Corruption]:
    • Light resistence is decreased by (Player Level/5) -> 20.
  • [Sanctuary]:
    • [REMOVE] Light element is decreased by 10.
    • [NEW] Light resistance is decreased by 10.

Demon Hunter

  • Job: 70 -> 80
  • Bullet Storm:
    • [REMOVE] There is a 1% chance of causing [Gunshot Wound].
    • [NEW] Chance of inflicting critical hits is increased by 15%.
  • Throwing Blade:
    • [REMOVE] There is a 1% chance of causing [Gunshot Wound].
  • [Moon Shadow Pendulum]:
    • There is a 50% -> 100% chance of leeching (Player Levelx2 -> x4) HP.
  • Berserk Spirit:
    • Cool time: 300s -> 30s
  • [Vengeful Spirit Pendulum 3]:
    • [REMOVE] There is a 60% chance of pushing the enemy away 4 fields.
  • [Weak Berserk Spirit]:
    • Duration: 300s -> 30s
  • [Berserk Sprit]:
    • Duration: 150s -> 30s
  • [Strong Berserk Spirit]:
    • Duration: 60s -> 30s

Avenging Angel

  • Job: 70 -> 90
  • Shadow Bond:
    • Right Hand -> Left Hand
    • Ranged -> Melee attack is increased by 250.
  • Cut and Run:
    • Right Hand -> Left Hand
    • Ranged -> Melee attack is increased by 300.
  • [Magic Spell]:
    • Duration: 60s -> 120s
    • Light element is increased by (Player Level/6 -> x2).
    • Movement speed is increased by 2 -> 1.
  • [Halo]:
    • Reduces damage received in PvP by (Player Level/9)% -> 10%.

Seer

  • Job: 70 -> 80
  • Blink:
    • Cool time: 15s -> 10s
  • Illusion:
    • Cool time: 30s -> 50s
    • Attack range: 15 -> 12
  • [Blade I]:
    • Attack range: 15 -> 12
  • [Blade II]:
    • Attack range: 15 -> 12
  • Super Abracadabra:
    • Cast time: 60s -> 40s
  • [Mind Sink]:
    • Duration: 10s -> 8s
    • [REMOVE] Transforms the enemy's damage into a healing effect with a 100% chance success. The restored HP and collected damage disappears after 11 seconds.
    • [NEW] Decreases HP without dying
  • [Armour of Darkness]:
    • Damage is decreased by 40% -> 15%.
  • [Cursed Hands]:
    • Duration: 10s -> 7s
    • All defence powers are decreased by (Player Levelx1 -> 2x).
    • [REMOVE] All element energies are reduced by 10.
    • [NEW] All attack powers are decreased by (Player Levelx2).
    • [NEW] All element energies are reduces by (Player Levelx2).
  • [Illusions]:
    • [REMOVE] Run away from the enemy.
    • [NEW] [Strong Dark Energy] occurs, in releasing at the probability of 30%.
  • [Strong Time Void]:
    • Duration: 5s -> 3s
    • [REMOVE] There is a 100% chance that the enemy's skill cooldown will be increased by 100%. If the skill succeeds, your own skill cooldown time will be reduced.
    • [NEW] Cast time for a melee attack is increased by (40/100) sec.
    • [NEW] Cast time for a ranged attack is increased by (40/100) sec.
    • [NEW] Cast time for a magic attack is increased by (40/100) sec.
    • [NEW] Skill cooldown is increased by 30%.
    • [NEW] Movement speed is decreased by 3.
  • [Time Void]:
    • Duration: 5s -> 4s
    • [REMOVE] There is a 100% chance that the enemy's skill cooldown will be increased by 50%. If the skill succeeds, your own skill cooldown time will be reduced.
    • [NEW] Cast time for a melee attack is increased by (30/100) sec.
    • [NEW] Cast time for a ranged attack is increased by (30/100) sec.
    • [NEW] Cast time for a magic attack is increased by (30/100) sec.
    • [NEW] Skill cooldown is increased by 20%.
    • [NEW] Movement speed is decreased by 2.
  • [Weak Time Void]:
    • [REMOVE] There is a 100% chance that the enemy's skill cooldown will be increased by 25%. If the skill succeeds, your own skill cooldown time will be reduced.
    • [NEW] Cast time for a melee attack is increased by (20/100) sec.
    • [NEW] Cast time for a ranged attack is increased by (20/100) sec.
    • [NEW] Cast time for a magic attack is increased by (20/100) sec.
    • [NEW] Skill cooldown is increased by 10%.
    • [NEW] Movement speed is decreased by 1.
  • [Blade Changer]:
    • [REMOVE] The effectiveness of recovery items is decreased by 15%.
    • [NEW] HP gain from all resources is decreased by 50%.

Arch Mage

  • Job: 70 -> 90
  • Light Spell:
    • Cool time: 1s -> 0.9s
  • Spellbook Scholar:
    • Cool time: 300s -> 30s
  • Sacred Mist:
    • [REMOVE] There is a 100% chance of causing [Run Away!].
  • Meteor Storm -> Urano Metria:
    • Cool time: 300s -> 60s
    • Target: Select One
    • Attack Range: Itself -> 10
  • Illumination:
    • Cool time: 600s -> 180s
  • [Spellbook Scholar]:
    • Damage is decreased by (Player Level/5)% -> 25%.
    • Heal (Player Level/6)% -> 25% of inflicted damage by reducing MP.
    • The effectiveness of recovery items is increased by (Player Level/5)% -> 20%.
  • [Memorial]:
    • Movement speed is increased by (Player Level/20) -> 4.
    • Every 2 seconds: MP is reduced by (Player Levelx4 -> x2).
  • [Fast Lane 1]:
    • Duration: 15s -> 5s
    • Increases damage with a probability of 100% by 15% -> 45%.
  • [Fast Lane 2]:
    • Duration: 13s -> 5s
  • [Fast Lane 3]:
    • Duration: 10s -> 5s
    • Increases damage with a probability of 100% by 45% -> 15%.

· One min read

15/12/2021 - 18:00
Server Version: 1.78.0
Client Version: 1.12.0

  • Removed two useless NPCs from Port Alveus Market.
  • Removed Remy the Little Chef.
  • Added mass crafts to Eva Energy.

Bug Fixes

  • Ghost sessions should be no more (yay finally beat them)
  • Fixed orange effect "Damage against entities" were not working fully correctly
  • Fixed NosMates being summonable to Arena.
  • Fixed RBB immunity buff.

Balance

  • Templar:
    • Melee attacks are increased by 10% -> 5%.
    • [NEW] Ranged attacks are increased by 5%.
  • Robin Hood:
    • Ranged attacks are increased by 10% -> 5%.
    • [NEW] Melee attacks are increased by 5%.
  • Archmage:
    • Magic attacks are increased by 10% -> 5%.
    • [NEW] Ranged attacks are increased by 5%.

· 2 min read

12/12/2021 - 14:00
Server Version: 1.73.0
Client Version: 1.11.0

  • Added base work for A6.1 update.
  • Added big perfection stones to Dungeon Bosses' item throws, readjusted thrown item quantity.
  • Relocated level-up titles from level-up boxes to direct achievement rewards.
  • Reverted new debuff chances calculation

Balances

  • Artemis' Quiver II:
    • Ranged attack is increased by 150 -> 200.
  • Artemis' Quiver III:
    • Ranged attack is increased by 200 -> 300.
  • Mighty Axe I:
    • [REMOVE] Maximum HP is increased by 500.
    • [NEW] All defence powers are increased by 100.
  • Mighty Axe II:
    • Melee attack is increased by 150 -> 200.
    • [REMOVE] Maximum HP is increased by 1000.
    • [NEW] All defence powers are increased by 200.
  • Mighty Axe III:
    • Melee attack is increased by 200 -> 300.
    • [REMOVE] Maximum HP is increased by 2000.
    • [NEW] All defence powers are increased by 300.
  • Ancient Scripts II:
    • Magic attack power is increased by 150 -> 200.
    • All elements are increased by 150 -> 200.
  • Ancient Scripts III:
    • Magic attack power is increased by 200 -> 300.
    • All elements are increased by 200 -> 300.

Fixes

  • Fixed shell options rewordings that didn't go live in previous update.
  • Fixed misleading mob name in achievement "Volcano Monsters 2".
  • Fixed "Dodge All Attacks in PvP" shell option not working against magic attacks.
  • Fixed a bug that made it impossible to use pet beads when partner had equipment on.
  • Cross Channel sessions bug has been identified, a fix has been provided, we will continue to monitor the situation to be sure it's fixed now

· 2 min read

05/12/2021 - 17:30
Server Version: 1.67.0
Client Version: 1.7.0

  • Act4 should finally be fixed, sorry for the wait
  • "Ghost Sessions" shouldn't be a thing anymore
  • Speaker's cooldown was not checked when items were linked in the speaker
  • Fixed "Green Legend" reputation icon
  • Fixed Freya (finally) and most PSPs buffs/debuffs that wouldn't have the right rank

Balances & Improvements

  • Battle Monk skill Sacrifice can now be casted on enemy to get the benefits on the character but enemy won't benefit from it.
  • All 5.2 monsters respawn time has been set to 120 seconds
  • Made the following debuffs into level 5:
    • Heavy Bleeding (S)
    • Super Accurate Viking Shot (S)
    • Fascination (S)
    • Malice (S)
    • Marked (S)
    • Dance of the Flames (S)
  • Reduced the debuff rate of Barni skill Super Accurate Viking Shot from 70% to 15%.
  • Increased the skill cooldown of Shinobis' Knife Thrust from 6s to 12s.
  • Soft defenses of lower-equipment (90-) has been readjusted.

RBB Improvements

  • Now a team can also win if the whole enemy team leaves the RBB.
  • Matchmaking should be fixed now. The only matches that should happen rn are 3v3s.
  • Now everyone who stayed until the end of RBB can earn loyalty coins.

QoL

  • Attack, Defense, Energy, Experience potions buffs are now stackable and won't be removed on death

Olympus Shop

  • [REMOVE] Aegir's PSP Random Box

  • [REMOVE] Barni's PSP Random Box

  • [REMOVE] Freya's PSP Random Box

  • [NEW] Lotus PSP Random Box

  • [NEW] Orkani PSP Random Box

  • [NEW] Shinobis PSP Random Box

  • [NEW] Oto-Fox costume Random Box

  • [REMOVE] 'Icy Ike' Magical Skis Random Box

  • [NEW] Black Unicorn Random Box

  • [REMOVE] Viking Bushi Random Box

  • [NEW] Ninja Bushi Random Box

  • Ninja's Blessing:

    • [NEW]Damage dealt is increased by 5%.
    • Shadow element resistance is increased by 10.
  • Oto-Fox Costume:

    • Movement speed is increased by 1.
    • Maximum HP is increased by 500.
  • Oto-Fox Costume Hat:

    • There is a 3% chance of causing Blackout.
    • Light resistance is increased by 5.
  • Black Unicorn:

    • Movement Speed: 21.
    • Speed in Act5 maps: +3.
    • Speed Booster Effect: Teleport to random place on map.