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Changelog - 25/12/2021

· 2 min read

25/12/2021 - 00:30
Server Version: 1.89.0
Client Version: 1.18.0

  • Reworded some Bcards (orange text) to avoid confusion on their functionings.
  • Fixed a bug where custom buffs were overwriting some others.
  • Fixed "Knockdown" getting removed on "Taunt" skill.

Christmas Shop Rotation

For Christmas, we're putting the regular rotations on hold, meaning this week, shop items won't rotate according to schedule. Instead, we add Christmas exclusive shop items, for one week only.

Vehicle

  • Magic Sleigh with Red-nosed Reindeer:
    • Speed: 22
    • Bonus Speed: +3 in Act4
    • Speed Booster Speed: +3, 5s
    • Speed Booster Effect:
      • Provides a certain chance to trigger [Magic of the Red Nose] when the speed booster effect ends.
      • [Magic of the Red Nose]:
        • Positive Effect (3 Level)
        • Duration: 30s
        • Every 2 seconds: Restores (Player Levelx3) HP.

Pet

  • Rudolf Bushi:
  • [NEW] [Blessing of Christmas]:
    • Damage dealt is increased by 5%.
    • Increases fame received by 5%.

Costume

  • Santa Bushtail Costume:

  • Movement speed is increased by 1.

  • Increases fame received by 5%.

  • Santa Bushtail Hat:

  • There is a 3% chance of causing [Shock].

  • Shadow resistance is increased by 5.

Changelog - 23/12/2021

· 2 min read

23/12/2021 - 16:30
Server Version: 1.88.0
Client Version: 1.17.0

  • Ancient Scripts III​:
    • [REMOVE] MP is increased by 1% of damage given.
    • [NEW] The cooldown time for reusing magic skills is reduced by 10%.
  • "There is a x% chance that every attack hits." BCard is replaced with "Hit chance is increased to x% if it's less."
  • [Magic Light]:
    • [REMOVE] There is a 60% chance that every attack hits.
    • [NEW] Hit chance is reduced to 60% if it's more.
  • [Blinded]:
    • [REMOVE] There is a 30% chance that every attack hits.
    • [NEW] Hit chance is reduced to 30% if it's more.
  • [Smog]:
    • [REMOVE] There is a 50% chance that every attack hits.
    • [NEW] Hit chance is reduced to 50% if it's more.

Fixes

  • Fixed Reignition buff not having "Movement speed is increased by 1."
  • Fixed "Mental Poison" of Assassin increasing enemy HP instead of decreasing it.

Launcher Version: 1.15.0

Fixes

  • Fixed a bug when people would lose their session
  • Fixed a bug that would sometime corrupt the downloaded client file on download error

UX Improvements

  • More feedback when the server is under maintenance

Changelog - 20/12/2021

· One min read

20/12/2021 - 11:30
Server Version: 1.86.0
Client Version: 1.16.0

  • Fixed a bug with mass crafting when crafting too many items at once
  • Fixed Renegade's Reignition buff

Changes

  • Updated description for Laurena Seal and Laurena's Disguise
  • Laurena seal can now be dropped on the ground

Changelog - 19/12/2021

· One min read

19/12/2021 - 13:30
Server Version: 1.85.0
Client Version: 1.15.0

  • You cannot get transformed into a hamster or a bushtail if you have the "Thorn Bush" debuff
  • You cannot get the "Thorn Bush" debuff if you are transformed into a hamster or a bushtail
  • Fixed a bug where you would get stuck if you were transformed while sitting
  • Fix [Enchanted Armor] increasing critical damage received instead of decreasing it

Changes

  • New RBB brackets. They are now [90 - 94] & [95 - 99]
  • Laurena reputation has been increased to 6000

Changelog - 18/12/2021 - Laurena Raid & God's Altar

· 14 min read

18/12/2021 - 23:00
Server Version: 1.84.0
Client Version: 1.13.0

  • Added Laurena raid.
  • You don't need Cleansing Powder in Laurena raid, you can freely join it without worrying about [Morose Mood] debuff.
  • Minimum required level is 70, raid team can have up to 15 players.
  • Laurena title "Little Witch" might protect you against the debuffs of the witch: Thorn Bush, Scent of the Curse (Bushi), and Scent of the Curse (Rat).
  • Laurena drops two hats, Laurena's Witch Hat and Beast's Golden Horn.
  • Laurena's Witch Hat:
    • Up to level 4 there is a 10% chance of never getting a bad effect.
    • There is a 3% chance of causing [Witch's Blessing].
  • Beast's Golden Horn:
    • Up to level 4 there is a 10% chance of never getting a bad effect.
    • There is a 3% chance of causing [Magical Reflection].
  • Laurena's Gemstone will be used to craft both SP7 and SP8, see here.

Laurena PSP

  • Thorn Bush:
    • Cool time: 15s -> 35s
    • There is a 30% -> 100% chance of causing [Thorn Bush].
  • Scent of the Curse:
    • There is a 25% -> 100% chance of causing [Scent of the Curse].
  • [Pulse of Light (S)]:
    • Level 4 -> 5
  • [Thorn Bush (S)]:
    • Level 4 -> 5
    • Movement speed is decreased by 3 -> 2.
  • [Scent of the Curse (S)]:
    • Level: 4 -> 5
    • [NEW] Magic damage is increased by 20%.

General

  • Added God's Altar feature, see here.
  • Shop Rotations - Week 4 is added: More info here.
  • Shop Rotation frequency for "Costume" and "Vehicle" is changed from weekly to biweekly.
  • Changed the price of Team Stones in Malcolm from 15k to 10k.

Balance & Improvements

  • Dungeon mobs' HP is increased five fold.
  • Increased the rates of dropping perfection stones in dungeons' first rooms from 3% to 5%.
  • Spawned mobs in dungeon boss rooms no longer drop perfection stones.
  • Fix soundflower buff not getting removed in PvP.

Fixes

  • Fixed "Reflects an opponent's bad effect with a certain likelihood." not blocking debuffs.
  • Fixed Glacerus Title
  • Fixed miniland structures were removed after relogging
  • Fixed the bug where your character would get stuck transformed into a bushi/hamster in Laurena

SP Balances

Crusader

  • Shining Effect:
    • Cool time: 5s -> 80s
    • Consumption MP: 40 -> 150
    • [REMOVE] Restores (Player Levelx25) HP.
    • [NEW] Removes all bad effects up to level 2.
    • [NEW] There is a 100% chance of causing [Shining Effect].
  • [NEW] [Shining Effect]:
    • 5Lv. Good: Magic Effect
    • Duration: 20s
    • Every 2 seconds: 2% HP is recovered.
    • Up to level 4 there is a 10% chance of never getting a bad effect.

Berserker

  • [Berserker]:
    • Movement speed is increased by 4 -> 2.
  • [Life and Death]:
    • Duration: 20s -> 10s
    • Every 2 seconds: HP is reduced by (Player Levelx4) -> 3%.
    • Shadow element is increased by 500 -> 300.
    • [ADD] Movement speed is increased by 2.
    • [ADD] Melee attacks are increased by 10%.
    • [ADD] Reduce cooldown of skills by 10%.

Battle Monk

  • [Spirit of Sacrifice]:
    • Every 4 seconds: Restores (Player Levelx4 -> x2) MP.
    • Reflect up to (Player Levelx8 -> x4) received damage but does not block the attack.
  • Meditation -> Short Meditation:
    • Casting Time: 0.1s -> 0.4s
    • [REMOVE] The short meditation has a 100% probability of causing [Spirit of Enlightenment].
    • [REMOVE] The regular meditation has a 100% probability of causing [Spirit of Temperance].
    • [REMOVE] There is a 100% chance of the lengthy meditation causing [Spiritual Strenght].
    • [NEW] There is a 100% chance of causing [Short Meditation].
    • [NEW] There is a 100% chance of causing [Regular Meditation].
  • [NEW] [Short Meditation]:
    • Duration: 2s
    • 4Lv. Good: General Effect
    • [Spirit of Enlightenment] occurs, in releasing at the probability of 100%.
    • Disappears when hit
  • [NEW] [Regular Meditation]:
    • Duration: 2s
    • 5Lv. Good: General Effect
    • [Spirit of Temperance] occurs, in releasing at the probability of 100%.
    • Disappears when hit
  • [NEW] [Lengthy Meditation]:
    • Duration: 2s
    • 6Lv. Good: General Effect
    • [Spiritual Strenght] occurs, in releasing at the probability of 100%.
    • Disappears when hit
  • [NEW] [Regular Meditation]:
    • Casting time: 0.4s
    • Cool time: 30s
    • There is a 100% chance of causing [Regular Meditation].
    • There is a 100% chance of causing [Lengthy Meditation].
  • [NEW] [Lengthy Meditation]:
    • Casting time: 0.4s
    • Cool time: 30s
    • There is a 100% chance of causing [Lengthy Meditation].
  • Buddha's Words:
    • Consumption MP: 900 -> 400
    • Restores (Player Levelx10 -> x20) HP.

Scout

  • Falcon Nosedive:
    • There is a 70% -> 100% chance of causing [Rotation Arrow - Highest Level].
  • Mobile Trap:
    • Attack Range: Itself -> 8 cell
  • [Vital Energy]:
    • Every 2 -> 6 seconds: Restores (Player Levelx2) MP.
  • [Ambush Raid]:
    • Duration: 7s -> 3s

Red Mage

  • Fire Burst:
    • [NEW] There is a 20% chance of causing [Short Blackout].

Holy Mage

  • Healing:
    • Attack Range: Itself or 6 -> 8 cell
    • [NEW] 5% HP is recovered.
  • Holy Light:
    • Target: Around Enemy in 1 -> 2 cell
    • Cool time: 5.5s -> 8s
    • There is a 10% -> 15% chance of causing [Magic Light].
  • [Mana Shield]:
    • [NEW] MP is increased by 1% of damage given.
  • Cure All:
    • [NEW] There is a 100% chance of causing [Purified].
  • Group Healing:
    • Cool Time: 20s -> 15s
    • Target: Around friends in 4 -> 5 cell
  • Holy Weapon:
    • Casting time: 0.8s -> 0.4s
    • Target: Around friends in 4 -> 5 cell
    • [NEW] There is a 100% chance of causing [Enchanted Weapon].
  • Blessing:
    • Casting time: 0.8s -> 0.4s
    • Target: Around friends in 4 -> 5 cell
    • [NEW] There is a 100% chance of causing [Enchanted Armor].
  • [NEW] [Purified]:
    • 4Lv. Good: Magic Effect
    • Duration: 3s
    • Up to level 4 there is a 100% chance of never getting a bad effect.
  • [NEW] [Enchanted Weapon]:
    • 3Lv. Good: Magic Effect
    • Duration: 10s
    • Attack level is increased by 1.
    • Damage dealt is increased by 10%.
  • [NEW] [Enchanted Armor]:
    • 3Lv. Good: Magic Effect
    • Duration: 10s
    • Defence level is increased by 1.
    • Damage received from critical hits is decreased by 20%.

Blue Mage

  • Ice Shard:
    • [NEW] There is a 60% chance of causing [Bleeding].

Dark Gunner:

  • Combination Shot:
    • Chance of inflicting critical hits is increased by 10% -> 15%.
    • There is a 50% -> 100% chance of causing [Combination Shot].
  • [Combination Shot]:
    • Chance of inflicting critical hits is increased by 10% -> 15%.
  • Magic Blitz:
    • Cool time: 23s -> 16s
    • [REMOVE] There is a 15% chance that buffs below Lv. 3 will be removed.
  • Curse Blitz:
    • Cool time: 34s -> 25s
    • [REMOVE] There is a 20% chance that buffs below Lv. 3 will be removed.
  • Ghost Recharge:
    • [REMOVE] There is a 20% chance that buffs below Lv. 3 will be removed.
  • Requiem:
    • Cool time: 100s -> 60s
  • [Ghost Guard]:
    • Movement speed is increased by 4 -> 3.
    • Damage is decreased by 30% -> 20%.

Tide Lord

  • [Song of Siren]:
    • Duration: 16s -> 8s
    • All elemental resistances are increased -> decreased by (Player Level/5) -> 15.
  • [Song of Siren (PvP)]:
    • Duration: 8s -> 4s
    • All elemental resistances are increased -> decreased by (Player Level/5) -> 15.

Death Reaper

  • Movement speed +0 -> +2
  • Job: 70 -> 80
  • Death's Scyhte:
    • [NEW] There is a 1% chance of causing [Wound in a Sensitive Spot].
  • Death Approaches:
    • Attack range: 7 -> 10
  • [Death Approaches]:
    • Attack range: 7 -> 10
    • Cool time: 20s -> 12s
  • Time Twister:
    • Cool time: 90s -> 60s
  • Soul Bash:
    • [REMOVE] Push your opponent back 2 fields.
    • There is a 25% -> 100% chance of causing [Slight Paralysis].
  • Spirit Catcher:
    • There is a 70% -> 100% chance of causing [Spirit Absorption].
  • Spirit Splinter:
    • [NEW] There is a 100% chance that every attack hits.
  • [Infinite Armour]:
    • [NEW] Causes [Infinite Armour] with a probability of 100% when released.
    • Resists forced movement with a probability of 60% -> 100%.
  • [Spirit Absorption]:
    • Every 2 seconds: MP is reduced by (Player Levelx3 -> x2).
  • [Mark of Death]:
    • 2Lv. -> 5Lv. Bad: General Effect
    • [REMOVE] Run away from enemy.
  • [Spiritual Release]:
    • Duration: 90s -> 30s
    • Reduces cooldown of skill by 10% -> 20%.
    • Shadow element is increased by 10 -> 150.
    • Movement speed is increased by 1 -> 2.
  • [Strong Spiritual Release]:
    • Shadow element is increased by 20 -> 300.
    • [NEW] [Spiritual Release] occurs, in releasing at the probability 100%.

Renegade

  • Job: 80 -> 90
  • Light & Shadow -> Blinding Blade:
    • [REMOVE] Shadow element is increased by 20.
    • Light element is increased by 70 -> 90.
  • Judgement of Damnation -> Repent:
    • With the equipment of Shadow -> Light Fairy, attribute spirit will be added.
    • Left Hand -> Right Hand
    • Light element is increased by 20 -> 170.
    • [REMOVE] Shadow element is increased by 150.
    • Ranged -> Melee attack is increased by 300.
  • Ignition:
    • Cool time: 150s -> 30s
  • Reignition:
    • Cool time: 150s -> 30s
  • Corruption:
    • With the equipment of Shadow -> Light Fairy, attribute spirit will be added.
    • Left Hand -> Right Hand
    • Light element is increased by 20 -> 700.
    • [REMOVE] Shadow element is increased by 650.
    • Ranged -> Melee attack is increased by 500.
  • [Judgement of Damnation] -> [Repent]
  • [Ignition]:
    • Duration: 180s -> 300s
    • [REMOVE] Ranged attack is increased by (Player Levelx2).
    • [REMOVE] Shadow element is increased by (Player Level/9).
    • Light element is increased by (Player Level/10 -> x2).
    • [NEW] Hit rate of melee attacks is increased by (Player Levelx2).
  • [Reignition]:
    • Duration: 150s -> 300s
    • Light resistence is increased by (Player Level/9) -> 20.
    • Shadow resistence is increased by (Player Level/10) -> 20.
  • [Corruption]:
    • Light resistence is decreased by (Player Level/5) -> 20.
  • [Sanctuary]:
    • [REMOVE] Light element is decreased by 10.
    • [NEW] Light resistance is decreased by 10.

Demon Hunter

  • Job: 70 -> 80
  • Bullet Storm:
    • [REMOVE] There is a 1% chance of causing [Gunshot Wound].
    • [NEW] Chance of inflicting critical hits is increased by 15%.
  • Throwing Blade:
    • [REMOVE] There is a 1% chance of causing [Gunshot Wound].
  • [Moon Shadow Pendulum]:
    • There is a 50% -> 100% chance of leeching (Player Levelx2 -> x4) HP.
  • Berserk Spirit:
    • Cool time: 300s -> 30s
  • [Vengeful Spirit Pendulum 3]:
    • [REMOVE] There is a 60% chance of pushing the enemy away 4 fields.
  • [Weak Berserk Spirit]:
    • Duration: 300s -> 30s
  • [Berserk Sprit]:
    • Duration: 150s -> 30s
  • [Strong Berserk Spirit]:
    • Duration: 60s -> 30s

Avenging Angel

  • Job: 70 -> 90
  • Shadow Bond:
    • Right Hand -> Left Hand
    • Ranged -> Melee attack is increased by 250.
  • Cut and Run:
    • Right Hand -> Left Hand
    • Ranged -> Melee attack is increased by 300.
  • [Magic Spell]:
    • Duration: 60s -> 120s
    • Light element is increased by (Player Level/6 -> x2).
    • Movement speed is increased by 2 -> 1.
  • [Halo]:
    • Reduces damage received in PvP by (Player Level/9)% -> 10%.

Seer

  • Job: 70 -> 80
  • Blink:
    • Cool time: 15s -> 10s
  • Illusion:
    • Cool time: 30s -> 50s
    • Attack range: 15 -> 12
  • [Blade I]:
    • Attack range: 15 -> 12
  • [Blade II]:
    • Attack range: 15 -> 12
  • Super Abracadabra:
    • Cast time: 60s -> 40s
  • [Mind Sink]:
    • Duration: 10s -> 8s
    • [REMOVE] Transforms the enemy's damage into a healing effect with a 100% chance success. The restored HP and collected damage disappears after 11 seconds.
    • [NEW] Decreases HP without dying
  • [Armour of Darkness]:
    • Damage is decreased by 40% -> 15%.
  • [Cursed Hands]:
    • Duration: 10s -> 7s
    • All defence powers are decreased by (Player Levelx1 -> 2x).
    • [REMOVE] All element energies are reduced by 10.
    • [NEW] All attack powers are decreased by (Player Levelx2).
    • [NEW] All element energies are reduces by (Player Levelx2).
  • [Illusions]:
    • [REMOVE] Run away from the enemy.
    • [NEW] [Strong Dark Energy] occurs, in releasing at the probability of 30%.
  • [Strong Time Void]:
    • Duration: 5s -> 3s
    • [REMOVE] There is a 100% chance that the enemy's skill cooldown will be increased by 100%. If the skill succeeds, your own skill cooldown time will be reduced.
    • [NEW] Cast time for a melee attack is increased by (40/100) sec.
    • [NEW] Cast time for a ranged attack is increased by (40/100) sec.
    • [NEW] Cast time for a magic attack is increased by (40/100) sec.
    • [NEW] Skill cooldown is increased by 30%.
    • [NEW] Movement speed is decreased by 3.
  • [Time Void]:
    • Duration: 5s -> 4s
    • [REMOVE] There is a 100% chance that the enemy's skill cooldown will be increased by 50%. If the skill succeeds, your own skill cooldown time will be reduced.
    • [NEW] Cast time for a melee attack is increased by (30/100) sec.
    • [NEW] Cast time for a ranged attack is increased by (30/100) sec.
    • [NEW] Cast time for a magic attack is increased by (30/100) sec.
    • [NEW] Skill cooldown is increased by 20%.
    • [NEW] Movement speed is decreased by 2.
  • [Weak Time Void]:
    • [REMOVE] There is a 100% chance that the enemy's skill cooldown will be increased by 25%. If the skill succeeds, your own skill cooldown time will be reduced.
    • [NEW] Cast time for a melee attack is increased by (20/100) sec.
    • [NEW] Cast time for a ranged attack is increased by (20/100) sec.
    • [NEW] Cast time for a magic attack is increased by (20/100) sec.
    • [NEW] Skill cooldown is increased by 10%.
    • [NEW] Movement speed is decreased by 1.
  • [Blade Changer]:
    • [REMOVE] The effectiveness of recovery items is decreased by 15%.
    • [NEW] HP gain from all resources is decreased by 50%.

Arch Mage

  • Job: 70 -> 90
  • Light Spell:
    • Cool time: 1s -> 0.9s
  • Spellbook Scholar:
    • Cool time: 300s -> 30s
  • Sacred Mist:
    • [REMOVE] There is a 100% chance of causing [Run Away!].
  • Meteor Storm -> Urano Metria:
    • Cool time: 300s -> 60s
    • Target: Select One
    • Attack Range: Itself -> 10
  • Illumination:
    • Cool time: 600s -> 180s
  • [Spellbook Scholar]:
    • Damage is decreased by (Player Level/5)% -> 25%.
    • Heal (Player Level/6)% -> 25% of inflicted damage by reducing MP.
    • The effectiveness of recovery items is increased by (Player Level/5)% -> 20%.
  • [Memorial]:
    • Movement speed is increased by (Player Level/20) -> 4.
    • Every 2 seconds: MP is reduced by (Player Levelx4 -> x2).
  • [Fast Lane 1]:
    • Duration: 15s -> 5s
    • Increases damage with a probability of 100% by 15% -> 45%.
  • [Fast Lane 2]:
    • Duration: 13s -> 5s
  • [Fast Lane 3]:
    • Duration: 10s -> 5s
    • Increases damage with a probability of 100% by 45% -> 15%.

Changelog - 15/12/2021

· One min read

15/12/2021 - 18:00
Server Version: 1.78.0
Client Version: 1.12.0

  • Removed two useless NPCs from Port Alveus Market.
  • Removed Remy the Little Chef.
  • Added mass crafts to Eva Energy.

Bug Fixes

  • Ghost sessions should be no more (yay finally beat them)
  • Fixed orange effect "Damage against entities" were not working fully correctly
  • Fixed NosMates being summonable to Arena.
  • Fixed RBB immunity buff.

Balance

  • Templar:
    • Melee attacks are increased by 10% -> 5%.
    • [NEW] Ranged attacks are increased by 5%.
  • Robin Hood:
    • Ranged attacks are increased by 10% -> 5%.
    • [NEW] Melee attacks are increased by 5%.
  • Archmage:
    • Magic attacks are increased by 10% -> 5%.
    • [NEW] Ranged attacks are increased by 5%.

Changelog - 13/12/2021

· One min read

13/12/2021 - 17:30
Server Version: 1.76.0
Client Version: 1.11.0

  • Fixed debuff resistance was not correctly used for buffs that are not
  • Fixed debuff resistance was not correctly used for buffs that are added at the end of another buff (on expiration)
  • Fixed Rudi was not working with a title equipped too
  • Fixed Titles could be moved to Partner Equipment
  • Fixed Titus Tripus' recipes in Western Krem.
  • Fixed Masterhood Title Letter.

QoL changes

  • All raid members will now be teleported automatically when entering the boss room

Changelog - 12/12/2021

· 2 min read

12/12/2021 - 14:00
Server Version: 1.73.0
Client Version: 1.11.0

  • Added base work for A6.1 update.
  • Added big perfection stones to Dungeon Bosses' item throws, readjusted thrown item quantity.
  • Relocated level-up titles from level-up boxes to direct achievement rewards.
  • Reverted new debuff chances calculation

Balances

  • Artemis' Quiver II:
    • Ranged attack is increased by 150 -> 200.
  • Artemis' Quiver III:
    • Ranged attack is increased by 200 -> 300.
  • Mighty Axe I:
    • [REMOVE] Maximum HP is increased by 500.
    • [NEW] All defence powers are increased by 100.
  • Mighty Axe II:
    • Melee attack is increased by 150 -> 200.
    • [REMOVE] Maximum HP is increased by 1000.
    • [NEW] All defence powers are increased by 200.
  • Mighty Axe III:
    • Melee attack is increased by 200 -> 300.
    • [REMOVE] Maximum HP is increased by 2000.
    • [NEW] All defence powers are increased by 300.
  • Ancient Scripts II:
    • Magic attack power is increased by 150 -> 200.
    • All elements are increased by 150 -> 200.
  • Ancient Scripts III:
    • Magic attack power is increased by 200 -> 300.
    • All elements are increased by 200 -> 300.

Fixes

  • Fixed shell options rewordings that didn't go live in previous update.
  • Fixed misleading mob name in achievement "Volcano Monsters 2".
  • Fixed "Dodge All Attacks in PvP" shell option not working against magic attacks.
  • Fixed a bug that made it impossible to use pet beads when partner had equipment on.
  • Cross Channel sessions bug has been identified, a fix has been provided, we will continue to monitor the situation to be sure it's fixed now

Changelog - 08/12/2021

· One min read

08/12/2021 - 16:30
Server Version: 1.70.0
Client Version: 1.10.0

  • You now need to be level 70 to be able to teleport to Act5 using Wings of Friendship.
  • Reworded shell options that caused confusion. (damage against entities -> damage against races)
  • Adjusted the Pocket Dimension minimum level requirement:
    • [Aster Courtyard]: 75 -> 70
    • [Rashid Courtyard]: 75 -> 70
    • [Eastern Path]: 90 -> 85
    • [Katol's Street]: 90 -> 85

Improvements

  • Increased the amount of monsters in the Western Path to fit the amount on Eastern Path.
  • Increased Flame Giants' movement speed by 1, decreased debuff chance from 15% to 5%.
  • Increased the gambling success chance, and adjusted the rarity chances. The overall grind of r5/r6/r7 stays the same.

Fixes

  • Fixed a bug where "Defence Potion" wasn't decreasing the incoming damage.
  • Fixed Lord Berios dropping 2 Small Topaz of Completions instead of 1.

Changelog - 07/12/2021

· One min read

07/12/2021 - 17:30
Server Version: 1.69.3
Client Version: 1.8.0

  • Added "Exchange" option to Malcolm Mix for mass-crafting.
  • Readjusted dungeon boxes' drop rates slightly.
  • Removed Basic SP Potion from alchemists.

Bug Fixes

  • Fixed a critical bug that would make you lose your pets in some scenarios