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Changelog - 18/12/2021 - Laurena Raid & God's Altar

· 14 min read

18/12/2021 - 23:00
Server Version: 1.84.0
Client Version: 1.13.0

  • Added Laurena raid.
  • You don't need Cleansing Powder in Laurena raid, you can freely join it without worrying about [Morose Mood] debuff.
  • Minimum required level is 70, raid team can have up to 15 players.
  • Laurena title "Little Witch" might protect you against the debuffs of the witch: Thorn Bush, Scent of the Curse (Bushi), and Scent of the Curse (Rat).
  • Laurena drops two hats, Laurena's Witch Hat and Beast's Golden Horn.
  • Laurena's Witch Hat:
    • Up to level 4 there is a 10% chance of never getting a bad effect.
    • There is a 3% chance of causing [Witch's Blessing].
  • Beast's Golden Horn:
    • Up to level 4 there is a 10% chance of never getting a bad effect.
    • There is a 3% chance of causing [Magical Reflection].
  • Laurena's Gemstone will be used to craft both SP7 and SP8, see here.

Laurena PSP

  • Thorn Bush:
    • Cool time: 15s -> 35s
    • There is a 30% -> 100% chance of causing [Thorn Bush].
  • Scent of the Curse:
    • There is a 25% -> 100% chance of causing [Scent of the Curse].
  • [Pulse of Light (S)]:
    • Level 4 -> 5
  • [Thorn Bush (S)]:
    • Level 4 -> 5
    • Movement speed is decreased by 3 -> 2.
  • [Scent of the Curse (S)]:
    • Level: 4 -> 5
    • [NEW] Magic damage is increased by 20%.

General

  • Added God's Altar feature, see here.
  • Shop Rotations - Week 4 is added: More info here.
  • Shop Rotation frequency for "Costume" and "Vehicle" is changed from weekly to biweekly.
  • Changed the price of Team Stones in Malcolm from 15k to 10k.

Balance & Improvements

  • Dungeon mobs' HP is increased five fold.
  • Increased the rates of dropping perfection stones in dungeons' first rooms from 3% to 5%.
  • Spawned mobs in dungeon boss rooms no longer drop perfection stones.
  • Fix soundflower buff not getting removed in PvP.

Fixes

  • Fixed "Reflects an opponent's bad effect with a certain likelihood." not blocking debuffs.
  • Fixed Glacerus Title
  • Fixed miniland structures were removed after relogging
  • Fixed the bug where your character would get stuck transformed into a bushi/hamster in Laurena

SP Balances

Crusader

  • Shining Effect:
    • Cool time: 5s -> 80s
    • Consumption MP: 40 -> 150
    • [REMOVE] Restores (Player Levelx25) HP.
    • [NEW] Removes all bad effects up to level 2.
    • [NEW] There is a 100% chance of causing [Shining Effect].
  • [NEW] [Shining Effect]:
    • 5Lv. Good: Magic Effect
    • Duration: 20s
    • Every 2 seconds: 2% HP is recovered.
    • Up to level 4 there is a 10% chance of never getting a bad effect.

Berserker

  • [Berserker]:
    • Movement speed is increased by 4 -> 2.
  • [Life and Death]:
    • Duration: 20s -> 10s
    • Every 2 seconds: HP is reduced by (Player Levelx4) -> 3%.
    • Shadow element is increased by 500 -> 300.
    • [ADD] Movement speed is increased by 2.
    • [ADD] Melee attacks are increased by 10%.
    • [ADD] Reduce cooldown of skills by 10%.

Battle Monk

  • [Spirit of Sacrifice]:
    • Every 4 seconds: Restores (Player Levelx4 -> x2) MP.
    • Reflect up to (Player Levelx8 -> x4) received damage but does not block the attack.
  • Meditation -> Short Meditation:
    • Casting Time: 0.1s -> 0.4s
    • [REMOVE] The short meditation has a 100% probability of causing [Spirit of Enlightenment].
    • [REMOVE] The regular meditation has a 100% probability of causing [Spirit of Temperance].
    • [REMOVE] There is a 100% chance of the lengthy meditation causing [Spiritual Strenght].
    • [NEW] There is a 100% chance of causing [Short Meditation].
    • [NEW] There is a 100% chance of causing [Regular Meditation].
  • [NEW] [Short Meditation]:
    • Duration: 2s
    • 4Lv. Good: General Effect
    • [Spirit of Enlightenment] occurs, in releasing at the probability of 100%.
    • Disappears when hit
  • [NEW] [Regular Meditation]:
    • Duration: 2s
    • 5Lv. Good: General Effect
    • [Spirit of Temperance] occurs, in releasing at the probability of 100%.
    • Disappears when hit
  • [NEW] [Lengthy Meditation]:
    • Duration: 2s
    • 6Lv. Good: General Effect
    • [Spiritual Strenght] occurs, in releasing at the probability of 100%.
    • Disappears when hit
  • [NEW] [Regular Meditation]:
    • Casting time: 0.4s
    • Cool time: 30s
    • There is a 100% chance of causing [Regular Meditation].
    • There is a 100% chance of causing [Lengthy Meditation].
  • [NEW] [Lengthy Meditation]:
    • Casting time: 0.4s
    • Cool time: 30s
    • There is a 100% chance of causing [Lengthy Meditation].
  • Buddha's Words:
    • Consumption MP: 900 -> 400
    • Restores (Player Levelx10 -> x20) HP.

Scout

  • Falcon Nosedive:
    • There is a 70% -> 100% chance of causing [Rotation Arrow - Highest Level].
  • Mobile Trap:
    • Attack Range: Itself -> 8 cell
  • [Vital Energy]:
    • Every 2 -> 6 seconds: Restores (Player Levelx2) MP.
  • [Ambush Raid]:
    • Duration: 7s -> 3s

Red Mage

  • Fire Burst:
    • [NEW] There is a 20% chance of causing [Short Blackout].

Holy Mage

  • Healing:
    • Attack Range: Itself or 6 -> 8 cell
    • [NEW] 5% HP is recovered.
  • Holy Light:
    • Target: Around Enemy in 1 -> 2 cell
    • Cool time: 5.5s -> 8s
    • There is a 10% -> 15% chance of causing [Magic Light].
  • [Mana Shield]:
    • [NEW] MP is increased by 1% of damage given.
  • Cure All:
    • [NEW] There is a 100% chance of causing [Purified].
  • Group Healing:
    • Cool Time: 20s -> 15s
    • Target: Around friends in 4 -> 5 cell
  • Holy Weapon:
    • Casting time: 0.8s -> 0.4s
    • Target: Around friends in 4 -> 5 cell
    • [NEW] There is a 100% chance of causing [Enchanted Weapon].
  • Blessing:
    • Casting time: 0.8s -> 0.4s
    • Target: Around friends in 4 -> 5 cell
    • [NEW] There is a 100% chance of causing [Enchanted Armor].
  • [NEW] [Purified]:
    • 4Lv. Good: Magic Effect
    • Duration: 3s
    • Up to level 4 there is a 100% chance of never getting a bad effect.
  • [NEW] [Enchanted Weapon]:
    • 3Lv. Good: Magic Effect
    • Duration: 10s
    • Attack level is increased by 1.
    • Damage dealt is increased by 10%.
  • [NEW] [Enchanted Armor]:
    • 3Lv. Good: Magic Effect
    • Duration: 10s
    • Defence level is increased by 1.
    • Damage received from critical hits is decreased by 20%.

Blue Mage

  • Ice Shard:
    • [NEW] There is a 60% chance of causing [Bleeding].

Dark Gunner:

  • Combination Shot:
    • Chance of inflicting critical hits is increased by 10% -> 15%.
    • There is a 50% -> 100% chance of causing [Combination Shot].
  • [Combination Shot]:
    • Chance of inflicting critical hits is increased by 10% -> 15%.
  • Magic Blitz:
    • Cool time: 23s -> 16s
    • [REMOVE] There is a 15% chance that buffs below Lv. 3 will be removed.
  • Curse Blitz:
    • Cool time: 34s -> 25s
    • [REMOVE] There is a 20% chance that buffs below Lv. 3 will be removed.
  • Ghost Recharge:
    • [REMOVE] There is a 20% chance that buffs below Lv. 3 will be removed.
  • Requiem:
    • Cool time: 100s -> 60s
  • [Ghost Guard]:
    • Movement speed is increased by 4 -> 3.
    • Damage is decreased by 30% -> 20%.

Tide Lord

  • [Song of Siren]:
    • Duration: 16s -> 8s
    • All elemental resistances are increased -> decreased by (Player Level/5) -> 15.
  • [Song of Siren (PvP)]:
    • Duration: 8s -> 4s
    • All elemental resistances are increased -> decreased by (Player Level/5) -> 15.

Death Reaper

  • Movement speed +0 -> +2
  • Job: 70 -> 80
  • Death's Scyhte:
    • [NEW] There is a 1% chance of causing [Wound in a Sensitive Spot].
  • Death Approaches:
    • Attack range: 7 -> 10
  • [Death Approaches]:
    • Attack range: 7 -> 10
    • Cool time: 20s -> 12s
  • Time Twister:
    • Cool time: 90s -> 60s
  • Soul Bash:
    • [REMOVE] Push your opponent back 2 fields.
    • There is a 25% -> 100% chance of causing [Slight Paralysis].
  • Spirit Catcher:
    • There is a 70% -> 100% chance of causing [Spirit Absorption].
  • Spirit Splinter:
    • [NEW] There is a 100% chance that every attack hits.
  • [Infinite Armour]:
    • [NEW] Causes [Infinite Armour] with a probability of 100% when released.
    • Resists forced movement with a probability of 60% -> 100%.
  • [Spirit Absorption]:
    • Every 2 seconds: MP is reduced by (Player Levelx3 -> x2).
  • [Mark of Death]:
    • 2Lv. -> 5Lv. Bad: General Effect
    • [REMOVE] Run away from enemy.
  • [Spiritual Release]:
    • Duration: 90s -> 30s
    • Reduces cooldown of skill by 10% -> 20%.
    • Shadow element is increased by 10 -> 150.
    • Movement speed is increased by 1 -> 2.
  • [Strong Spiritual Release]:
    • Shadow element is increased by 20 -> 300.
    • [NEW] [Spiritual Release] occurs, in releasing at the probability 100%.

Renegade

  • Job: 80 -> 90
  • Light & Shadow -> Blinding Blade:
    • [REMOVE] Shadow element is increased by 20.
    • Light element is increased by 70 -> 90.
  • Judgement of Damnation -> Repent:
    • With the equipment of Shadow -> Light Fairy, attribute spirit will be added.
    • Left Hand -> Right Hand
    • Light element is increased by 20 -> 170.
    • [REMOVE] Shadow element is increased by 150.
    • Ranged -> Melee attack is increased by 300.
  • Ignition:
    • Cool time: 150s -> 30s
  • Reignition:
    • Cool time: 150s -> 30s
  • Corruption:
    • With the equipment of Shadow -> Light Fairy, attribute spirit will be added.
    • Left Hand -> Right Hand
    • Light element is increased by 20 -> 700.
    • [REMOVE] Shadow element is increased by 650.
    • Ranged -> Melee attack is increased by 500.
  • [Judgement of Damnation] -> [Repent]
  • [Ignition]:
    • Duration: 180s -> 300s
    • [REMOVE] Ranged attack is increased by (Player Levelx2).
    • [REMOVE] Shadow element is increased by (Player Level/9).
    • Light element is increased by (Player Level/10 -> x2).
    • [NEW] Hit rate of melee attacks is increased by (Player Levelx2).
  • [Reignition]:
    • Duration: 150s -> 300s
    • Light resistence is increased by (Player Level/9) -> 20.
    • Shadow resistence is increased by (Player Level/10) -> 20.
  • [Corruption]:
    • Light resistence is decreased by (Player Level/5) -> 20.
  • [Sanctuary]:
    • [REMOVE] Light element is decreased by 10.
    • [NEW] Light resistance is decreased by 10.

Demon Hunter

  • Job: 70 -> 80
  • Bullet Storm:
    • [REMOVE] There is a 1% chance of causing [Gunshot Wound].
    • [NEW] Chance of inflicting critical hits is increased by 15%.
  • Throwing Blade:
    • [REMOVE] There is a 1% chance of causing [Gunshot Wound].
  • [Moon Shadow Pendulum]:
    • There is a 50% -> 100% chance of leeching (Player Levelx2 -> x4) HP.
  • Berserk Spirit:
    • Cool time: 300s -> 30s
  • [Vengeful Spirit Pendulum 3]:
    • [REMOVE] There is a 60% chance of pushing the enemy away 4 fields.
  • [Weak Berserk Spirit]:
    • Duration: 300s -> 30s
  • [Berserk Sprit]:
    • Duration: 150s -> 30s
  • [Strong Berserk Spirit]:
    • Duration: 60s -> 30s

Avenging Angel

  • Job: 70 -> 90
  • Shadow Bond:
    • Right Hand -> Left Hand
    • Ranged -> Melee attack is increased by 250.
  • Cut and Run:
    • Right Hand -> Left Hand
    • Ranged -> Melee attack is increased by 300.
  • [Magic Spell]:
    • Duration: 60s -> 120s
    • Light element is increased by (Player Level/6 -> x2).
    • Movement speed is increased by 2 -> 1.
  • [Halo]:
    • Reduces damage received in PvP by (Player Level/9)% -> 10%.

Seer

  • Job: 70 -> 80
  • Blink:
    • Cool time: 15s -> 10s
  • Illusion:
    • Cool time: 30s -> 50s
    • Attack range: 15 -> 12
  • [Blade I]:
    • Attack range: 15 -> 12
  • [Blade II]:
    • Attack range: 15 -> 12
  • Super Abracadabra:
    • Cast time: 60s -> 40s
  • [Mind Sink]:
    • Duration: 10s -> 8s
    • [REMOVE] Transforms the enemy's damage into a healing effect with a 100% chance success. The restored HP and collected damage disappears after 11 seconds.
    • [NEW] Decreases HP without dying
  • [Armour of Darkness]:
    • Damage is decreased by 40% -> 15%.
  • [Cursed Hands]:
    • Duration: 10s -> 7s
    • All defence powers are decreased by (Player Levelx1 -> 2x).
    • [REMOVE] All element energies are reduced by 10.
    • [NEW] All attack powers are decreased by (Player Levelx2).
    • [NEW] All element energies are reduces by (Player Levelx2).
  • [Illusions]:
    • [REMOVE] Run away from the enemy.
    • [NEW] [Strong Dark Energy] occurs, in releasing at the probability of 30%.
  • [Strong Time Void]:
    • Duration: 5s -> 3s
    • [REMOVE] There is a 100% chance that the enemy's skill cooldown will be increased by 100%. If the skill succeeds, your own skill cooldown time will be reduced.
    • [NEW] Cast time for a melee attack is increased by (40/100) sec.
    • [NEW] Cast time for a ranged attack is increased by (40/100) sec.
    • [NEW] Cast time for a magic attack is increased by (40/100) sec.
    • [NEW] Skill cooldown is increased by 30%.
    • [NEW] Movement speed is decreased by 3.
  • [Time Void]:
    • Duration: 5s -> 4s
    • [REMOVE] There is a 100% chance that the enemy's skill cooldown will be increased by 50%. If the skill succeeds, your own skill cooldown time will be reduced.
    • [NEW] Cast time for a melee attack is increased by (30/100) sec.
    • [NEW] Cast time for a ranged attack is increased by (30/100) sec.
    • [NEW] Cast time for a magic attack is increased by (30/100) sec.
    • [NEW] Skill cooldown is increased by 20%.
    • [NEW] Movement speed is decreased by 2.
  • [Weak Time Void]:
    • [REMOVE] There is a 100% chance that the enemy's skill cooldown will be increased by 25%. If the skill succeeds, your own skill cooldown time will be reduced.
    • [NEW] Cast time for a melee attack is increased by (20/100) sec.
    • [NEW] Cast time for a ranged attack is increased by (20/100) sec.
    • [NEW] Cast time for a magic attack is increased by (20/100) sec.
    • [NEW] Skill cooldown is increased by 10%.
    • [NEW] Movement speed is decreased by 1.
  • [Blade Changer]:
    • [REMOVE] The effectiveness of recovery items is decreased by 15%.
    • [NEW] HP gain from all resources is decreased by 50%.

Arch Mage

  • Job: 70 -> 90
  • Light Spell:
    • Cool time: 1s -> 0.9s
  • Spellbook Scholar:
    • Cool time: 300s -> 30s
  • Sacred Mist:
    • [REMOVE] There is a 100% chance of causing [Run Away!].
  • Meteor Storm -> Urano Metria:
    • Cool time: 300s -> 60s
    • Target: Select One
    • Attack Range: Itself -> 10
  • Illumination:
    • Cool time: 600s -> 180s
  • [Spellbook Scholar]:
    • Damage is decreased by (Player Level/5)% -> 25%.
    • Heal (Player Level/6)% -> 25% of inflicted damage by reducing MP.
    • The effectiveness of recovery items is increased by (Player Level/5)% -> 20%.
  • [Memorial]:
    • Movement speed is increased by (Player Level/20) -> 4.
    • Every 2 seconds: MP is reduced by (Player Levelx4 -> x2).
  • [Fast Lane 1]:
    • Duration: 15s -> 5s
    • Increases damage with a probability of 100% by 15% -> 45%.
  • [Fast Lane 2]:
    • Duration: 13s -> 5s
  • [Fast Lane 3]:
    • Duration: 10s -> 5s
    • Increases damage with a probability of 100% by 45% -> 15%.