Changelog - 18/12/2021 - Laurena Raid & God's Altar
· 14 min read
18/12/2021 - 23:00
Server Version: 1.84.0
Client Version: 1.13.0
- Added Laurena raid.
- You don't need Cleansing Powder in Laurena raid, you can freely join it without worrying about [Morose Mood] debuff.
- Minimum required level is 70, raid team can have up to 15 players.
- Laurena title "Little Witch" might protect you against the debuffs of the witch: Thorn Bush, Scent of the Curse (Bushi), and Scent of the Curse (Rat).
- Laurena drops two hats, Laurena's Witch Hat and Beast's Golden Horn.
- Laurena's Witch Hat:
- Up to level 4 there is a 10% chance of never getting a bad effect.
- There is a 3% chance of causing [Witch's Blessing].
- Beast's Golden Horn:
- Up to level 4 there is a 10% chance of never getting a bad effect.
- There is a 3% chance of causing [Magical Reflection].
- Laurena's Gemstone will be used to craft both SP7 and SP8, see here.
Laurena PSP
- Thorn Bush:
- Cool time: 15s -> 35s
- There is a 30% -> 100% chance of causing [Thorn Bush].
- Scent of the Curse:
- There is a 25% -> 100% chance of causing [Scent of the Curse].
- [Pulse of Light (S)]:
- Level 4 -> 5
- [Thorn Bush (S)]:
- Level 4 -> 5
- Movement speed is decreased by 3 -> 2.
- [Scent of the Curse (S)]:
- Level: 4 -> 5
- [NEW] Magic damage is increased by 20%.
General
- Added God's Altar feature, see here.
- Shop Rotations - Week 4 is added: More info here.
- Shop Rotation frequency for "Costume" and "Vehicle" is changed from weekly to biweekly.
- Changed the price of Team Stones in Malcolm from 15k to 10k.
Balance & Improvements
- Dungeon mobs' HP is increased five fold.
- Increased the rates of dropping perfection stones in dungeons' first rooms from 3% to 5%.
- Spawned mobs in dungeon boss rooms no longer drop perfection stones.
- Fix soundflower buff not getting removed in PvP.
Fixes
- Fixed "Reflects an opponent's bad effect with a certain likelihood." not blocking debuffs.
- Fixed Glacerus Title
- Fixed miniland structures were removed after relogging
- Fixed the bug where your character would get stuck transformed into a bushi/hamster in Laurena
SP Balances
Crusader
- Shining Effect:
- Cool time: 5s -> 80s
- Consumption MP: 40 -> 150
- [REMOVE] Restores (Player Levelx25) HP.
- [NEW] Removes all bad effects up to level 2.
- [NEW] There is a 100% chance of causing [Shining Effect].
- [NEW] [Shining Effect]:
- 5Lv. Good: Magic Effect
- Duration: 20s
- Every 2 seconds: 2% HP is recovered.
- Up to level 4 there is a 10% chance of never getting a bad effect.
Berserker
- [Berserker]:
- Movement speed is increased by 4 -> 2.
- [Life and Death]:
- Duration: 20s -> 10s
- Every 2 seconds: HP is reduced by (Player Levelx4) -> 3%.
- Shadow element is increased by 500 -> 300.
- [ADD] Movement speed is increased by 2.
- [ADD] Melee attacks are increased by 10%.
- [ADD] Reduce cooldown of skills by 10%.
Battle Monk
- [Spirit of Sacrifice]:
- Every 4 seconds: Restores (Player Levelx4 -> x2) MP.
- Reflect up to (Player Levelx8 -> x4) received damage but does not block the attack.
- Meditation -> Short Meditation:
- Casting Time: 0.1s -> 0.4s
- [REMOVE] The short meditation has a 100% probability of causing [Spirit of Enlightenment].
- [REMOVE] The regular meditation has a 100% probability of causing [Spirit of Temperance].
- [REMOVE] There is a 100% chance of the lengthy meditation causing [Spiritual Strenght].
- [NEW] There is a 100% chance of causing [Short Meditation].
- [NEW] There is a 100% chance of causing [Regular Meditation].
- [NEW] [Short Meditation]:
- Duration: 2s
- 4Lv. Good: General Effect
- [Spirit of Enlightenment] occurs, in releasing at the probability of 100%.
- Disappears when hit
- [NEW] [Regular Meditation]:
- Duration: 2s
- 5Lv. Good: General Effect
- [Spirit of Temperance] occurs, in releasing at the probability of 100%.
- Disappears when hit
- [NEW] [Lengthy Meditation]:
- Duration: 2s
- 6Lv. Good: General Effect
- [Spiritual Strenght] occurs, in releasing at the probability of 100%.
- Disappears when hit
- [NEW] [Regular Meditation]:
- Casting time: 0.4s
- Cool time: 30s
- There is a 100% chance of causing [Regular Meditation].
- There is a 100% chance of causing [Lengthy Meditation].
- [NEW] [Lengthy Meditation]:
- Casting time: 0.4s
- Cool time: 30s
- There is a 100% chance of causing [Lengthy Meditation].
- Buddha's Words:
- Consumption MP: 900 -> 400
- Restores (Player Levelx10 -> x20) HP.
Scout
- Falcon Nosedive:
- There is a 70% -> 100% chance of causing [Rotation Arrow - Highest Level].
- Mobile Trap:
- Attack Range: Itself -> 8 cell
- [Vital Energy]:
- Every 2 -> 6 seconds: Restores (Player Levelx2) MP.
- [Ambush Raid]:
- Duration: 7s -> 3s
Red Mage
- Fire Burst:
- [NEW] There is a 20% chance of causing [Short Blackout].
Holy Mage
- Healing:
- Attack Range: Itself or 6 -> 8 cell
- [NEW] 5% HP is recovered.
- Holy Light:
- Target: Around Enemy in 1 -> 2 cell
- Cool time: 5.5s -> 8s
- There is a 10% -> 15% chance of causing [Magic Light].
- [Mana Shield]:
- [NEW] MP is increased by 1% of damage given.
- Cure All:
- [NEW] There is a 100% chance of causing [Purified].
- Group Healing:
- Cool Time: 20s -> 15s
- Target: Around friends in 4 -> 5 cell
- Holy Weapon:
- Casting time: 0.8s -> 0.4s
- Target: Around friends in 4 -> 5 cell
- [NEW] There is a 100% chance of causing [Enchanted Weapon].
- Blessing:
- Casting time: 0.8s -> 0.4s
- Target: Around friends in 4 -> 5 cell
- [NEW] There is a 100% chance of causing [Enchanted Armor].
- [NEW] [Purified]:
- 4Lv. Good: Magic Effect
- Duration: 3s
- Up to level 4 there is a 100% chance of never getting a bad effect.
- [NEW] [Enchanted Weapon]:
- 3Lv. Good: Magic Effect
- Duration: 10s
- Attack level is increased by 1.
- Damage dealt is increased by 10%.
- [NEW] [Enchanted Armor]:
- 3Lv. Good: Magic Effect
- Duration: 10s
- Defence level is increased by 1.
- Damage received from critical hits is decreased by 20%.
Blue Mage
- Ice Shard:
- [NEW] There is a 60% chance of causing [Bleeding].
Dark Gunner:
- Combination Shot:
- Chance of inflicting critical hits is increased by 10% -> 15%.
- There is a 50% -> 100% chance of causing [Combination Shot].
- [Combination Shot]:
- Chance of inflicting critical hits is increased by 10% -> 15%.
- Magic Blitz:
- Cool time: 23s -> 16s
- [REMOVE] There is a 15% chance that buffs below Lv. 3 will be removed.
- Curse Blitz:
- Cool time: 34s -> 25s
- [REMOVE] There is a 20% chance that buffs below Lv. 3 will be removed.
- Ghost Recharge:
- [REMOVE] There is a 20% chance that buffs below Lv. 3 will be removed.
- Requiem:
- Cool time: 100s -> 60s
- [Ghost Guard]:
- Movement speed is increased by 4 -> 3.
- Damage is decreased by 30% -> 20%.
Tide Lord
- [Song of Siren]:
- Duration: 16s -> 8s
- All elemental resistances are increased -> decreased by (Player Level/5) -> 15.
- [Song of Siren (PvP)]:
- Duration: 8s -> 4s
- All elemental resistances are increased -> decreased by (Player Level/5) -> 15.
Death Reaper
- Movement speed +0 -> +2
- Job: 70 -> 80
- Death's Scyhte:
- [NEW] There is a 1% chance of causing [Wound in a Sensitive Spot].
- Death Approaches:
- Attack range: 7 -> 10
- [Death Approaches]:
- Attack range: 7 -> 10
- Cool time: 20s -> 12s
- Time Twister:
- Cool time: 90s -> 60s
- Soul Bash:
- [REMOVE] Push your opponent back 2 fields.
- There is a 25% -> 100% chance of causing [Slight Paralysis].
- Spirit Catcher:
- There is a 70% -> 100% chance of causing [Spirit Absorption].
- Spirit Splinter:
- [NEW] There is a 100% chance that every attack hits.
- [Infinite Armour]:
- [NEW] Causes [Infinite Armour] with a probability of 100% when released.
- Resists forced movement with a probability of 60% -> 100%.
- [Spirit Absorption]:
- Every 2 seconds: MP is reduced by (Player Levelx3 -> x2).
- [Mark of Death]:
- 2Lv. -> 5Lv. Bad: General Effect
- [REMOVE] Run away from enemy.
- [Spiritual Release]:
- Duration: 90s -> 30s
- Reduces cooldown of skill by 10% -> 20%.
- Shadow element is increased by 10 -> 150.
- Movement speed is increased by 1 -> 2.
- [Strong Spiritual Release]:
- Shadow element is increased by 20 -> 300.
- [NEW] [Spiritual Release] occurs, in releasing at the probability 100%.
Renegade
- Job: 80 -> 90
- Light & Shadow -> Blinding Blade:
- [REMOVE] Shadow element is increased by 20.
- Light element is increased by 70 -> 90.
- Judgement of Damnation -> Repent:
- With the equipment of Shadow -> Light Fairy, attribute spirit will be added.
- Left Hand -> Right Hand
- Light element is increased by 20 -> 170.
- [REMOVE] Shadow element is increased by 150.
- Ranged -> Melee attack is increased by 300.
- Ignition:
- Cool time: 150s -> 30s
- Reignition:
- Cool time: 150s -> 30s
- Corruption:
- With the equipment of Shadow -> Light Fairy, attribute spirit will be added.
- Left Hand -> Right Hand
- Light element is increased by 20 -> 700.
- [REMOVE] Shadow element is increased by 650.
- Ranged -> Melee attack is increased by 500.
- [Judgement of Damnation] -> [Repent]
- [Ignition]:
- Duration: 180s -> 300s
- [REMOVE] Ranged attack is increased by (Player Levelx2).
- [REMOVE] Shadow element is increased by (Player Level/9).
- Light element is increased by (Player Level/10 -> x2).
- [NEW] Hit rate of melee attacks is increased by (Player Levelx2).
- [Reignition]:
- Duration: 150s -> 300s
- Light resistence is increased by (Player Level/9) -> 20.
- Shadow resistence is increased by (Player Level/10) -> 20.
- [Corruption]:
- Light resistence is decreased by (Player Level/5) -> 20.
- [Sanctuary]:
- [REMOVE] Light element is decreased by 10.
- [NEW] Light resistance is decreased by 10.
Demon Hunter
- Job: 70 -> 80
- Bullet Storm:
- [REMOVE] There is a 1% chance of causing [Gunshot Wound].
- [NEW] Chance of inflicting critical hits is increased by 15%.
- Throwing Blade:
- [REMOVE] There is a 1% chance of causing [Gunshot Wound].
- [Moon Shadow Pendulum]:
- There is a 50% -> 100% chance of leeching (Player Levelx2 -> x4) HP.
- Berserk Spirit:
- Cool time: 300s -> 30s
- [Vengeful Spirit Pendulum 3]:
- [REMOVE] There is a 60% chance of pushing the enemy away 4 fields.
- [Weak Berserk Spirit]:
- Duration: 300s -> 30s
- [Berserk Sprit]:
- Duration: 150s -> 30s
- [Strong Berserk Spirit]:
- Duration: 60s -> 30s
Avenging Angel
- Job: 70 -> 90
- Shadow Bond:
- Right Hand -> Left Hand
- Ranged -> Melee attack is increased by 250.
- Cut and Run:
- Right Hand -> Left Hand
- Ranged -> Melee attack is increased by 300.
- [Magic Spell]:
- Duration: 60s -> 120s
- Light element is increased by (Player Level/6 -> x2).
- Movement speed is increased by 2 -> 1.
- [Halo]:
- Reduces damage received in PvP by (Player Level/9)% -> 10%.
Seer
- Job: 70 -> 80
- Blink:
- Cool time: 15s -> 10s
- Illusion:
- Cool time: 30s -> 50s
- Attack range: 15 -> 12
- [Blade I]:
- Attack range: 15 -> 12
- [Blade II]:
- Attack range: 15 -> 12
- Super Abracadabra:
- Cast time: 60s -> 40s
- [Mind Sink]:
- Duration: 10s -> 8s
- [REMOVE] Transforms the enemy's damage into a healing effect with a 100% chance success. The restored HP and collected damage disappears after 11 seconds.
- [NEW] Decreases HP without dying
- [Armour of Darkness]:
- Damage is decreased by 40% -> 15%.
- [Cursed Hands]:
- Duration: 10s -> 7s
- All defence powers are decreased by (Player Levelx1 -> 2x).
- [REMOVE] All element energies are reduced by 10.
- [NEW] All attack powers are decreased by (Player Levelx2).
- [NEW] All element energies are reduces by (Player Levelx2).
- [Illusions]:
- [REMOVE] Run away from the enemy.
- [NEW] [Strong Dark Energy] occurs, in releasing at the probability of 30%.
- [Strong Time Void]:
- Duration: 5s -> 3s
- [REMOVE] There is a 100% chance that the enemy's skill cooldown will be increased by 100%. If the skill succeeds, your own skill cooldown time will be reduced.
- [NEW] Cast time for a melee attack is increased by (40/100) sec.
- [NEW] Cast time for a ranged attack is increased by (40/100) sec.
- [NEW] Cast time for a magic attack is increased by (40/100) sec.
- [NEW] Skill cooldown is increased by 30%.
- [NEW] Movement speed is decreased by 3.
- [Time Void]:
- Duration: 5s -> 4s
- [REMOVE] There is a 100% chance that the enemy's skill cooldown will be increased by 50%. If the skill succeeds, your own skill cooldown time will be reduced.
- [NEW] Cast time for a melee attack is increased by (30/100) sec.
- [NEW] Cast time for a ranged attack is increased by (30/100) sec.
- [NEW] Cast time for a magic attack is increased by (30/100) sec.
- [NEW] Skill cooldown is increased by 20%.
- [NEW] Movement speed is decreased by 2.
- [Weak Time Void]:
- [REMOVE] There is a 100% chance that the enemy's skill cooldown will be increased by 25%. If the skill succeeds, your own skill cooldown time will be reduced.
- [NEW] Cast time for a melee attack is increased by (20/100) sec.
- [NEW] Cast time for a ranged attack is increased by (20/100) sec.
- [NEW] Cast time for a magic attack is increased by (20/100) sec.
- [NEW] Skill cooldown is increased by 10%.
- [NEW] Movement speed is decreased by 1.
- [Blade Changer]:
- [REMOVE] The effectiveness of recovery items is decreased by 15%.
- [NEW] HP gain from all resources is decreased by 50%.
Arch Mage
- Job: 70 -> 90
- Light Spell:
- Cool time: 1s -> 0.9s
- Spellbook Scholar:
- Cool time: 300s -> 30s
- Sacred Mist:
- [REMOVE] There is a 100% chance of causing [Run Away!].
- Meteor Storm -> Urano Metria:
- Cool time: 300s -> 60s
- Target: Select One
- Attack Range: Itself -> 10
- Illumination:
- Cool time: 600s -> 180s
- [Spellbook Scholar]:
- Damage is decreased by (Player Level/5)% -> 25%.
- Heal (Player Level/6)% -> 25% of inflicted damage by reducing MP.
- The effectiveness of recovery items is increased by (Player Level/5)% -> 20%.
- [Memorial]:
- Movement speed is increased by (Player Level/20) -> 4.
- Every 2 seconds: MP is reduced by (Player Levelx4 -> x2).
- [Fast Lane 1]:
- Duration: 15s -> 5s
- Increases damage with a probability of 100% by 15% -> 45%.
- [Fast Lane 2]:
- Duration: 13s -> 5s
- [Fast Lane 3]:
- Duration: 10s -> 5s
- Increases damage with a probability of 100% by 45% -> 15%.