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Expeditions

A solo roguelike run through five random nodes. Each node adds its reward to your pool, and clearing the final node pays out all of it.

5
nodes per run: 4 normal, 1 final
60+
nodes to discover
50
runs per tier each week, resets Monday
3
EasyMidHard

How a run works​

  1. Pick a tier. Talk to the Score Board in Nosville. Its starter window shows each tier and how many runs you have left this week. The same NPC opens Discovery, which lists every node you have cleared, and the Leaderboard. Starting a run uses one of that tier's weekly runs.
  2. Pick a Sound Flower. Each node starts with 3 Sound Flowers near the entrance. Click one to get its effect for that node. The node's monsters appear only after you pick.
  3. Clear four nodes. Each node is a short challenge with one objective, shown in the Expedition panel. Nodes are drawn at random and never repeat within a run. Complete one and its exit portal takes you to the next.
  4. Beat the final node. The fifth node always ends on a boss.
  5. Collect the pool. Every node adds its reward to the reward pool in the Expedition panel. The whole pool is paid out when you clear the final node.

You have 30 minutes to clear a run.

Sound Flowers​

At the start of every node, 3 different flowers out of these 9 are drawn at random. Check which node you are in before you pick: the best flower depends on its monsters. The effect lasts until you leave the node.

  • Red Sound Flower
    Every monster becomes Fire
  • Blue Sound Flower
    Every monster becomes Water
  • White Sound Flower
    Every monster becomes Light
  • Black Sound Flower
    Every monster becomes Shadow
  • Grey Sound Flower
    Lowers every monster's element resistances
  • Green Sound Flower
    More damage to low-level races
  • Gold Sound Flower
    More damage to high-level races
  • Sky Sound Flower
    More movement speed
  • Orange Sound Flower
    Shorter skill cooldowns
  • Red, Blue, White and Black are the same on every tier.
  • The other flowers are stronger on Mid and Hard. The pick window shows the exact value before you confirm.
  • An effect on you stays after a revival or an SP change.

Tiers​

TierYou needWeekly runsGold per clearFame per clear
EasyChampion level 8050None30k fame
MidChampion level 90505M gold60k fame
HardChampion level 995010M gold90k fame
  • Weekly runs are per account and per tier, and reset every Monday at 00:00 UTC. Starting a run uses one, even if the run is lost.

Rewards​

Every node pays one fixed reward. Find a material to see which nodes pay it; the dot shows how often a node comes up. The most valuable materials come as Essences: tradable items you collect, then double-click to combine into the real thing.

27 of 27 rewards
How often a node shows up Common Uncommon Rare Very rare
RewardPaid by
skill-icon Ancient Dragon Runestone
Crypt SealsUndead Hands
skill-icon Ancient Magic Dragon Crystal
Frozen GuardiansSnowstorm Path
skill-icon Black Titanium Bar
Spire ClimbSpire Stairs
skill-icon Carno's Runestone Essence
Horn BreakerFinalStampedePack Leaders
skill-icon Dimensional Powder
Rift LeversFinalCreeper SwarmNezarun's Generals
skill-icon Erenia's Egg Essence
Four FlamesBroken SealsCrusader's Stand
skill-icon Fernon's Magic Crystal
Guardian Grove
skill-icon Fire Dragon Energy Essence
Dragon ArmyDragon Lord AsgobasFinal
skill-icon Giant Lump of Gold
Centaur VanguardTreasure Vault
skill-icon Gleaming Ancient Hero's Soul
Mana Addicts
skill-icon Ice Dragon Energy Essence
Dragon RampartFinal
skill-icon Jade
King's Shadow
skill-icon Minipet Essence
Twisted YertirandFinalBone Drake's Roost
skill-icon Moonlight Dragon Energy Essence
Valehir's GuardFinalDraconian Barracks
skill-icon Moritius Obsidian
Golem QuarryGolem Rampage
skill-icon Mystic Gemstone
Twin SpiritsBrainwashedTemple PyramidFinalSpirit Mages
skill-icon Nezarun's Hair
Joseon Army CampTroy CoastThor's TempleAvalonCrusher's FortressFinal
skill-icon Paimon's Shadow Sliver
Three ShadowsFinalOrc ChieftainsChampion's ArenaSatyros VanguardMage CircleOverlord's CourtFinal
skill-icon Polished Dimensiolith
Test ChambersLab SecurityAnomalyFinalExcalibur's GuardTwisted HeroesDimensio's ArenaFinal
skill-icon Pollutus Core
Sludge SplitFinalPollutus Remnants
skill-icon Powerful Time-Space Shard Essence
Module ShutdownFinalMad LabArma's Workshop
skill-icon Rich Energy Source
Steel PlatingFinalReactor Complex
skill-icon Shell Stabiliser
Shadow ChaseDragonlet Hatchery
skill-icon Sky Dragon Energy Essence
Altars of LifeGolden Dragon's RoostFinal
skill-icon Spirit King Fragment
Spirit ForestFinalSpirit Wardens
skill-icon Time-Space Shard Essence
Assembly LineRepair Crews
skill-icon Zenas' Egg Essence
Heaven's Gate ChainPriestess GuardPriests' Blessing

Some effects can double Expedition rewards, such as the skill-icon Lumi pet and the skill-icon Hades title: each item in the pool rolls once and can pay double.

End-of-run box​

In about 1 run in 4, a box drops where the final boss dies. Open it before you leave: it adds one more item to your reward pool. A box left unopened is lost with the run.

There are four boxes. The rarer the box, the more you get of whatever it holds. Each box holds one item from this list.

  • Old BoxCommon
  • Regular BoxUncommon
  • Luxurious BoxRare
  • Secret BoxVery rare
ItemHow often
skill-icon Orc Hero's JewelCommon
skill-icon Britain DimensioniteCommon
skill-icon Giant Arma's Power SourceUncommon
skill-icon Midgard DimensioniteUncommon
skill-icon DrataniumUncommon
skill-icon Joseon DimensioniteRare
skill-icon Beast King Horn FragmentRare
skill-icon Trojan DimensioniteRare
skill-icon Magic Divine CrystalVery rare
skill-icon Dragon CrystalVery rare
skill-icon Asgobas' ScaleVery rare

Losing a run​

If you die, leave or run out of time before the final node is cleared, the run ends and its reward pool is lost. The weekly run is still used: it counts when the run starts.

  • Dying. Monsters in Expeditions rarely drop an Expedition Revival Potion. If you die while you have one, you are asked whether to use it. Yes revives you where you fell and the run goes on. No, or no answer within 30 seconds, ends the run. The potion is tradable.
  • Disconnecting. Log back in on the same channel within 2 minutes and you are taken back to where you were. The monsters wait for you, but the 30 minutes keep counting. After 2 minutes the run is lost.

Tips​

  • Clear rooms in one go. A room's portals stay locked until everything in it is dead, so gather the whole room and kill it together.
  • Kill support monsters first: the ones that buff or heal others, and anything that keeps summoning more. A monster that revives or calls in others speaks a line each time, so a speech bubble shows you which one to kill.
  • Try different flowers. The best flower depends on the node and on your specialist. A flower that is weak in one node can be the best pick in another, so try different combinations.