Olympus Trophy System

One relic. One edge. Twenty-five trophies to chase.
Trophies are a long-requested feature we've fully redesigned. Each one is an equippable item that hands your character a unique bonus. Win them from raid boxes, combine them into powerful Major Trophies, and upgrade those all the way to a prestige tier the whole server hears about.
⚙️ How it works
Hunt the relics
Minor trophies drop from raid boxes. Unlucky? The pity system guarantees one once you've opened 50 boxes of that raid.
Equip your edge
Slot a trophy for its bonus. Only one can be worn at a time, so pick the effect that suits your build.
Forge a Major
Bring 10 minor trophies to Nemo in Nosville to craft a Major Trophy at Tier I.
Ascend the tiers
Spend Trophy Upgrade Amulets to push Majors to Tier II and the coveted Tier III — announced server-wide.
🎯 One slot only
Just a single trophy equipped at any time. Swap freely to match the fight in front of you.
💰 Cash them in
Don't need a duplicate? Sell to NPCs: most minor trophies fetch 1kk, Act 5.2 relics 3kk, and Act 6 / 6.2 / 7.1 relics 5kk.
📣 Server-wide glory
Push a Major to its final Tier III and an announcement fires for every player online to see.

🗡️ Minor Trophies
Sixteen relics, each dropped by a specific raid. Click any trophy to inspect it in detail.
Petrified HeartUp to level 4 there is a 5% chance of never getting a bad effect.
Scorching WebsConcentration is increased by (Level * 1) during the magic attack.
Broken Magic SwordProvides a 2% chance to reset the cooldown of the attack skill used.
🏆 Major Trophies
Collect 10 minor trophies and exchange them with Nemo in Nosville for a single Major Trophy. Each Major can be upgraded twice — its current tier is shown right in its name (I → II → III). Every tier keeps its old bonuses and stacks on new, stronger ones.
Artemis' QuiverRanged attack is increased by 100.
Critical damage dealt is increased by 10%.
Ranged attack is increased by 200.
Critical damage dealt is increased by 20%.
Ranged attack is increased by 300.
Critical damage dealt is increased by 30%.
Chance of inflicting critical hits is increased by 3%.
Mighty AxeMelee attack is increased by 100.
Hit rate of all attacks is increased by 50.
Melee attack is increased by 250.
Hit rate of all attacks is increased by 100.
Melee attack is increased by 400.
Hit rate of all attacks is increased by 200.
Critical damage received is decreased by 30%.
Ancient ScriptsMagic attack power is increased by 100.
Increases soft damage with a probability of 1% by 5%.
Magic attack power is increased by 200.
Increases soft damage with a probability of 1% by 10%.
Magic attack power is increased by 300.
Increases soft damage with a probability of 1% by 15%.
The cooldown time for reusing magic skills is reduced by 10%.
Twilight GemReduces the enemy's elemental resistances by 3.
Maximum MP is increased by 5000.
Reduces the enemy's elemental resistances by 6.
Maximum MP is increased by 7500.
Reduces the enemy's elemental resistances by 10.
Maximum MP is increased by 10000.
The equipped fairy's attribute level increases by 10.
Chronos' HourglassDecreases enemy's defense by 5%.
Provides a 3% chance to reset the cooldown of the attack skill used.
Decreases enemy's defense by 10%.
Provides a 4% chance to reset the cooldown of the attack skill used.
Decreases enemy's defense by 20%.
Provides a 5% chance to reset the cooldown of the attack skill used.
Movement speed is increased by 2.
Ancelloan's TeardropsMaximum HP is increased by 2500.
Non-elemental damage received is decreased by 2%.
Maximum HP is increased by 5000.
Non-elemental damage received is decreased by 4%.
Maximum HP is increased by 7500.
Non-elemental damage received is decreased by 6%.
Probability to receive critical hits is decreased by 5%.
Vengeful TombstoneDamage dealt in PvP is increased by 5%.
Has a 3% probability of causing [
Haunted].
Damage dealt in PvP is increased by 8%.
Has a 5% probability of causing [
Haunted].
Damage dealt in PvP is increased by 10%.
Has a 7% probability of causing [
Haunted].
Movement speed is increased by 1.
Athena's AegisDamage received in PvP is reduced by 3%.
Below level 4 there is a 5% chance of never getting a bad general effect.
Damage received in PvP is reduced by 5%.
Below level 4 there is a 8% chance of never getting a bad general effect.
Damage received in PvP is reduced by 7%.
Below level 4 there is a 10% chance of never getting a bad general effect.
All elemental resistances are increased by 20.
Helm of DarknessReduces skill cooldowns by 5%.
There is a 4% chance that damage received from all attacks is reduced by 50%.
Reduces skill cooldowns by 10%.
There is a 6% chance that damage received from all attacks is reduced by 75%.
Reduces skill cooldowns by 15%.
There is a 8% chance that damage received from all attacks is reduced by 100%.
When attacking, there is a 10% chance of summoning a shadow clone to carry out an additional attack.
Upgrading a Major
Buy a
Trophy Upgrade Amulet from Nemo for 25,000,000 gold — each one is a single upgrade attempt. Every success improves the trophy's existing bonuses and grants brand-new ones.

Recipes at Nemo
Browse exactly what each Major Trophy costs. Select a trophy to see its required materials.
Start your collection
Farm a raid, pocket your first relic, and slot the bonus that fits your build. Ten relics later, Nemo's waiting.