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World Bosses

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A mighty boss appears. The whole server gets one shot.

Every few hours a World Boss spawns somewhere in the world. Rally, deal damage, and land the kill for a fat pile of gold, reputation and skill-icon Loyalty Coin — then step through the portal it leaves behind into a secret Time-Space that stays open for just one hour.

5Bosses in rotation
~6h30Between spawns
30 minTo land the kill
1 hourTime-Space window

⚔️ How it works

1

A boss spawns

One of the four bosses appears on its map. Server-wide countdowns warn everyone before it lands, and it shows up in the Event Manager.

2

Deal damage

Every hit you land on the boss earns 10 contribution. You need at least 20 — so two solid hits — to qualify for the reward.

3

Claim the kill

When the boss dies, every qualifying player on the map gets the full reward bundle. It isn't split or ranked — everyone eligible gets the lot.

4

Enter the Time-Space

The kill opens a portal to a hidden Time-Space. It's yours for one hour — clear it for chests full of upgrade, rune, tattoo and perfection materials.

🎲 Weighted rotation

Which boss spawns is a weighted roll the team tunes per boss. Each appearance makes that boss less likely next time, so the pool keeps rotating instead of repeating.

📣 Countdown warnings

Server-wide shouts fire at 30, 10, 5, 3 and 1 minute before every spawn — plus a final 30-second call. The very first boss of a fresh server lands 1–3 hours in.

⏳ Miss it and it's gone

If nobody lands the kill within 30 minutes, the boss simply despawns — no rewards and no Time-Space. Only a real kill opens the portal.


💰 Kill rewards

Land your two hits and share in the spoils the moment the boss drops. Every eligible participant receives the same full bundle:

15kkGold
200,000Reputation
2,000Family XP
3×skill-icon Loyalty Coin

Those skill-icon Loyalty Coin are the real long game: spend them at Lisuka for equipment-set unlockers, warehouse expansions, merchant medals, backpacks and more — see the Loyalty System. The reputation is nothing to sniff at either.


📍 The bosses

Each boss has its own spawn location, Time-Space and rewards. Jump to any of them:


🗺️ Boss & Time-Space guide

Every boss drops a portal into a unique Time-Space with its own layout, enemies and loot. The route map below each boss is interactive — click a room to see exactly what waits inside.

Giant Mole Mother

3-playerLv 99
Forest FloorForest Floor minimap

Spawns at Forest Floor
(103, 28)

Three heroes, three lanes. From the hub, each player takes one of the three combat lanes and wipes it clean. Clearing a lane unlocks the corridor to the Mole Mother at the heart of the cave — split up, farm your lane, and regroup for the kill.

🗺️ Time-Space route

Click any room to see what's inside. Amber connections open as you clear the rooms feeding them.

Level99Players3Lives3Time limit10 minRooms9

Objective: Defeat the boss — Mole Mother

EntryCrossroadsCombatPassageBossOpenUnlocks on clear
Boss
monster-icon Mole Mother

🎁 Time-Space rewards

🎲 Random draw — you receive one
50×skill-icon Angel's Feather25×skill-icon Full Moon Crystal25×skill-icon Gillion Stone
✅ Always granted
1×skill-icon World Boss Upgrade Chest+30,000 reputation

Robber King Ibrahim

1-playerLv 90–99
Robber CourtyardRobber Courtyard minimap

Spawns at Robber Courtyard
(76, 43)

A one-person endurance run. Survive eight escalating waves of treasure guards and their named commanders in a single arena — the final wave sends in Wounded Ibrahim himself. You only get 2 lives, so play the waves patiently. It's also the most accessible Time-Space, open from level 90.

🗺️ Time-Space route

Click any room to see what's inside. Amber connections open as you clear the rooms feeding them.

Level90–99Players1Lives2Time limit10 minRooms2

Objective: Clear every room, then reach the exit

EntryCrossroadsCombatPassageBossOpenUnlocks on clear
BossExit portal
monster-icon Wounded Ibrahimmonster-icon Treasure Chamber Key Mastermonster-icon Treasure Guard Samuraimonster-icon Treasure Guard Assassinmonster-icon Treasure Guard Huntermonster-icon Treasure Guard Bombermonster-icon Commander Neilmonster-icon Commander Melkimonster-icon Commander Kerumonster-icon Commander Gartonmonster-icon Commander Shoranmonster-icon Commander Shay

🎁 Time-Space rewards

✅ Always granted
5×skill-icon Robber Gang's Treasure Chest+30,000 reputation

Evil Overlord Paimon

2-playerLv 99
Polluted ForestPolluted Forest minimap

Spawns at Polluted Forest
(79, 38)

A duo puzzle of two mirrored branches — one watery, one fiery. Progress is cross-wired: clearing a room (or flipping a lever) in one branch opens the next room in the other, so both players must keep pace. Both paths converge on Demon God Belial.

🗺️ Time-Space route

Click any room to see what's inside. Amber connections open as you clear the rooms feeding them.

Level99Players2Lives3Time limit13m 20sRooms9

Objective: Defeat the boss — Demon God Belial

EntryCrossroadsCombatPassageBossOpenUnlocks on clear
Boss
monster-icon Demon God Belial

🎁 Time-Space rewards

🎲 Random draw — you receive one
1×skill-icon World Boss Rune Chest1×skill-icon World Boss Tattoo Chest
✅ Always granted
5×skill-icon Black Titanium Bar3×skill-icon Paimon's Shadow Sliver+42,000 reputation

Frostbite Amarok

1-playerLv 99
Fernon EntranceFernon Entrance minimap

Spawns at Fernon Entrance
(58, 127)

Pick your element. The hub opens into four elemental arms — Light, Shadow, Fire and Water — each ending on a legendary Act 4 lord (Berios, Hatus, Morcos, Calvinas). Clear a single arm and take its exit to win, so choose the matchup that suits you.

🗺️ Time-Space route

Click any room to see what's inside. Amber connections open as you clear the rooms feeding them.

Level99Players1Lives3Time limit10 minRooms10

Objective: Clear every room, then reach the exit

EntryCrossroadsCombatPassageBossOpenUnlocks on clear
BossExit portal
monster-icon Lord Beriosmonster-icon Crystal Cave Gatekeepermonster-icon Crystal Cave Priest

🎁 Time-Space rewards

🎲 Random draw — you receive one
1×skill-icon World Boss Perfection Chest

🔁 Rotation & schedule

  • When: the first boss of a fresh server lands 1–3 hours in (randomised); after that, a new boss spawns 6h30 after the previous one dies.
  • Where to look: upcoming spawns and the live boss are listed in the Event Manager, and warnings are broadcast to everyone online.
  • Which boss: a weighted roll. Admins can weight each boss and disable any of them; a boss becomes less likely each time it appears, and once the pool is exhausted the weights reset for a fresh cycle.

🌌 On the Odyssey server

Odyssey runs the same four bosses with two tweaks: the rotation is near-even (bosses share the spotlight more evenly), and there's no contribution gate — any participant who tags the boss earns the kill reward.


See you at the next spawn

Keep an eye on the Event Manager, land your hits, and don't let that one-hour Time-Space window slip away.