Skip to main content

Champion Leveling Guide 61-80

After reaching C30, you'll be able to enter Act8.

We highly recommend finishing the Act 8 quest line first, as this is the more efficient way to gain experience. Aswell, it will make possible to do most endgame raids & content.

Act 8 - Access

You can access the Act 8 maps by talking to Ain in the Chief's Cave. (accessible from Western Krem)


Act 8 - Main Quest

The Act 8 main quest can be started in Western Krem at [Carven].


The quest line is mostly the same as the one in official, therefore it's pretty straight forward. Some parts are shortened similar to how it was done in the previous acts. You can find a link to the main quest line here.

Act 8 - Daily/Side Quests

If you are searching for more quests to do before tackling on longer grinds, then search no more! Act 8 offers the chance to do so more so than Act 7 with a total of 2 daily quests & 3 side quest to do.

The quests are all located in Dragonveil and can be received from [Ain] / [Draconian Alchemist].


You can find all the details to the side quests here.

info
  • The quests can all be completed delivering items from mob drops and raidboxes rewards!
  • Be aware that side quests can only be completed once!
  • Daily quests can be completed once a day and does reset at 0:00 ST.

Leveling/Farming and Routes (Act 8)

info
  • Pocket dimensions is allowing you to create you own instance, bringing auto loots in solo pocket dimensions and also sending you farming reports.
  • Gorge Path has a special pocket dimension that allows you to enter all Gorge Path (1, 2 and 3) without leaving the actual pocket dimension.
  • EXP punishments for parties don't exist on Olympus, so don't hesitate to join groups!

Experience penalty

In Act 8, not all mobs have the same CLVL, which means there is an experience penalty based on the level difference between the player and the enemy they're facing.

This implies the need to level up in different Act 8 maps because, at a certain point, the experience gain will be very little in the early maps. It becomes necessary to advance to the next maps in search of higher CLVL mobs. Similarly, it is not advisable to access the last maps as they have a significant level difference compared to the player.

Therefore, here is the following table that is used to determine what percentage of experience you'll earn.

Example:
By killing a CLVL 80 monster at CLVL 60, you won't be earning any experience from it.
By killing a CLVL 54 to 64 monster at CLVL60, you'll be earning 100% of the experience from it.
By killing a CLVL 51 or 67 monster at CLVL60, you'll be earning 50% of the experience from it.

Level DifferenceExp. Received
-200%
-19 ~ -1110%
-1030%
-950%
-870%
-790%
-6 ~ +4100%
+590%
+670%
+750%
+840%
+930%
+1020%
+11 ~ +1910%
+200%

Eastern Skytrail

info
  • Experience earned without any penalty from C56 to C65.
  • Mobs' element is light.

Northern Skytrail

info
  • Experience earned without any penalty from C56 to C65.
  • Mobs' element is water.

Path of Destiny

info
  • Experience earned without any penalty from C64 to C73.
  • Mobs' element is fire.

Gorge Path

info
  • Experience earned without any penalty from C64 to C73.
  • Mobs' elements are shadow, light, fire and water.

Frozen Lake

info
  • Experience earned without any penalty from C63 to C73.
  • Mobs' elements is water.

Ice Dungeon

info
  • Experience earned without any penalty from C74 to C80.
  • Mobs' elements is water.

Farming tips

tip
  • You can optimize your damage by having Damage to Low-Level Entities, and Increased Overall Attack shell options, since most of the mobs in Act 8 belong to the Low-level monster race except those mobs which belong to the Draconian race, for this only Overall Attack works.
  • Amon, Otter and Panda are the most viable partner / pet for farming as they can both draw the enemies to you. On top each of them can be useful when it comes to draining the enemies resistances or healing you.
  • It is recommended to have the Ancient Beast Helmet, Dragon Wing Decoration (both 20% antimalus) or Ceremonial Helmet (15% antimalus) to avoid most debuffs from mobs.