Armor Runes - Guide

Just like weapons, armor can be carved to gain passive options and powers. Every carve resolves as a success, fail, or ruined — and the effects you get are random. Here's the whole loop at a glance:
Armor runes work exactly like Weapon Runes — same carving NPCs, same success/fail/ruin system. The difference: armor holds 3 effects (weapons hold 5) and has its own effect and power lists, shown below.
Where to Carve
To carve a rune you need hero level c30. Head to one of the Rune Carvers below. If you don't like
the effects you rolled, a
Rune Removal Hammer lets you wipe them and start over.




Rune of Fortune Scroll — pre-apply it for a 1,000,000 Gold buffer against a ruined rune. Sold by Logotor & Quartermaster Marto.
Repair Rune Anvil — repairs gear whose rune was ruined so you can keep carving, for 10,000,000 Gold. Sold by Logotor & Quartermaster Marto.
Rune Removal Hammer — wipes the current effects if you don't like the roll, letting you start the rune over.
Rune Effects
The mechanics of armor rune effects follow the same path as weapons: every effect is added randomly — you can't choose it. Rolling the same effect again amplifies it, up to level 6.
Effects are added at random when carving. Rolling the same effect again amplifies it — up to level 6.
Carving Odds & Cost
As with any optimisation, a carve can be successful, unsuccessful, or ruined. If a rune is ruined you can't keep carving that armor until you repair it. Pick a target level below to see the odds and what it takes to get there.
Dragon Gem30×
Loa Runic Powder14×
Dratanium2×
Ancient Dragon Runestone
Dragon Gem1071×
Loa Runic Powder249×
Dratanium33×
Ancient Dragon RunestoneEstimate only. It assumes the pity counter guarantees a success on the (pity + 1)-th attempt at each level, and does not account for the item ruining. Real results vary with luck — use
Rune of Fortune Scroll and
Repair Rune Anvil to protect against ruins.
Rune Powers
Rune Powers are special effects obtained — instead of a normal effect — randomly every 3 carves. Like effects, powers stack when rolled again; an armor can hold a maximum of 2 powers. They activate on defence:

Blocks 1 bad effects up to level 4.
100% resistance to the effect:
Power of Cleansing Armour (Level 1) and lower.
| Effect | L1 | L2 | L3 | L4 | L5 | L6 |
|---|---|---|---|---|---|---|
| Blocks × bad effects up to level 4 | 1 | 1 | 2 | 2 | 2 | 3 |
× marks the value that grows as you level this power.