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Armor Runes - Guide

Just like weapons, armor can be carved to gain passive options and powers. Every carve resolves as a success, fail, or ruined — and the effects you get are random. Here's the whole loop at a glance:

1Take an armor to a Rune Carver NPC (hero level c30 required) and pay the gold + materials to carve.
2Each carve adds a random effect — or amplifies one you already have. Your armor holds up to 3 effects, each up to level 6.
3Every 3rd carve can roll a Rune Power instead (max 2 per armor) — the special defensive procs shown at the bottom.
Shared mechanics

Armor runes work exactly like Weapon Runes — same carving NPCs, same success/fail/ruin system. The difference: armor holds 3 effects (weapons hold 5) and has its own effect and power lists, shown below.

Where to Carve​

To carve a rune you need hero level c30. Head to one of the Rune Carvers below. If you don't like the effects you rolled, a skill-icon Rune Removal Hammer lets you wipe them and start over.

Martas
Rune Carver
Martas
Olorun Village
Olorun VillageOlorun Village minimap
Quartermaster Marto
Rune Carver
Quartermaster Marto
Dragonveil — left side of the map
DragonveilDragonveil minimap
🛡️ Safety net — protect your gear
  • skill-icon Rune of Fortune Scroll — pre-apply it for a 1,000,000 Gold buffer against a ruined rune. Sold by Logotor & Quartermaster Marto.
  • skill-icon Repair Rune Anvil — repairs gear whose rune was ruined so you can keep carving, for 10,000,000 Gold. Sold by Logotor & Quartermaster Marto.
  • skill-icon Rune Removal Hammer — wipes the current effects if you don't like the roll, letting you start the rune over.

Rune Effects​

The mechanics of armor rune effects follow the same path as weapons: every effect is added randomly — you can't choose it. Rolling the same effect again amplifies it, up to level 6.

Rune Effects
Gear can hold up to 3 different effects. Pick one to see how it scales from level 1 to 6.
13 Effects
Defense
Survivability
Evasion
All Defence Powers
Defense
Raises every defence power (melee, ranged & magic) by a flat amount.
Value at level 6
+300All Defence Powers · Lv 6
Scaling by level

Effects are added at random when carving. Rolling the same effect again amplifies it — up to level 6.

Carving Odds & Cost​

Every carve resolves as success, fail (nothing happens) or ruined. A ruin doesn't cost you any rune levels — it flags the armor and blocks further carving until one skill-icon Repair Rune Anvil clears it. Set your current and target level below and the simulator works out the average and worst-case cost of the run.

Protection
Rate event
Current
+0
→
Target
+9
≥90% success≥50%≥20%≥5%<5%
Best case
every attempt first try
9
attempts
10.59kk gold
Typical
average over the odds
36
attempts
47.12kk gold
Worst case
every level hits pity
105
attempts
139.88kk gold
Shopping list for +0 → +9Best caseTypicalWorst case
Upgrade gold1.59kk11.39kk34.88kk
Consumable gold9kk35.73kk105kk
Total gold10.59kk47.12kk139.88kk
skill-icon Loa Runic Powder270×skill-icon 1072×skill-icon 3150×skill-icon
skill-icon Dragon Gem105×skill-icon 482×skill-icon 1435×skill-icon
skill-icon Dratanium36×skill-icon 249×skill-icon 748×skill-icon
skill-icon Ancient Dragon Runestone4×skill-icon 33×skill-icon 97×skill-icon
skill-icon Rune of Fortune Scroll1kk ea.9×skill-icon 36×skill-icon 105×skill-icon

Gold and materials are spent on every attempt, win or lose, and so is the protection scroll. Total gold prices the scrolls at their NPC cost, because over a long run those outweigh what the window charges — the farmed materials aren't priced.

Per-level breakdown (+0 → +9)
StepSuccessFailRuinPityCost / attempt
+0 → +1100%———
30×skill-icon 10×skill-icon 1×skill-icon 3k
+1 → +290%10%—1
30×skill-icon 10×skill-icon 1×skill-icon 16k
+2 → +379%17%4%2
30×skill-icon 10×skill-icon 10×skill-icon 1×skill-icon 1×skill-icon 99k
+3 → +465%30%5%3
30×skill-icon 10×skill-icon 1×skill-icon 55k
+4 → +545%49%6%5
30×skill-icon 10×skill-icon 1×skill-icon 110k
+5 → +625%68%7%11
30×skill-icon 10×skill-icon 12×skill-icon 1×skill-icon 1×skill-icon 280k
+6 → +720%72%8%14
30×skill-icon 15×skill-icon 1×skill-icon 220k
+7 → +815%76%9%20
30×skill-icon 15×skill-icon 1×skill-icon 310k
+8 → +97%83%10%40
30×skill-icon 15×skill-icon 14×skill-icon 2×skill-icon 1×skill-icon 500k

Rows marked ★ need a rarer milestone material. A pity of n means the (n + 1)-th consecutive miss at that level is a guaranteed success — and it rescues a ruin too, since the forced result overwrites the roll. Pity lives on the item and is bound to the account that built it, so handing a half-pitied piece to someone else wipes the counter.

Do you actually need a protection scroll?

Because a ruin only costs you a repair — never carve levels — this is pure arithmetic, not a gamble. A skill-icon Rune of Fortune Scroll is spent on every carve; an skill-icon Repair Rune Anvil is only spent when you ruin, and it costs 10× as much. So protection pays off once the ruin chance passes roughly 1 in 10:

  • Up to +8 the ruin chance is under 10% — carving unprotected is cheaper.
  • From +8 onward ruins are frequent enough that scrolls come out ahead, and the gap widens fast.

Flip the Protection control above to compare the totals for your own range.

Rune Powers​

Rune Powers are special effects obtained — instead of a normal effect — randomly every 3 carves. Like effects, powers stack when rolled again; an armor can hold a maximum of 2 powers. They activate on defence:

Armor Rune Powers
Pick a power, then step through its levels to see how each effect scales.
10 Powers
Power of Cleansing Armour
Buff⏱ 5.0s
Effect at level 1

Blocks 1 bad effects up to level 4.

100% resistance to the effect: card-iconPower of Cleansing Armour (Level 1) and lower.

Scaling by level
EffectL1L2L3L4L5L6
Blocks × bad effects up to level 4112223

× marks the value that grows as you level this power.