Armor Runes - Guide

Just like weapons, armor can be carved to gain passive options and powers. Every carve resolves as a success, fail, or ruined — and the effects you get are random. Here's the whole loop at a glance:
Armor runes work exactly like Weapon Runes — same carving NPCs, same success/fail/ruin system. The difference: armor holds 3 effects (weapons hold 5) and has its own effect and power lists, shown below.
Where to Carve
To carve a rune you need hero level c30. Head to one of the Rune Carvers below. If you don't like
the effects you rolled, a
Rune Removal Hammer lets you wipe them and start over.




Rune of Fortune Scroll — pre-apply it for a 1,000,000 Gold buffer against a ruined rune. Sold by Logotor & Quartermaster Marto.
Repair Rune Anvil — repairs gear whose rune was ruined so you can keep carving, for 10,000,000 Gold. Sold by Logotor & Quartermaster Marto.
Rune Removal Hammer — wipes the current effects if you don't like the roll, letting you start the rune over.
Rune Effects
The mechanics of armor rune effects follow the same path as weapons: every effect is added randomly — you can't choose it. Rolling the same effect again amplifies it, up to level 6.
Effects are added at random when carving. Rolling the same effect again amplifies it — up to level 6.
Carving Odds & Cost
Every carve resolves as success, fail (nothing happens) or ruined. A ruin doesn't cost you
any rune levels — it flags the armor and blocks further carving until one
Repair Rune Anvil clears
it. Set your current and target level below and the simulator replays the real odds to work out what
the run costs.
| Shopping list for +0 → +9 | Best case | Typical | Unlucky |
|---|---|---|---|
| Upgrade gold | 1.59kk | 9.96kk | 20.98kk |
| Consumable gold | 9kk | 33kk | 56kk |
| Total gold | 10.59kk | 43.15kk | 77.1kk |
Loa Runic Powder | 270× | 990× | 1680× |
Dragon Gem | 105× | 445× | 785× |
Dratanium | 36× | 204× | 524× |
Ancient Dragon Runestone | 4× | 25× | 71× |
Rune of Fortune Scroll1kk ea. | 9× | 33× | 56× |
Best case assumes every attempt succeeds first try. Typical and Unlucky replay the real odds — pity counter included — over 3,000 simulated runs. Gold and materials are spent on every attempt, win or lose, and so is the Rows marked ★ need a rarer milestone material. A pity of n means the (n + 1)-th consecutive miss at that level is a guaranteed success — and it rescues a ruin too, since the forced result overwrites the roll.
Rune of Fortune Scroll. Total gold prices the scrolls and anvils at their NPC cost, because over a long run those outweigh what the window charges — the crafting materials aren't priced, since you farm rather than buy them.Per-level breakdown (+0 → +9)
Step Success Fail Ruin Pity Cost / attempt +0 → +1 100% — — —
10×
1×
3k+1 → +2 90% 10% — 1
10×
1×
16k+2 → +3 79% 17% 4% 2
10×
10×
1×
1×
99k+3 → +4 65% 30% 5% 3
10×
1×
55k+4 → +5 45% 49% 6% 5
10×
1×
110k+5 → +6 25% 68% 7% 11
10×
12×
1×
1×
280k+6 → +7 20% 72% 8% 14
15×
1×
220k+7 → +8 15% 76% 9% 20
15×
1×
310k+8 → +9 7% 83% 10% 40
15×
14×
2×
1×
500k
Because a ruin only costs you a repair — never carve levels — this is pure arithmetic, not a gamble.
A
Rune of Fortune Scroll is spent on every carve; an
Repair Rune Anvil is only spent when you
ruin, and it costs 10× as much. So protection pays off once the ruin chance passes roughly 1 in 10:
- Up to +8 the ruin chance is under 10% — carving unprotected is cheaper.
- From +8 onward ruins are frequent enough that scrolls come out ahead, and the gap widens fast.
Flip the Protection control above to compare the totals for your own range.
Rune Powers
Rune Powers are special effects obtained — instead of a normal effect — randomly every 3 carves. Like effects, powers stack when rolled again; an armor can hold a maximum of 2 powers. They activate on defence:

Blocks 1 bad effects up to level 4.
100% resistance to the effect:
Power of Cleansing Armour (Level 1) and lower.
| Effect | L1 | L2 | L3 | L4 | L5 | L6 |
|---|---|---|---|---|---|---|
| Blocks × bad effects up to level 4 | 1 | 1 | 2 | 2 | 2 | 3 |
× marks the value that grows as you level this power.