⚒️ Equipment Upgrading
Upgrading raises a weapon or a piece of armour from +0 to +13 — the single biggest source of raw power on your character, and the one that eats the most gold. Every attempt resolves as a success, a fail, or a fix, and what a fail costs you depends entirely on whether you're holding a protection scroll.
🧮 The Upgrade Simulator
Set your current and target level below to see how many attempts, how much gold and which materials the run costs — the average under the real server odds, and the worst case where every level runs all the way to its pity counter.
| Shopping list for +0 → +10 | Best case | Typical | Worst case |
|---|---|---|---|
| Upgrade gold | 2.38kk | 265.41kk | 839.34kk |
| Consumable gold | 5kk | 161.28kk | 507.59kk |
| Total gold | 7.38kk | 426.69kk | 1.35kkk |
Cella Powder | 2390× | 169511× | 535939× |
Soul Gem | 9× | 12× | 28× |
Complete Soul Gem | 9× | 807× | 2551× |
Equipment Protection Scroll500k ea. | 10× | 318× | 1000× |
Release Scroll100k ea. | — | 24× | 81× |
Gold and materials are spent on every attempt, win or lose, and so is the protection scroll. Total gold prices the scrolls at their NPC cost, because over a long run those outweigh what the window charges — the farmed materials aren't priced. Some levels in this range have no pity counter, so the worst case uses their average there. A fix happens whether or not you are protected — the scroll only ever covered the fail branch — so the run also budgets one Rows marked ★ need a rarer milestone material. A pity of n means the (n + 1)-th consecutive miss at that level is a guaranteed success — and it rescues a fix too, since the forced result overwrites the roll. Pity lives on the item and is bound to the account that built it, so handing a half-pitied piece to someone else wipes the counter.
Release Scroll per fix, which the upgrade window spends automatically to unblock the piece.Per-level breakdown (+0 → +10)
Step Success Fail Fix Pity Cost / attempt +0 → +1 100% — — —
1×
1×
500+1 → +2 100% — — —
1×
1×
1.5k+2 → +3 90% — 10% —
2×
1×
3k+3 → +4 80% 5% 15% 3
2×
1×
10k+4 → +5 60% 20% 20% 4
3×
1×
30k+5 → +6 40% 40% 20% 7
1×
1×
80k+6 → +7 20% 60% 20% 15
1×
1×
150k+7 → +8🔒 5% 80% 15% 60
2×
1×
400k+8 → +9🔒 1% 89% 10% 300
2×
1×
700k+9 → +10🔒 0.5% 94.5% 5% 600
3×
1×
1kk
⚙️ How an attempt resolves
Every attempt spends its gold,
Cella Powder, its gem and (if you're using one) the
protection scroll before the dice are rolled — win or lose, that cost is gone. Then one of three
things happens:
✅ Success
The piece gains one level. The pity counter resets to zero.
➖ Fail
With a scroll the piece is saved and you just lose the attempt. Without one the piece is destroyed — removed from your inventory, gone.
🔒 Fix
The piece is flagged fixed and can't be upgraded again until it's released. A protection scroll does not prevent this — it only ever covered the fail.
🎯 Pity — the guaranteed success
From +3 onward every level carries a pity counter. Each consecutive non-success on that piece ticks it up; once it reaches the level's value, your next attempt cannot fail. The counter resets on a success, and a forced success also rescues a roll that would have been a fix.
🛡️ Scrolls, and when to skip them
Equipment Protection Scroll
Spent on every attempt. Turns a fail from "item destroyed" into "attempt wasted". Sold by the Traveling Merchant and general goods NPCs for 500k.
Golden Equipment Protection Scroll
Protects exactly like the normal scroll and halves the gold and
Cella Powder cost — gems and the +10 materials stay full price. It's an achievement reward, not a shop item, so you can't restock it.
Release Scroll
Clears the fixed flag. 100k from the same NPCs. Needed regardless of whether you're protected.
📦 Where the materials come from
Cella Powder
The bulk fuel — every level needs it, up to 600 at a time. Refine
Gillion Stone at any of the refiner items (
Soul Gem Refiner,
Crystal Refiner) to produce 5–10 per use.
Soul Gem &
Complete Soul Gem
The window uses Soul Gems below +5 and Complete Soul Gems from +5 up. Both come out of the
Soul Gem Refiner as a bonus roll on top of the Cella Powder.
Transcendent Soul Gem &
Diamond Powder
Only needed for +10 → +13, where Cella and gems drop out entirely. Both are Act 10 global drops — Diamond Powder at ~11% and the Transcendent Soul Gem at ~2% per kill.
🌟 Rate event
While the Equipment Upgrade Event is live, success chance is raised by a relative 30% — an 80% step becomes 96%, not 100%. Flip Rate event → Event live in the simulator to see what that does to your range. Events run for two days; check the rotating event schedule.