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Weapon's Runes - Guide

Introduced in Act 7, Runes are passive upgrades linked to your equipment — like the orange (BCard) effects on gear, they work automatically without being activated. Weapon runes boost your offense; every carve resolves as a success, fail, or ruined, and the effect you get is random. Here's the whole loop at a glance:

1Take a weapon to a Rune Carver NPC (hero level c30 required) and pay the gold + materials to carve.
2Each carve adds a random effect — or amplifies one you already have. Your weapon holds up to 5 effects, each up to level 6.
3Every 3rd carve can roll a Rune Power instead (max 2 per weapon) — the special offensive procs shown at the bottom.
Shared mechanics

Weapon runes work exactly like Armor Runes — same carving NPC, same success/fail/ruin system. The difference: weapons hold 5 effects (armor holds 3) and have their own effect and power lists, shown below.

Where to Carve​

To carve a rune you need hero level c30. Talk to the Rune Carver below. If you don't like the effects you rolled, a skill-icon Rune Removal Hammer lets you wipe them and start over.

Martas
Rune Carver
Martas
Olorun Village
Olorun VillageOlorun Village minimap
🛡️ Safety net — protect your gear
  • skill-icon Rune of Fortune Scroll — pre-apply it for a 1,000,000 Gold buffer against a ruined rune. Sold by Logotor.
  • skill-icon Repair Rune Anvil — repairs gear whose rune was ruined so you can keep carving, for 10,000,000 Gold. Sold by Logotor.
  • skill-icon Rune Removal Hammer — wipes the current effects if you don't like the roll, letting you start the rune over.

Rune Effects​

Each rune effect is added randomly with every carve — you can't choose it. Rolling the same effect again amplifies it. You can hold up to 5 different effects; once all 5 slots are filled, further carves amplify one of the existing effects (up to level 6).

Rune Effects
Gear can hold up to 5 different effects. Pick one to see how it scales from level 1 to 6.
15 Effects
Damage
Accuracy
Utility & SP
All Attacks
Damage
Raises melee, ranged & magic attack by a flat amount.
Value at level 6
+250All Attacks · Lv 6
Scaling by level

Effects are added at random when carving. Rolling the same effect again amplifies it — up to level 6.

Carving Odds & Cost​

Every carve resolves as success, fail (nothing happens) or ruined. A ruin doesn't cost you any rune levels — it flags the weapon and blocks further carving until one skill-icon Repair Rune Anvil clears it. Set your current and target level below and the simulator works out the average and worst-case cost of the run.

Protection
Rate event
Current
+0
→
Target
+9
≥90% success≥50%≥20%≥5%<5%
Best case
every attempt first try
9
attempts
10.59kk gold
Typical
average over the odds
36
attempts
47.07kk gold
Worst case
every level hits pity
104
attempts
138.6kk gold
Shopping list for +0 → +9Best caseTypicalWorst case
Upgrade gold1.59kk11.38kk34.6kk
Consumable gold9kk35.69kk104kk
Total gold10.59kk47.07kk138.6kk
skill-icon Loa Runic Powder195×skill-icon 966×skill-icon 2880×skill-icon
skill-icon Moritius Obsidian195×skill-icon 966×skill-icon 2880×skill-icon
skill-icon Black Titanium Bar57×skill-icon 342×skill-icon 1007×skill-icon
skill-icon Beast King Horn Fragment1×skill-icon 14×skill-icon 41×skill-icon
skill-icon Magic Divine Crystal3×skill-icon 19×skill-icon 55×skill-icon
skill-icon Rune of Fortune Scroll1kk ea.9×skill-icon 36×skill-icon 104×skill-icon

Gold and materials are spent on every attempt, win or lose, and so is the protection scroll. Total gold prices the scrolls at their NPC cost, because over a long run those outweigh what the window charges — the farmed materials aren't priced.

Per-level breakdown (+0 → +9)
StepSuccessFailRuinPityCost / attempt
+0 → +1100%———
15×skill-icon 15×skill-icon 1×skill-icon 3k
+1 → +290%10%—1
15×skill-icon 15×skill-icon 1×skill-icon 16k
+2 → +379%17%4%2
15×skill-icon 15×skill-icon 20×skill-icon 1×skill-icon 1×skill-icon 99k
+3 → +465%30%5%3
15×skill-icon 15×skill-icon 1×skill-icon 55k
+4 → +545%49%6%5
15×skill-icon 15×skill-icon 1×skill-icon 110k
+5 → +625%68%7%10
30×skill-icon 30×skill-icon 19×skill-icon 1×skill-icon 1×skill-icon 280k
+6 → +720%72%8%14
30×skill-icon 30×skill-icon 1×skill-icon 220k
+7 → +815%76%9%20
30×skill-icon 30×skill-icon 1×skill-icon 310k
+8 → +97%83%10%40
30×skill-icon 30×skill-icon 18×skill-icon 1×skill-icon 1×skill-icon 1×skill-icon 500k

Rows marked ★ need a rarer milestone material. A pity of n means the (n + 1)-th consecutive miss at that level is a guaranteed success — and it rescues a ruin too, since the forced result overwrites the roll. Pity lives on the item and is bound to the account that built it, so handing a half-pitied piece to someone else wipes the counter.

Do you actually need a protection scroll?

Because a ruin only costs you a repair — never carve levels — this is pure arithmetic, not a gamble. A skill-icon Rune of Fortune Scroll is spent on every carve; an skill-icon Repair Rune Anvil is only spent when you ruin, and it costs 10× as much. So protection pays off once the ruin chance passes roughly 1 in 10:

  • Up to +8 the ruin chance is under 10% — carving unprotected is cheaper.
  • From +8 onward ruins are frequent enough that scrolls come out ahead, and the gap widens fast.

Flip the Protection control above to compare the totals for your own range.

Rune Powers​

Rune Powers are special effects obtained — instead of a normal effect — randomly every 3 carves. Like effects, powers stack when rolled again; a weapon can hold a maximum of 2 powers. The chance to trigger a power scales with its level (e.g. a level 4 power has a 4% chance):

Weapon Rune Powers
Pick a power, then step through its levels to see how each effect scales.
10 Powers
Apocalypse Power
Debuff⏱ 10.0s
You burn with Apocalypse Power.
Effect at level 1

Fire resistance is decreased by 5.

Every 2 seconds HP is reduced by (Level * 10).

Below level 4 the chance of getting a bad effect is increased by 10%.

Scaling by level
EffectL1L2L3L4L5L6
Fire resistance is decreased by ×5710152530
Below level 4 the chance of getting a bad effect is increased by ×%101520253550

× marks the value that grows as you level this power.