Weapon's Runes - Guide

Introduced in Act 7, Runes are passive upgrades linked to your equipment — like the orange (BCard) effects on gear, they work automatically without being activated. Weapon runes boost your offense; every carve resolves as a success, fail, or ruined, and the effect you get is random. Here's the whole loop at a glance:
Weapon runes work exactly like Armor Runes — same carving NPC, same success/fail/ruin system. The difference: weapons hold 5 effects (armor holds 3) and have their own effect and power lists, shown below.
Where to Carve
To carve a rune you need hero level c30. Talk to the Rune Carver below. If you don't like the
effects you rolled, a
Rune Removal Hammer lets you wipe them and start over.


Rune of Fortune Scroll — pre-apply it for a 1,000,000 Gold buffer against a ruined rune. Sold by Logotor.
Repair Rune Anvil — repairs gear whose rune was ruined so you can keep carving, for 10,000,000 Gold. Sold by Logotor.
Rune Removal Hammer — wipes the current effects if you don't like the roll, letting you start the rune over.
Rune Effects
Each rune effect is added randomly with every carve — you can't choose it. Rolling the same effect again amplifies it. You can hold up to 5 different effects; once all 5 slots are filled, further carves amplify one of the existing effects (up to level 6).
Effects are added at random when carving. Rolling the same effect again amplifies it — up to level 6.
Carving Odds & Cost
As with any optimisation, a carve can be successful, unsuccessful, or ruined. If a rune is ruined you can't keep carving that weapon until you repair it. Pick a target level below to see the odds and what it takes to get there.
Moritius Obsidian30×
Loa Runic Powder18×
Black Titanium Bar1×
Magic Divine Crystal1×
Beast King Horn Fragment
Moritius Obsidian966×
Loa Runic Powder342×
Black Titanium Bar19×
Magic Divine Crystal14×
Beast King Horn FragmentEstimate only. It assumes the pity counter guarantees a success on the (pity + 1)-th attempt at each level, and does not account for the item ruining. Real results vary with luck — use
Rune of Fortune Scroll and
Repair Rune Anvil to protect against ruins.
Rune Powers
Rune Powers are special effects obtained — instead of a normal effect — randomly every 3 carves. Like effects, powers stack when rolled again; a weapon can hold a maximum of 2 powers. The chance to trigger a power scales with its level (e.g. a level 4 power has a 4% chance):

Fire resistance is decreased by 5.
Every 2 seconds HP is reduced by (Level * 10).
Below level 4 the chance of getting a bad effect is increased by 10%.
| Effect | L1 | L2 | L3 | L4 | L5 | L6 |
|---|---|---|---|---|---|---|
| Fire resistance is decreased by × | 5 | 7 | 10 | 15 | 25 | 30 |
| Below level 4 the chance of getting a bad effect is increased by ×% | 10 | 15 | 20 | 25 | 35 | 50 |
× marks the value that grows as you level this power.