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Weapon's Runes - Guide

Introduced in Act 7, Runes are passive upgrades linked to your equipment — like the orange (BCard) effects on gear, they work automatically without being activated. Weapon runes boost your offense; every carve resolves as a success, fail, or ruined, and the effect you get is random. Here's the whole loop at a glance:

1Take a weapon to a Rune Carver NPC (hero level c30 required) and pay the gold + materials to carve.
2Each carve adds a random effect — or amplifies one you already have. Your weapon holds up to 5 effects, each up to level 6.
3Every 3rd carve can roll a Rune Power instead (max 2 per weapon) — the special offensive procs shown at the bottom.
Shared mechanics

Weapon runes work exactly like Armor Runes — same carving NPC, same success/fail/ruin system. The difference: weapons hold 5 effects (armor holds 3) and have their own effect and power lists, shown below.

Where to Carve

To carve a rune you need hero level c30. Talk to the Rune Carver below. If you don't like the effects you rolled, a skill-icon Rune Removal Hammer lets you wipe them and start over.

Martas
Rune Carver
Martas
Olorun Village
Olorun VillageOlorun Village minimap
🛡️ Safety net — protect your gear
  • skill-icon Rune of Fortune Scroll — pre-apply it for a 1,000,000 Gold buffer against a ruined rune. Sold by Logotor.
  • skill-icon Repair Rune Anvil — repairs gear whose rune was ruined so you can keep carving, for 10,000,000 Gold. Sold by Logotor.
  • skill-icon Rune Removal Hammer — wipes the current effects if you don't like the roll, letting you start the rune over.

Rune Effects

Each rune effect is added randomly with every carve — you can't choose it. Rolling the same effect again amplifies it. You can hold up to 5 different effects; once all 5 slots are filled, further carves amplify one of the existing effects (up to level 6).

Rune Effects
Gear can hold up to 5 different effects. Pick one to see how it scales from level 1 to 6.
15 Effects
Damage
Accuracy
Utility & SP
All Attacks
Damage
Raises melee, ranged & magic attack by a flat amount.
Value at level 6
+250All Attacks · Lv 6
Scaling by level

Effects are added at random when carving. Rolling the same effect again amplifies it — up to level 6.

Carving Odds & Cost

Every carve resolves as success, fail (nothing happens) or ruined. A ruin doesn't cost you any rune levels — it flags the weapon and blocks further carving until one skill-icon Repair Rune Anvil clears it. Set your current and target level below and the simulator works out the average and worst-case cost of the run.

Protection
Rate event
Current
+0
Target
+9
≥90% success≥50%≥20%≥5%<5%
Best case
every attempt first try
9
attempts
10.59kk gold
Typical
average over the odds
36
attempts
47.07kk gold
Worst case
every level hits pity
104
attempts
138.6kk gold
Shopping list for +0 → +9Best caseTypicalWorst case
Upgrade gold1.59kk11.38kk34.6kk
Consumable gold9kk35.69kk104kk
Total gold10.59kk47.07kk138.6kk
skill-icon Loa Runic Powder195×skill-icon 966×skill-icon 2880×skill-icon
skill-icon Moritius Obsidian195×skill-icon 966×skill-icon 2880×skill-icon
skill-icon Black Titanium Bar57×skill-icon 342×skill-icon 1007×skill-icon
skill-icon Beast King Horn Fragment1×skill-icon 14×skill-icon 41×skill-icon
skill-icon Magic Divine Crystal3×skill-icon 19×skill-icon 55×skill-icon
skill-icon Rune of Fortune Scroll1kk ea.9×skill-icon 36×skill-icon 104×skill-icon

Gold and materials are spent on every attempt, win or lose, and so is the protection scroll. Total gold prices the scrolls at their NPC cost, because over a long run those outweigh what the window charges — the farmed materials aren't priced.

Per-level breakdown (+0 → +9)
StepSuccessFailRuinPityCost / attempt
+0 → +1100%
15×skill-icon 15×skill-icon 1×skill-icon 3k
+1 → +290%10%1
15×skill-icon 15×skill-icon 1×skill-icon 16k
+2 → +379%17%4%2
15×skill-icon 15×skill-icon 20×skill-icon 1×skill-icon 1×skill-icon 99k
+3 → +465%30%5%3
15×skill-icon 15×skill-icon 1×skill-icon 55k
+4 → +545%49%6%5
15×skill-icon 15×skill-icon 1×skill-icon 110k
+5 → +625%68%7%10
30×skill-icon 30×skill-icon 19×skill-icon 1×skill-icon 1×skill-icon 280k
+6 → +720%72%8%14
30×skill-icon 30×skill-icon 1×skill-icon 220k
+7 → +815%76%9%20
30×skill-icon 30×skill-icon 1×skill-icon 310k
+8 → +97%83%10%40
30×skill-icon 30×skill-icon 18×skill-icon 1×skill-icon 1×skill-icon 1×skill-icon 500k

Rows marked ★ need a rarer milestone material. A pity of n means the (n + 1)-th consecutive miss at that level is a guaranteed success — and it rescues a ruin too, since the forced result overwrites the roll. Pity lives on the item and is bound to the account that built it, so handing a half-pitied piece to someone else wipes the counter.

Do you actually need a protection scroll?

Because a ruin only costs you a repair — never carve levels — this is pure arithmetic, not a gamble. A skill-icon Rune of Fortune Scroll is spent on every carve; an skill-icon Repair Rune Anvil is only spent when you ruin, and it costs 10× as much. So protection pays off once the ruin chance passes roughly 1 in 10:

  • Up to +8 the ruin chance is under 10% — carving unprotected is cheaper.
  • From +8 onward ruins are frequent enough that scrolls come out ahead, and the gap widens fast.

Flip the Protection control above to compare the totals for your own range.

Rune Powers

Rune Powers are special effects obtained — instead of a normal effect — randomly every 3 carves. Like effects, powers stack when rolled again; a weapon can hold a maximum of 2 powers. The chance to trigger a power scales with its level (e.g. a level 4 power has a 4% chance):

Weapon Rune Powers
Pick a power, then step through its levels to see how each effect scales.
10 Powers
Apocalypse Power
Debuff10.0s
You burn with Apocalypse Power.
Effect at level 1

Fire resistance is decreased by 5.

Every 2 seconds HP is reduced by (Level * 10).

Below level 4 the chance of getting a bad effect is increased by 10%.

Scaling by level
EffectL1L2L3L4L5L6
Fire resistance is decreased by ×5710152530
Below level 4 the chance of getting a bad effect is increased by ×%101520253550

× marks the value that grows as you level this power.