Act7 SP Changes
Ranger
- Archery
- Cool time: 0.8s -> 0.6s
- Head Shot
- Chance of inflicting critical hits is increased by 50% -> 25%.
- Triple Arrow
- Attack Range: 8 -> 11 cell
- Hitbox readjusted to cover a bigger area.
- [NEW] Chance of inflicting critical hits is increased by 50%.
- Range Boost
- Attack Range: 14 -> 16 cell
- [Hawk Eye]
- [REMOVE] Ranged attack power increases with the distance to the enemy.
- [NEW] Increases damage by 3% proportional to distance.
- [Rapid]
- [REMOVE] There is a 10% chance that damage received from all attacks is reduced by 90%.
- [NEW] Non-elemental damage received is decreased by 15%.
Assassin
- Movement Speed: +2 -> +1
- Critical Hit:
- Cool time: 25s -> 40s
- [NEW] There is a 100% chance of inflicting [Pact of Darkness].
- Bomb:
- Cool time: 60s -> 90s
- [Sinister Shadow]:
- No longer gets removed on one hit.
- Duration: 7s -> 4s
- [REMOVE] Chance of inflicting critical hits is increased by 30%.
- [REMOVE] Reduces cooldown of skills by 30%.
- [Critical Hit]:
- Duration: 120s -> 5s
- Chance of inflicting critical hits is increased by 10% -> 30%.
- Increases damage from critical hits by 10% -> 50%.
- [NEW] Damage dealt in PvP is increased by 10%.
- [Pact of Darkness]:
- 3Lv. Buff
- Duration: 3s
-
Chance of inflicting critical hits is increased by 30%.
- Reduces cooldown of skills by 50%.
Destroyer
- Fire Shotgun:
- Removed the slowest normal hit animation.
- Cool time: 0.8s -> 0.7s
- Lucky Wideshot:
- Attack Range: 8 -> 11
- Hitbox readjusted to cover a bigger area.
- Poison Gas Shell:
- Attack Range: 6 -> 8
- Cool time: 60s -> 35s
- Boom Shot:
- Target: Around Enemy in 1 -> 3 cell
- Cool time: 21s -> 35s
- Hell Drop:
- Target: Around Enemy in 3 -> 4 cell
Wild Keeper
- Boomerang Blast:
- Attack Range: 9 -> 10
- Snake Rush:
- Attack Range: 9 -> 10
- Beast Claw:
- Attack Range: 9 -> 10
- Hitbox readjusted to cover a bigger area.
- There is a 30% chance of causing [Heavy Bleeding] -> [Fatal Bleeding].
- Elemental Shining:
- Target: Around Friends in 2 -> 4 cell
- Elemental Leech:
- [NEW] There is a 100% chance of causing [Elemental Curse].
- Ivy:
- Cool time: 35s -> 40s
- Forest Power:
- Attack Range: 9 -> 10
- [Elemental Shining]:
- [NEW] The equipped fairy's element increases by 5.
- [Elemental Leech]:
- [REMOVE] Receives a critical hit with a chance of 70%.
- [NEW] The chance of receiving a critical hit is increased by 30%.
- All elemental resistance is decreased by 40 -> 25.
- [Elemental Curse]:
- 5Lv. Debuff
- Duration: 15s
- All elemental resistance is decreased by 5.
- Defence level is decreased by 1.
- The chance of receiving a critical hit is increased by 15%.
Cannon Shooter
- Cannon Fire:
- Cool time: 0.9s -> 0.6s
- [Turbo Loader]:
- Duration: 120s -> 15s
- [NEW] Reduces cooldown of skills by 40%.
Scout
- Vital Energy:
- [NEW] There is a 100% chance of causing [Life Shield].
- [NEW] This is not affected by buffs which reduce cooldown.
- [Life Shield]:
- 3Lv. Magic Buff
- Duration: 12s
- Suffers a maximum of 7000 critical damage when attacked (3 times).
- [Weak Life Shield] occurs, in releasing at the probability of 100%.
- [Weak Life Shield]:
- 2Lv. Magic Buff
- Duration: 300s
- Damage from critical hits is reduced by 60%.
- [Eagle Eye]:
- [NEW] Hit rate of ranged attacks is increased by (Player Level x3).
Demon Hunter
- Devil Shot:
- There is a 1% -> 5% chance of causing [Gunshot Wound].
- Bullet Storm:
- [REMOVE] Chance of inflicting critical hits is increased by 15%.
- [NEW] There is a 10% chance of causing [Gunshot Wound].
- Throwing Blade:
- [NEW] There is a 15% chance of causing [Gunshot Wound].
- Moon Shadow Pendulum:
- Cool time: 28s -> 0.3s
- [Vengeful Spirit Pendulum]:
- All dodges are increased by (Player Level x3 -> x2).
- Non-elemental damage received is decreased by 40% -> 20%.
- All defence powers are increased by (Player Level x3 -> x2).
Red Mage
- Fire Burst:
- Target: Around Enemy in 1 -> 2 cell
- Fire Storm:
- Attack Range: Itself -> 13 cells
- Meteor Shower:
- Casting time: 0.4s -> 0.3s
- Inferno:
- [NEW] Summons 1x Fireflower.
- Fireflower inflicts [Burn] on nearby enemies for 40s.
Holy Mage
- Holy Light:
- Cool time: 8s -> 7s
Blue Mage
- Ice Ball:
- Cool time: 0.8s -> 0.6s
- [Ice Block]:
- [NEW] Movement speed is increased by 1.
Dark Gunner
- Magic Blitz:
- [NEW] There is a 20% chance of causing [Magic Shot Wound].
- Curse Blitz:
- [NEW] There is a 25% chance of causing [Magic Shot Wound].
- Ghost Recharge:
- [NEW] There is a 25% chance of causing [Magic Shot Wound].
- Evil Potion
- Casting time: 1s -> 0.6s
- Attack Range: 6 -> 10
- Requiem:
- Casting time: 0.8s -> 0.6s
- [Hand of Death]:
- [REMOVE] Non-elemental magic damage received is increased by 50%.
- [NEW] Non-elemental damage received is increased by 15%.
- [Magic Shot Wound]:
- 4Lv. Debuff
- Duration: 5s
- Side effect:
- After 4.8 seconds
- There is a 100% chance that buffs below Lv. 3 will be removed.
Volcano
- Magma Ball:
- Cool time: 0.9s -> 0.7s
Tide Lord
- Thunder Trident:
- Cool time: 0.9s -> 0.6s
- Typhoon:
- There is a 10% -> 30% chance of causing [Small Waterfall].
- Feeding Time:
- Target: Around Enemy in 2 -> 3 cell
- There is a 20% -> 60% chance of causing [Waterfall].
- [Small Waterfall]:
- Duration: 2s -> 5s
- [NEW] Water resistance is decreased by 5.
- [Waterfall]:
- Duration: 3s -> 8s
- Movement speed is decreased by 5 -> 3.
- Water resistance is decreased by 5 -> 10.
- [Large Waterfall]:
- 4Lv. -> 5Lv. Debuff
- Duration: 12s -> 10s
- Movement speed is decreased by 2 -> 3.
Seer
- Magic Bullet:
- Cool time: 0.9s -> 0.6s
- Confusion:
- Now works as an attack skill.
- [NEW] Magic attack power is increased by 200.
- [NEW] Shadow element is increased by 300.
- Illusion:
- Target: Around Enemy in 2 -> 3 cell
- There is a 20% -> 100% chance of causing [Weak Dark Energy] -> [Strong Dark Energy].
- Mana Extraction:
- Cool time: 40s -> 25s
- There is a 80% -> 100% chance of leeching (Player Level x10) MP from your enemy.
- Mind Sink:
- Casting time: 0.4s -> 0.1s
Archmage
- Light Spell:
- Cool time: 0.9s -> 0.5s
- Light Catalyst:
- There is a 80% -> 100% chance of causing [Illuminating Powder].
- Holy Explosion:
- Cool time: 8s -> 7s
- Illumination:
- [NEW] This is not affected by buffs which reduce the cooldown.
Warrior
- Fixed [Commander Aura] triggering [Sprint] on each map change.
- Triple Slash:
- [NEW] There is a 30% chance of causing [Heavy Bleeding].
- [Iron Skin]:
- [REMOVE] Non-elemental damage received is decreased by 30%.
- [NEW] Non-elemental melee damage received is decreased by 20%.
- [NEW] Non-elemental ranged damage received is decreased by 65%.
Crusader
- [Holy Breath]:
- [REMOVE] Light resistance is decreased by 20
- [NEW] All elemental resistance is decreased by 10
- [NEW] Defence level is decreased by 1.
Berserker
- Axe Swing:
- Cool time: 0.8s -> 0.7s
- Bash:
- Target: Around Enemy in 1 -> 2 cell
- There is a 10% -> 20% chance of causing [Electric Shock].
- Berserker:
- Cool time: 60s -> 120s
- Rage:
- Casting time: 0.4s -> 0.1s
- Sonic Rush:
- There is a 30% chance of causing [Heavy Bleeding] -> [Fatal Bleeding].
- Adrenaline Strike:
- Casting time: 0.5s -> 0.3s
- Life and Death:
- [NEW] There is a 100% chance of causing [Adrenaline].
- [Berserker]:
- Duration: 60s -> 120s
- Movement speed is increased by 2 -> 4.
- Melee attack power is increased by 400 -> (Player Level x5).
- [REMOVE] All defense powers are decreased by 200.
- [NEW] Hit rate of all attacks is increased by (Player Level x2).
- Side effects:
- After 40 seconds -> 0.1s seconds
- [REMOVE] Movement speed is increased by 2.
- [REMOVE] Damage dealt in PvP is increased by 20%.
- [NEW] Damage dealt is increased by 10%.
- [NEW] Damage taken from all attacks is increased by 20%.
- [Break Armour]:
- Duration: 30s -> 20s
- Defence level is decreased by 5 -> 7.
- [Adrenaline]:
- 3Lv. Buff
- Duration: 8s
- Movement speed is increased by 2.
Gladiator
- Replaced hardcoded hidden damage modifiers with effects.
- [Knockdown]:
- [REMOVE] [Counterattack Chance] occurs in releasing at the probability of 10%.
Battle Monk
- [Spirit of Sacrifice]:
- Non-elemental damage received is decreased by 10% -> 30%.
- [Dragon Harpoon]:
- Cool time: 20s -> 0.3s
- [REMOVE] There is a 50% chance of causing [Dragon Spear].
- [Dragon Spear]:
- Cool time: 20s -> 0.3s
- [NEW] There is a 80% chance of causing [Energy Deficiency].
Death Reaper
- Replaced hardcoded hidden damage modifiers with effects.
- [Mark of Death]:
- [NEW] Provides a 100% chance to that [Spirit Splitter] causes a critical hit.
- [Infinite Armour]:
- [REMOVE] All defence powers are increased by (Player Level x3).
- [NEW] Non-elemental damage received is decreased by 15%.
- [Death Approaches]:
- Cool time: 7s -> 0.3s