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Act7 SP Changes

Ranger

  • Archery
    • Cool time: 0.8s -> 0.6s
  • Head Shot
    • Chance of inflicting critical hits is increased by 50% -> 25%.
  • Triple Arrow
    • Attack Range: 8 -> 11 cell
    • Hitbox readjusted to cover a bigger area.
    • [NEW] Chance of inflicting critical hits is increased by 50%.
  • Range Boost
    • Attack Range: 14 -> 16 cell
  • [Hawk Eye]
    • [REMOVE] Ranged attack power increases with the distance to the enemy.
    • [NEW] Increases damage by 3% proportional to distance.
  • [Rapid]
    • [REMOVE] There is a 10% chance that damage received from all attacks is reduced by 90%.
    • [NEW] Non-elemental damage received is decreased by 15%.

Assassin

  • Movement Speed: +2 -> +1
  • Critical Hit:
    • Cool time: 25s -> 40s
    • [NEW] There is a 100% chance of inflicting [Pact of Darkness].
  • Bomb:
    • Cool time: 60s -> 90s
  • [Sinister Shadow]:
    • No longer gets removed on one hit.
    • Duration: 7s -> 4s
    • [REMOVE] Chance of inflicting critical hits is increased by 30%.
    • [REMOVE] Reduces cooldown of skills by 30%.
  • [Critical Hit]:
    • Duration: 120s -> 5s
    • Chance of inflicting critical hits is increased by 10% -> 30%.
    • Increases damage from critical hits by 10% -> 50%.
    • [NEW] Damage dealt in PvP is increased by 10%.
  • [Pact of Darkness]:
    • 3Lv. Buff
    • Duration: 3s
    • Chance of inflicting critical hits is increased by 30%.
    • Reduces cooldown of skills by 50%.

Destroyer

  • Fire Shotgun:
    • Removed the slowest normal hit animation.
    • Cool time: 0.8s -> 0.7s
  • Lucky Wideshot:
    • Attack Range: 8 -> 11
    • Hitbox readjusted to cover a bigger area.
  • Poison Gas Shell:
    • Attack Range: 6 -> 8
    • Cool time: 60s -> 35s
  • Boom Shot:
    • Target: Around Enemy in 1 -> 3 cell
    • Cool time: 21s -> 35s
  • Hell Drop:
    • Target: Around Enemy in 3 -> 4 cell

Wild Keeper

  • Boomerang Blast:
    • Attack Range: 9 -> 10
  • Snake Rush:
    • Attack Range: 9 -> 10
  • Beast Claw:
    • Attack Range: 9 -> 10
    • Hitbox readjusted to cover a bigger area.
    • There is a 30% chance of causing [Heavy Bleeding] -> [Fatal Bleeding].
  • Elemental Shining:
    • Target: Around Friends in 2 -> 4 cell
  • Elemental Leech:
    • [NEW] There is a 100% chance of causing [Elemental Curse].
  • Ivy:
    • Cool time: 35s -> 40s
  • Forest Power:
    • Attack Range: 9 -> 10
  • [Elemental Shining]:
    • [NEW] The equipped fairy's element increases by 5.
  • [Elemental Leech]:
    • [REMOVE] Receives a critical hit with a chance of 70%.
    • [NEW] The chance of receiving a critical hit is increased by 30%.
    • All elemental resistance is decreased by 40 -> 25.
  • [Elemental Curse]:
    • 5Lv. Debuff
    • Duration: 15s
    • All elemental resistance is decreased by 5.
    • Defence level is decreased by 1.
    • The chance of receiving a critical hit is increased by 15%.

Cannon Shooter

  • Cannon Fire:
    • Cool time: 0.9s -> 0.6s
  • [Turbo Loader]:
    • Duration: 120s -> 15s
    • [NEW] Reduces cooldown of skills by 40%.

Scout

  • Vital Energy:
    • [NEW] There is a 100% chance of causing [Life Shield].
    • [NEW] This is not affected by buffs which reduce cooldown.
  • [Life Shield]:
    • 3Lv. Magic Buff
    • Duration: 12s
    • Suffers a maximum of 7000 critical damage when attacked (3 times).
    • [Weak Life Shield] occurs, in releasing at the probability of 100%.
  • [Weak Life Shield]:
    • 2Lv. Magic Buff
    • Duration: 300s
    • Damage from critical hits is reduced by 60%.
  • [Eagle Eye]:
    • [NEW] Hit rate of ranged attacks is increased by (Player Level x3).

Demon Hunter

  • Devil Shot:
    • There is a 1% -> 5% chance of causing [Gunshot Wound].
  • Bullet Storm:
    • [REMOVE] Chance of inflicting critical hits is increased by 15%.
    • [NEW] There is a 10% chance of causing [Gunshot Wound].
  • Throwing Blade:
    • [NEW] There is a 15% chance of causing [Gunshot Wound].
  • Moon Shadow Pendulum:
    • Cool time: 28s -> 0.3s
  • [Vengeful Spirit Pendulum]:
    • All dodges are increased by (Player Level x3 -> x2).
    • Non-elemental damage received is decreased by 40% -> 20%.
    • All defence powers are increased by (Player Level x3 -> x2).

Red Mage

  • Fire Burst:
    • Target: Around Enemy in 1 -> 2 cell
  • Fire Storm:
    • Attack Range: Itself -> 13 cells
  • Meteor Shower:
    • Casting time: 0.4s -> 0.3s
  • Inferno:
    • [NEW] Summons 1x Fireflower.
  • Fireflower inflicts [Burn] on nearby enemies for 40s.

Holy Mage

  • Holy Light:
    • Cool time: 8s -> 7s

Blue Mage

  • Ice Ball:
    • Cool time: 0.8s -> 0.6s
  • [Ice Block]:
    • [NEW] Movement speed is increased by 1.

Dark Gunner

  • Magic Blitz:
    • [NEW] There is a 20% chance of causing [Magic Shot Wound].
  • Curse Blitz:
    • [NEW] There is a 25% chance of causing [Magic Shot Wound].
  • Ghost Recharge:
    • [NEW] There is a 25% chance of causing [Magic Shot Wound].
  • Evil Potion
    • Casting time: 1s -> 0.6s
    • Attack Range: 6 -> 10
  • Requiem:
    • Casting time: 0.8s -> 0.6s
  • [Hand of Death]:
    • [REMOVE] Non-elemental magic damage received is increased by 50%.
    • [NEW] Non-elemental damage received is increased by 15%.
  • [Magic Shot Wound]:
    • 4Lv. Debuff
    • Duration: 5s
    • Side effect:
      • After 4.8 seconds
      • There is a 100% chance that buffs below Lv. 3 will be removed.

Volcano

  • Magma Ball:
    • Cool time: 0.9s -> 0.7s

Tide Lord

  • Thunder Trident:
    • Cool time: 0.9s -> 0.6s
  • Typhoon:
    • There is a 10% -> 30% chance of causing [Small Waterfall].
  • Feeding Time:
    • Target: Around Enemy in 2 -> 3 cell
    • There is a 20% -> 60% chance of causing [Waterfall].
  • [Small Waterfall]:
    • Duration: 2s -> 5s
    • [NEW] Water resistance is decreased by 5.
  • [Waterfall]:
    • Duration: 3s -> 8s
    • Movement speed is decreased by 5 -> 3.
    • Water resistance is decreased by 5 -> 10.
  • [Large Waterfall]:
    • 4Lv. -> 5Lv. Debuff
    • Duration: 12s -> 10s
    • Movement speed is decreased by 2 -> 3.

Seer

  • Magic Bullet:
    • Cool time: 0.9s -> 0.6s
  • Confusion:
    • Now works as an attack skill.
    • [NEW] Magic attack power is increased by 200.
    • [NEW] Shadow element is increased by 300.
  • Illusion:
    • Target: Around Enemy in 2 -> 3 cell
    • There is a 20% -> 100% chance of causing [Weak Dark Energy] -> [Strong Dark Energy].
  • Mana Extraction:
    • Cool time: 40s -> 25s
    • There is a 80% -> 100% chance of leeching (Player Level x10) MP from your enemy.
  • Mind Sink:
    • Casting time: 0.4s -> 0.1s

Archmage

  • Light Spell:
    • Cool time: 0.9s -> 0.5s
  • Light Catalyst:
    • There is a 80% -> 100% chance of causing [Illuminating Powder].
  • Holy Explosion:
    • Cool time: 8s -> 7s
  • Illumination:
    • [NEW] This is not affected by buffs which reduce the cooldown.

Warrior

  • Fixed [Commander Aura] triggering [Sprint] on each map change.
  • Triple Slash:
    • [NEW] There is a 30% chance of causing [Heavy Bleeding].
  • [Iron Skin]:
    • [REMOVE] Non-elemental damage received is decreased by 30%.
    • [NEW] Non-elemental melee damage received is decreased by 20%.
    • [NEW] Non-elemental ranged damage received is decreased by 65%.

Crusader

  • [Holy Breath]:
    • [REMOVE] Light resistance is decreased by 20
    • [NEW] All elemental resistance is decreased by 10
    • [NEW] Defence level is decreased by 1.

Berserker

  • Axe Swing:
    • Cool time: 0.8s -> 0.7s
  • Bash:
    • Target: Around Enemy in 1 -> 2 cell
    • There is a 10% -> 20% chance of causing [Electric Shock].
  • Berserker:
    • Cool time: 60s -> 120s
  • Rage:
    • Casting time: 0.4s -> 0.1s
  • Sonic Rush:
    • There is a 30% chance of causing [Heavy Bleeding] -> [Fatal Bleeding].
  • Adrenaline Strike:
    • Casting time: 0.5s -> 0.3s
  • Life and Death:
    • [NEW] There is a 100% chance of causing [Adrenaline].
  • [Berserker]:
    • Duration: 60s -> 120s
    • Movement speed is increased by 2 -> 4.
    • Melee attack power is increased by 400 -> (Player Level x5).
    • [REMOVE] All defense powers are decreased by 200.
    • [NEW] Hit rate of all attacks is increased by (Player Level x2).
    • Side effects:
      • After 40 seconds -> 0.1s seconds
      • [REMOVE] Movement speed is increased by 2.
      • [REMOVE] Damage dealt in PvP is increased by 20%.
      • [NEW] Damage dealt is increased by 10%.
      • [NEW] Damage taken from all attacks is increased by 20%.
  • [Break Armour]:
    • Duration: 30s -> 20s
    • Defence level is decreased by 5 -> 7.
  • [Adrenaline]:
    • 3Lv. Buff
    • Duration: 8s
    • Movement speed is increased by 2.

Gladiator

  • Replaced hardcoded hidden damage modifiers with effects.
  • [Knockdown]:
    • [REMOVE] [Counterattack Chance] occurs in releasing at the probability of 10%.

Battle Monk

  • [Spirit of Sacrifice]:
    • Non-elemental damage received is decreased by 10% -> 30%.
  • [Dragon Harpoon]:
    • Cool time: 20s -> 0.3s
    • [REMOVE] There is a 50% chance of causing [Dragon Spear].
  • [Dragon Spear]:
    • Cool time: 20s -> 0.3s
    • [NEW] There is a 80% chance of causing [Energy Deficiency].

Death Reaper

  • Replaced hardcoded hidden damage modifiers with effects.
  • [Mark of Death]:
    • [NEW] Provides a 100% chance to that [Spirit Splitter] causes a critical hit.
  • [Infinite Armour]:
    • [REMOVE] All defence powers are increased by (Player Level x3).
    • [NEW] Non-elemental damage received is decreased by 15%.
  • [Death Approaches]:
    • Cool time: 7s -> 0.3s