Open Beta Changelog - 31/10/2021
· 21 min read
Open beta opening Changelog.
SP Changelog
Warrior
- Whirlwind:
- [NEW] There is a 100% chance of causing Whirlwind. // combo skill, thrice
- Provoke:
- [NEW] There is a 100% chance of causing [Impenetrable].
- Fury:
- Cool time: 70s -> 60s
- Earth Shock:
- Cool time: 50s -> 30s
- Rising Dragon:
- Cool time: 120s -> 60s
- [Morale Increase]:
- Duration: 300s -> 900s
- [REMOVE] Hit rate of all attacks is increased by (PlayerLevelx2).
- [REMOVE] Dodge is increased by (PlayerLevelx2).
- [NEW] Morale stat is increased by (Player Level/3).
- [Iron Skin]:
- [REMOVE] Melee damage is decreased by 20%.
- [REMOVE] Ranged damage is decreased by 65%.
- [NEW] Damage is decreased by 30%.
- [NEW] [Impenetrable]:
- 5Lv. Good: General Effect
- Duration: 2s
- No HP consumption
- [NEW] [Intimidate]:
- 3Lv. Good: General Effect
- Duration: 10s
- Morale stat is decreased by 30.
Blade
- Job: 35 -> 30
- Sword Storm:
- Target: Around Enemy in 3 -> 4 cell
- [NEW] There is a 100% chance of causing Sword Storm. // combo skill, thrice
- There is a 70% -> 40% chance of causing [Wounded Leg].
- Lightning Speed Attack:
- Range: 7 -> 10
- Dash Speed: 60 -> 90
- Lethal Blow:
- Cool time: 100s -> 40s
- There is a 70% -> 40% chance of causing [Cut].
- Sharp Edge:
- Cool time: 120s -> 60s
- Dancing Swords:
- Cool time: 120s -> 60s
Crusader
- Job: 50 -> 40
- Holy Bolt:
- Target: Select One -> Around Enemy in 2 cell
- [NEW] There is a 100% chance of causing Holy Bolt.// combo skill, cool time: 10s
- Triple Bolt:
- Attack Range: 7 -> 11
- Cool time: 34s -> 20s
- Triple Charging:
- Cool time: 50s -> 60s
- Prayer of Defence:
- Cool time: 180s -> 30s
- Prayer of Offence:
- Cool time: 180s -> 30s
- Concentrated Power:
- Cool time: 120s -> 90s
- Target: Around Enemy in 3 -> 4 cell
- [Prayer of Defence]:
- 9Lv. -> 10Lv. Good: Magic Effect
- Duration: 180s -> 900s
- [Prayer of Offence]:
- Duration: 180s -> 900s
- [The 1st Triple Charging]:
- Duration: 15s -> 20s
- All attacks are increased by 30% -> 20%.
- [The 2nd Triple Charging]:
- Duration: 15s -> 20s
- All attacks are increased by 50% -> 30%.
- [Holy Shield]: // disappears when you move
- Duration: 10s -> 30s
- [REMOVE] Never receives critical hits.
- [NEW] All defence powers are increased by (Player Levelx6).
Berserker
- Job: 55 -> 50
- Bash:
- Target: Select One -> Around Enemy in 1 cell
- Big Swing:
- [NEW] There is a 100% chance of causing Big Swing. // combo skill, thrice
- Sonic Rush:
- Attack Range: 8 -> 10
- Life and Death:
- [REMOVE] The lower your HP, the stronger the effect.
- [NEW] There is a 100% chance of causing [Life and Death].
- Split Tornado:
- Cool time: 120s -> 60s
- [NEW] [Life and Death]:
- 3Lv. Good: Magic Effect
- Duration: 20s
- Every 2 seconds: HP is reduced by (Player Levelx4).
- Shadow element is increased by 500.
Gladiator
- Lightning Surge:
- Cool time: 20s -> 10s
- Shield Attack:
- Cool time: 50s -> 20s
- Attack Range: 7 -> 10
- There is a 90% -> 100% chance of causing [Knockdown].
- Hunting Horn:
- Attack Range: 7 -> 10
- Target: Select One -> Around Enemy in 2 cell
- Iron Roll:
- Cool time: 90s -> 40s
- Engorgement:
- Cool time: 80s -> 60s
- Declaration of War:
- Cool time: 90s -> 50s
- Execution:
- Cool time: 130s -> 90s
- [Engorgement]:
- Light resistance is increased by (Player Level/9) -> 20.
- Water resistance is increased by (Player Level/9) -> 20.
- [Victory Cry]:
- Reduces cooldown of skills by 50% -> 25%.
Battle Monk
- 10% -> 30% resistance to the effect: [Shivering Frost] -> [Eternal Ice] and lower.
- Targeted Stab:
- Attack Range: 13 -> 10
- Buddha's Words // no longer stays active on cast, it's just one-time skill like any other
- Dragon Spear:
- Cool time: 50s -> 20s
- [REMOVE] There is a 80% chance of causing [Energy Deficiency].
- [REMOVE] Chance of inflicting critical hits is increased by (Player Level/2)%.
- Sacrifice:
- [NEW] Decreases HP by 10%. // self
- [Spirit of Enlightenment]:
- Duration: 200s -> 300s
- [Spirit of Temperance]:
- [REMOVE] Increases maximum HP by 25%, however not above 5,000 HP.
- [NEW] Increases maximum HP by 15%.
- [Spirit of Sacrifice]:
- [REMOVE] Provides a 70% chance to reduce damage by 25%.
- [Noble Gesture]: // no longer a distance-bound buff
- [REMOVE] Reduces 75% of the damage that another player within range receives. Instead you take 75% of that player's damage.
- [NEW] Every 4 seconds: 4% HP is recovered.
Death Reaper
- Movement speed +0 -> +2
- Job: 70 -> 80
- Death Approaches:
- Attack Range: 7 -> 10
- Death Approaches:
- Attack Range: 7 -> 10
- Cool time: 20s -> 12s
- Soul Bash:
- [REMOVE] Push your opponent back 2 fields.
- Spirit Catcher:
- There is a 70% -> 100% chance of causing [Spirit Absorption].
- Spirit Splinter:
- [NEW] There is a 100% chance that every attack hits.
- [Infinite Armour]:
- [NEW] Causes [Infinite Armour] with a probability of 100% when released.
- Resists forced movement with a probability of 60% -> 100%.
- [Spirit Absorption]:
- Every 2 seconds: MP is reduced by (Player Levelx3 -> x2).
- [Mark of Death]:
- Level: 2 -> 5
Renegade
- Job: 80 -> 90
- Light & Shadow -> Blinding Blade:
- [REMOVE] Shadow element is increased by 20.
- Light element is increased by 70 -> 90.
- Judgement of Damnation -> Repention:
- With the equipment of Shadow -> Light Fairy, attribute spirit will be added.
- Left Hand -> Right Hand
- Light element is increased by 20 -> 170.
- [REMOVE] Shadow element is increased by 150.
- Ranged -> Melee attack is increased by 300.
- Ignition:
- Cool time: 180s -> 30s
- Reignition:
- Buff type id: 612 -> 627
- Cool time: 180s -> 30s
- Corruption:
- With the equipment of Shadow -> Light Fairy, attribute spirit will be added.
- Left Hand -> Right Hand
- Light element is increased by 20 -> 700.
- [REMOVE] Shadow element is increased by 650.
- Ranged -> Melee attack is increased by 500.
- [Judgement of Damnation] -> [Repention]
- [Ignition]:
- Duration: 180s -> 300s
- [REMOVE] Ranged attack is increased by (Player Levelx2).
- [REMOVE] Shadow element is increased by (Player Level/9).
- Light element is increased by (Player Level/10 -> x2).
- [Reignition]:
- Duration: 150s -> 300s
- Light resistance is increased by (Player Level/9) -> 20.
- Shadow resistance is increased by (Player Level/10) -> 20.
- [Corruption]:
- Light resistance is decreased by (Player Level/5) -> 20.
Red Mage
- Movement speed +0 -> +1
- Fire Storm:
- [NEW] There is a 80% chance of causing [Fatal Burn]. // hp reduction
- Fire Blessing:
- Cool time: 300s -> 30s
- Fire Wall:
- Cool time: 45s -> 20s
- Meteor Shower:
- Cool time: 50s -> 35s
- Meteor Strike:
- Cool time: 120s -> 60s
- [Fire Blessing]:
- Duration: 300s -> 900s
Holy Mage
- Movement speed +0 -> +1
- Job: 35 -> 30
- Healing:
- Restores (Player Levelx20 -> x30).
- Holy Light:
- Cool time: 7s -> 5.5s
- Target: Around Enemy in 1 -> 2 cell
- Mana Shield:
- Cool time: 180s -> 30s
- Heaven Song:
- There is a 80% -> 100% chance of causing [Heaven Song].
- Cure All:
- Cool time: 35s -> 25s
- Undead Purge -> Mass Revive:
- Cool time: 70s -> 120s
- [REMOVE] Inflicts damage on undead with lower level.
- [REMOVE] There is a 100% chance of causing [Holy Shield].
- [NEW] Revives dead allies.
- [NEW] There is a 50% chance to recover lost hearts in raid.
- Group Healing:
- Consumption MP: 250 -> 1000
- [NEW] 10% HP is recovered.
- Holy Weapon:
- Cool time: 300s -> 30s
- Blessing:
- Cool time: 300s -> 30s
- Holy Hammer:
- Cool time: 120s -> 60s
- There is a 70% -> 100% chance of causing [Eliminate shadows].
- [Mana Shield]:
- [REMOVE] Damage is decreased by 20%.
- Heal 30% -> 50% of inflicted damage by reducing MP.
- [REMOVE] Concentration is increased by (Player Levelx1).
- [Blessing]:
- Duration: 300s -> 900s
- [Holy Weapon]:
- Duration: 300s -> 900s
- [Heaven Song]:
- [REMOVE] Changes to non-preferred attack with a probability of 100%.
Blue Mage
- Movement speed +0 -> +1
- Job: 50 -> 40
- Ice Lance:
- Cool time: 25 -> 17
- Frozen Shield:
- [NEW] There is a 100% chance of causing [Ice Block].
- Glacier:
- There is a 15% -> 50% chance of causing [Fear] -> [Shivering Frost].
- Blessing of Water:
- Cool time: 300s -> 30s
- Heavy Hail:
- Cool time: 65s -> 30s
- Intense Cold:
- Cool time: 80s -> 40s
- Blizzard:
- Cool time: 180s -> 90s
- [Frozen Shield]:
- Duration: 3s -> 2s
- [NEW] [Ice Block]:
- Positive Magic Effect
- Duration: 180s
- Damage is decreased by 20%.
- Heal 20% of inflicted damage by reducing MP.
- [Blessing of Water]:
- Duration: 300s -> 900s
- [Slight Freeze]:
- Duration: 4s -> 2s
Dark Gunner
- Job: 55 -> 50
- Spell Revolver:
- Chance of inflicting critical hits is increased by 10% -> 5%.
- Combination Shot:
- [NEW] There is a 50% chance of causing Combination Shot. // combo skill, recursive
- Chance of inflicting critical hits is increased by 15% -> 10%.
- Ghost Guard:
- Cool time: 300s -> 30s
- Dark Force:
- Cool time: 300s -> 30s
- Possession:
- Cool time: 40s -> 30s
- Attack Range: 7 -> 12
- Requiem:
- Cool time: 100s -> 60s
- Ghost Invasion:
- Cool time: 160s -> 90s
- [NEW] No penalty for ranged attacks at close range.
- [Dark Force]:
- Duration: 300s -> 900s
- Shadow resistance is increased by 10 -> 30.
- Probability to receive critical hits is decreased by 20% -> 10%.
- [Possession]:
- Duration: 25s -> 20s
- Level: 4 -> 5
- [REMOVE] Hit rate of all attacks is decreased by 20.
- [NEW] All elemental resistance is decreased by 10.
Volcano
- Volcanic Gas:
- There is a 25% -> 60% chance of causing [Poisonous Volcanic Gas].
- Power of Volcano:
- Cool time: 90s -> 30s
- Lava Swamp:
- Casting time: 0.2s -> 0s
- [Power of the Volcano]:
- Duration: 240s -> 900s
- [Lava Gush]:
- [REMOVE] Fire resistance is decreased by 5%.
- [NEW] Fire resistance is decreased by 10.
- [Large Lava Gush]:
- [REMOVE] Fire resistance is decreased by 8%.
- [NEW] Fire resistance is decreased by 15.
- [Bubbling Lava Gush]:
- [REMOVE] Fire resistance is decreased by 12%.
- [NEW] Fire resistance is decreased by 20.
- [Lava Lava Gush]:
- [REMOVE] Fire resistance is decreased by 15%.
- [NEW] Fire resistance is decreased by 25.
- [Lava Swamp]:
- [REMOVE] Fire resistance is decreased by 3%.
- [NEW] Fire resistance is decreased by 5.
- [First Shockwave]:
- [REMOVE] Fire resistance is decreased by 3%.
- [NEW] Fire resistance is decreased by 5.
- [Second Shockwave]:
- [REMOVE] Fire resistance is decreased by 5%.
- [NEW] Fire resistance is decreased by 10.
- [Third Shockwave]:
- [REMOVE] Fire resistance is decreased by 7%.
- [NEW] Fire resistance is decreased by 15.
Tide Lord
- 10% -> 30% resistance to the effect: [Shivering Frost] -> [Eternal Ice] and lower.
- The Large Trident:
- Cast time: 0.6s -> 0.3s
- Cool time: 20s -> 12s
- Ocean's Blessing:
- Cool time: 300s -> 30s
- Lightning Strike:
- Magic attack power is increased by 850 -> 400.
- Water element is increased by 600 -> 400.
- There is a 50% -> 30% chance of causing [Electric Shock].
- There is a 80% -> 100% chance of causing Double Lightning.
- Double Lightning:
- Casting time: 0.4s -> 0.2s
- Cool time: 70s -> 30s
- Consumption MP: 0 -> 500
- Magic attack power is increased by 1000 -> 600.
- Water element is increased by 650 -> 600.
- There is a 40% -> 30% chance of causing [Big Electric Shock].
- There is a 20% -> 100% chance of causing [Lightning Storm].
- Lightning Storm:
- Attack Target: Around Enemy in 10 -> 5 cell
- Cool time: 120s -> 30s
- Magic attack power is increased by 1800 -> 1000.
- Water element is increased by 1800 -> 1000.
- There is a 100% -> 30% chance of causing [Big Electric Shock].
- [REMOVE] There is a 100% chance that 60% of the remaining MP is lost.
- Tsunami:
- Cool time: 50s -> 25s
- Head's Up, Blue Whale!
- Cool time: 165s -> 90s
- There is a 80% -> 100% chance of causing [Water Pressure].
- [Ocean's Blessing]:
- Duration: 300s -> 900s
- [Water Bubble]:
- [REMOVE] Reduces the effectiveness of the enemy's attack strengthening buffs.
Seer
- Job: 70 -> 80
- Blink:
- Cool time: 15s -> 10s
- [Mind Sink]:
- Duration: 10s -> 5s
- [REMOVE] Transforms the enemy's damage into a healing effect with a 100% chance success. The restored HP and collected damage disappears after 11 seconds.
- [NEW] Decreases HP without dying
- [NEW] No MP consumption
- [Armour of Darkness]:
- Damage is decreased by 40% -> 15%.
Arch Mage
- Job: 70 -> 90
- Spellbook Scholar:
- Cool time: 300s -> 30s
- Sacred Mist:
- [REMOVE] There is a 100% chance of causing [Run Away!].
- Meteor Storm -> Urano Metria:
- Cool time: 300s -> 60s
- Target: Select One
- Attack Range: 10
- Illumination:
- Cool time: 600s -> 180s
- [Spellbook Scholar]:
- Damage is decreased by (Player Level/5)% -> 25%.
- Heal (Player Level/6)% -> 25% of inflicted damage by reducing MP.
- The effectiveness of recovery items is increased by (Player Level/5)% -> 20%.
- [Memorial]:
- Movement speed is increased by (Player Level/20) -> 4.
- Every 2 seconds: MP is reduced by (Player Levelx4 -> x2).
Ranger
- Hawk Eye:
- Cast time: 1s -> 0.3s
- Wind Walker:
- Cast time: 1s -> 0.3s
- Covering Fire:
- Cool time: 60s -> 12s
- Rapid Recovery:
- Cool time: 180s -> 30s
- Cast time: 1s -> 0.3s
- Thunder Storm:
- Cool time: 120s -> 90s
- Target: Around Enemy in 3 -> 4 cell
Assassin
- Movement speed +1 -> +2
- Job: 35 -> 30
- Critical Hit:
- [REMOVE] There is a 100% chance of causing [Pact of Darkness].
- Cool time: 40s -> 60s
- Tumble:
- There is a 80% -> 100% chance of causing [Drain attack power].
- Tomahawk:
- Right Hand -> Left Hand
- Ranged -> Melee attack is increased by 600.
- Deadly Strike:
- [NEW] If you're invisible, your next damaging skill has a 100% chance to hit.
- Bomb:
- There is a 80% -> 100% chance of causing [Drain attack power].
- [Critical hit]:
- Duration: 5s -> 120s
- Chance of inflicting critical hits is increased by 30% -> 10%.
- Increase damage from critical hits by 50% -> 10%.
- [REMOVE] Increases PvP attack power by 10%.
- [Sinister Shadow]: // disappears on hit
- Duration: 4s -> 10s
- [NEW] Chance of inflicting critical hits is increased by 30%.
- [NEW] Reduces cooldown of skills by 30%.
- [Fatal Bleeding]:
- Duration: 15s -> 7s
Destroyer
- Job: 50 -> 40
- Lucky Wideshot:
- Attack Range: 6 -> 8
- Miraculous Healing:
- Cool time: 180s -> 60s
- [NEW] Removes all bad effects up to level 4.
- Hell Drop:
- Target: Around Enemy in 2 -> 3 cell
- Cool time: 120s -> 90s
- Cast time: 1.0s -> 0.4s
- [NEW] There is a 100% chance that every attack hits.
Wild Keeper
- Job: 55 -> 50
- Boomerang Blast:
- Attack Range: 6 -> 9
- Snake Rush:
- Attack Range: 6 -> 9
- [NEW] There is a 100% chance of causing Snake Rush. // combo skill, twice
- There is a 40% -> 25% chance of causing [Blackout].
- Beast Claw:
- Attack Range: 6 -> 9
- Eagle Spirit:
- Cool time: 180s -> 30s
- Elemental Shining:
- Cool time: 300s -> 30s
- Boomerang Throw:
- Cool time: 32s -> 20s
- Wolf Spirit:
- Cool time: 300s -> 30s
- Elemental Leech:
- Cool time: 60s -> 40s
- Ivy:
- Cool time: 60s -> 35s
- Bear Spirit:
- Cool time: 300s -> 30s
- Forest Power:
- Cool time: 110s -> 90s
- Attack Range: 6 -> 9
- [Eagle Spirit]:
- Duration: 180s -> 900s
- [NEW] No penalty for ranged attacks at close range.
- [Wolf Spirit]:
- Duration: 300s -> 900s
- [Bear Spirit]:
- Duration: 300s -> 900s
- 11Lv. -> 9Lv. Good: Magic Effect
- [Elemental Shining]:
- Duration: 300s -> 900s
Cannon Shooter
- Staggered Fire:
- Target: Around Enemy in 0 -> 1 cell
- Cannon Panning:
- Cool time: 40s -> 12s
- Cannon Shot:
- Cool time: 40s -> 20s
- There is a 60% -> 30% chance of causing [Blackout] -> [Great Explosive Shockwave].
- Attack Range: 10 -> 11
- Hellfire:
- Target: Around Enemy in 1 -> 2 cells
- Signal Rocket:
- Target: Around Enemy in 1 -> 2 cells
- Rocket Riding:
- Cool time: 10s -> 18s
- Target: Around Enemy in 1 -> 2 cells
- Weapon Master:
- [REMOVE] There is a 100% chance of causing [Weapon Defence].
- Ultimate Cannon:
- Cool time: 100s -> 85s
- [Explosive Enhancements]:
- The Fire Cannoneer's area of effect is increased by 2 -> 1.
- [Turbo Loader]:
- Duration: 15s -> 120s
- Fire element is increased by Player Levelx2 -> x3.
- [REMOVE] Reduces cooldown of skills by 40%.
Scout
- 10% -> 30% resistance to the effect: [Shivering Frost] -> [Eternal Ice] and lower.
- Rotating Arrow - Highest Level:
- Cool time: 10s -> 7s
- Fog Arrow:
- Cool time: 50s -> 35s
- Vital Energy:
- Cool time: 120s -> 60s
- Hunting Falcon:
- [REMOVE] Falcon has a 75% chance to cause “Sniping target”.
- [Vital Energy]:
- [REMOVE] Chance of inflicting critical hits is increased by (Player Level/10)%.
- [REMOVE] Increases damage from critical hits by (Player Level/10)%.
- [REMOVE] Below level 3 there is a (Player Level/10)% chance of never getting a very toxic effect.
- [REMOVE] Below level 3 there is a (Player Level/10)% chance of never getting a disease effect.
- [NEW] Below level 3 there is a 10% chance of never getting a bad general effect.
- [NEW] Every 2 seconds: Restores (Player Levelx2) HP.
- [NEW] Every 2 seconds: Restores (Player Levelx2) MP.
- [NEW] Defense is increased by 10%.
- [Eagle Eyes]:
- [NEW] Chance of inflicting critical hits is increased by 10%.
Demon Hunter
- Job: 70 -> 80
- Berserk Spirit:
- Cool time: 300s -> 30s
- Vengeful Spirit Pendulum 3:
- [REMOVE] There is a 60% chance of pushing the enemy away 4 field(s).
- [Weak Berserk Spirit]:
- Duration: 300s -> 30s
- [Berserk Sprit]:
- Duration: 150s -> 30s
- [Strong Berserk Spirit]:
- Duration: 60s -> 30s
Avenging Angel
- Job: 70 -> 90
- Shadow Bond:
- Right Hand -> Left Hand
- Ranged -> Melee attack is increased by 250.
- Cut and Run:
- Right Hand -> Left Hand
- Ranged -> Melee attack is increased by 300.
- [Magic Spell]:
- Duration: 60s -> 120s
- Light element is increased by (Player Level/6 -> x2).
- Movement speed is increased by 2 -> 3.
- [Halo]:
- Reduces damage received in PvP by (Player Level/9)% -> 10%.
Jajamaru
- Shuriken Attack:
- Attack Range: 5 -> 8
- Bomb Drop:
- Attack Range: 5 -> 8
- Summon Kamapkun:
- Cool time: 40s -> 12s
- Creation:
- Cool time: 55s -> 40s
- [NEW] There is a 10% chance of summoning Mega Jajamaru.
- Power of the Empty Heart:
- Attack Range: 2 -> 4
- Cool time: 27s -> 20s
Equipment Changelog
Crossbows
- Steel Crossbow:
- Increases damage with a probability of 10% -> 5% by 30% -> 10%.
- Crossbow of Courage:
- Increases damage with a probability of 15% -> 10% by 30% -> 10%.
- Ballista:
- Increases damage with a probability of 15% -> 5% by 32% -> 15%.
- Great Leader's Crossbow:
- [REMOVE] All elemental resistance is increased by 5.
- [REMOVE] All attacks are increased by 145.
- [NEW] Increases damage with a probability of 5% by 25%.
- Phoenix's Claw:
- [REMOVE] All attacks are increased by 165.
- [REMOVE] All element energies are increased by 10.
- [NEW] Increases damage with a probability of 5% by 30%.
- Grail's Claw:
- [REMOVE] All attacks are increased by 190.
- [REMOVE] All element energies are increased by 12.
- [NEW] Increases damage with a probability of 10% by 35%.
Daggers
- Blaze Hound's Fag:
- [REMOVE] All element energies are increased by 8.
- Kertos' Fang:
- [REMOVE] All element energies are increased by 10.
Spell Guns
- Ray Spell Gun:
- Increases damage with a probability of 10% by 40% -> 20%.
- Great Leader's Magic Weapon:
- Increases damage with a probability of 20% by 20% -> 40%.
- Valaket's Breath:
- Increases damage with a probability of 20% by 30% -> 50%.
- Valakus' Breath:
- Increases damage with a probability of 20% by 30% -> 50%.
Resistances
- Robber Gangs Shining Gloves:
- Sell Price: 250k
- Robber Gangs Shining Shoes:
- Sell Price: 250k
- Sea View Gloves:
- Sell Price: 250k
- Sea View Boots:
- Sell Price: 250k
- Black Stone Gloves:
- Sell Price: 250k
- Black Stone Leather Shoes:
- Sell Price: 250k
- Robber Gangs Silver Gloves:
- Sell Price: 1kk
- Robber Gangs Silver Shoes:
- Sell Price: 1kk
- Master Robber Gloves:
- Sell Price: 1kk
- Master Robber's Shoes:
- Sell Price: 1kk
- Magmaros' Gloves:
- Melee defense: 100 -> 50
- Ranged defense: 100 -> 50
- Magic defense: 100 -> 50
- Sell Price: 1.25kk
- Valakus' Gloves:
- Melee defense: 150 -> 100
- Ranged defense: 150 -> 100
- Magic defense: 150 -> 100
- Sell Price: 2.5kk
- Flame Giant Boots:
- Melee defense: 100 -> 50
- Ranged defense: 100 -> 50
- Magic defense: 100 -> 50
- Dodge: 100 -> 50
- Sell Price: 2.5kk
- Kertos' Boots:
- Melee defense: 150 -> 100
- Ranged defense: 150 -> 100
- Magic defense: 150 -> 100
- Dodge: 150 -> 100
- Sell Price: 5kk
Accessories
- Antique Mask:
- Sell Price: 100k
- Flame Giant Helmet:
- Sell Price: 100k
Sellables
- Common Metal/Wood/Rag/Leather: // a.k.a. High-Quality
- Sell Price: 10k
- Shining Green Soul:
- Sell Price: 50k
- Shining Red Soul:
- Sell Price: 100k
- Shining Blue Soul:
- Sell Price: 250k
- Hot Metal/Wood/Rag/Leather:
- Sell Price: 25k
- Earth Element:
- Sell Price: 10k
- Spring Water:
- Sell Price: 50k
- Earth Crystal:
- Sell Price: 250k
- Dragon Skin:
- Sell Price: 100k
- Dragon Blood:
- Sell Price: 200k
- Dragon Heart:
- Sell Price: 500k